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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 8 days, 15 hours, 51 minutes, 43 seconds
  • October Ends: in 9 days, 16 hours, 3 minutes, 43 seconds
  • Ludum Dare 31 begins: in 44 days, 16 hours, 51 minutes, 43 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

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    About BretHudson (twitter: @BretHudson)

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    LD30: Six hours in

    Posted by (twitter: @BretHudson)
    Saturday, August 23rd, 2014 12:24 am

    Whelp, it’s 3 AM and we’re six hours into the jam. I think I’m going to be heading to bed pretty soon, but here’s the results of the first 1/12 of the jam.

    Team: Bret Hudson (me), and Dan Fessler

    We didn’t start until about 2.5 hours after the jam started, since we had a bit of a difficulty coming up with an idea (which I’ll go more into tomorrow), and then both of us decided to grab some food. Here’s my work thus far: (click the links to watch 6 second vine videos of the thing in motion!)

    Centripetal motion

    This was a bit interesting to get working, as I went through a few iterations. I wanted to make sure I didn’t do my typical Cos/Sin method with an angle, because the planets are going to be affected by outside forces, so it was important to make sure we were using real physics. I ended up using the cross product of two 3D vectors to get the result.

    Chain physics

    I had never tackled chain physics before, but understood the basic concept. You need points and then the springs between them. The points have a mass and it determines how the springs interact. Thanks to a tutorial by NeHe (link here), I was able to get it up and going rather quickly.

    There’s something else I’ve been working on regarding the chain physics, but it’s buggy, and requires me to do some more thinking on how exactly it all interacts. I’ll be uploading a video of the final result when I’m done. That’s about it!

    Also, Dan is still working on concept art as we speak. No pretty pictures for you yet, but soon!

    BretHudson->participate(Jams::find(“Ludum Dare”, 30));

    Posted by (twitter: @BretHudson)
    Thursday, August 21st, 2014 1:24 am

    I’ve been “doing” Ludum Dare ever since LD #23. Have I ever finished? No. Either I don’t like my project, the weekend becomes busy, or that one fateful time, my game became unplayable due to a memory leak (I used to not know how to debug).

    This time? Oh ho ho, you all have another thing coming. I’m joining, and finishing the game.

    Tools:
    Otter2D or FlashPunk, possibly Unity (all depends on what the theme is and what we decide to make)
    Dan Fessler (he’s not a tool (in both literal and metaphorical sense), but he will be my team mate and make the game more than single colored polygons)
    – Audacity (sound effects)
    – Google (to get code help, find music, and entertain me when I get stressed out)

    There you have it, I’m in it this time 100%.

    I’ll be jammin’!

    Posted by (twitter: @BretHudson)
    Wednesday, April 23rd, 2014 6:19 am

    Hey everyone, Bret Hudson here, I’m planning on doing Ludum Dare again and finishing for the first time.

    My tools are:

    • Programming: FlashPunk or Otter2d, depending on if I want to make it playable in browser or not
    • Graphics: Paint.NET
    • Sounds: Sfxr/Bfxr
    • Timelapse: Chronolapse

    If I’m feeling up to it, I might also stream development. Can’t wait to see what comes of the 29th Ludum Dare!

    Indie Power Magazine Issue #2

    Posted by (twitter: @BretHudson)
    Sunday, August 18th, 2013 6:58 am

    Hey Ludum Dare!

    This month’s issue was a bit smoother, but still not quite what Issue #0 was. We know for sure we’ll get there in Issue #3, but in the mean time, check out the meat that’s contained within Issue #2!

    I hope everyone enjoys the latest issue, and comes back for more. :) If anyone’s interested in joining the team, hit us up at contact (at) indiepowermag.com.

    Check it out at http://www.indiepowermag.com!

    Indie Power Magazine Issue #1

    Posted by (twitter: @BretHudson)
    Sunday, July 21st, 2013 2:16 am

    Hey Ludum Dare!

    It’s that time of the month – oh god, not that. I meant the time that Indie Power Magazine is released. We’ve released a smaller issue this time around, which is due to time management issues. Hopefully it won’t repeat itself, as the magazine was drastically cut in size to make sure quality was obtained over quantity. While the issue isn’t quite as great as the beta issue, there are some pretty looking pages inside, and the Pixel Purge article is a fantastic read, I must say.

    I hope everyone enjoys the latest issue, and comes back for more. :) If anyone’s interested in joining the team, hit us up at contact (at) indiepowermag.com.

    Check it out at http://www.indiepowermag.com!

    I also copied this from the post for Issue #0, to let everyone know some basic background on the magazine:

    “It’s been a while, and many of you might remember me as the guy running indie(Function);. We used to have a magazine, called indie(Magazine);, which was an okay publication we used to put out every other week. However, the team fell apart due to poor organization and my lack of contribution to the team. So, over time, I thought we’d try launching a new magazine, Indie Power Magazine – a fresh new start.

    This magazine had to be the last magazine’s quality  times 5, dosed with steroids. I think we might have achieved that goal. As an added challenge, since I was the only one left on the writing team, I decided to design and write the entire thing myself. So, after two weeks of work, the 60 page magazine is available for our readers. It launched officially on June 15th, but I haven’t had a chance to get over the Ludum Dare yet.”

    Indie Power Magazine Issue #0

    Posted by (twitter: @BretHudson)
    Friday, June 21st, 2013 4:49 pm

    Hey Ludum Dare!

    It’s been a while, and many of you might remember me as the guy running indie(Function);. We used to have a magazine, called indie(Magazine);, which was an okay publication we used to put out every other week. However, the team fell apart due to poor organization and my lack of contribution to the team. So, over time, I thought we’d try launching a new magazine, Indie Power Magazine – a fresh new start.

    This magazine had to be the last magazine’s quality  times 5, dosed with steroids. I think we might have achieved that goal. As an added challenge, since I was the only one left on the writing team, I decided to design and write the entire thing myself. So, after two weeks of work, the 60 page magazine is available for our readers. It launched officially on June 15th, but I haven’t had a chance to get over the Ludum Dare yet.

    I hope everyone enjoys the issue, and comes back for more. :) If anyone’s interested in joining the team, hit us up at contact (at) indiepowermag.com.

    Check it out at http://www.indiepowermag.com!

    Top Indie Platformers

    Posted by (twitter: @BretHudson)
    Saturday, May 25th, 2013 9:45 pm

    indie(Function); is in round TWO of the top indie platformers, and we need you to vote for your favorites:

    http://www.easypolls.net/poll.html?p=51993170e4b07663c9e82048#.UaE_3lSpINg.twitter

    Vote for as many as you like, the top ten will be featured in the upcoming issue of indie(Function);’s magazine. Thanks!

    Calling all Minnesota game devs

    Posted by (twitter: @BretHudson)
    Tuesday, March 5th, 2013 2:36 pm

    Upon reading through the LD 26 responses, I saw “April 19th-22nd conflicts with the Minnesota State High School Speech competition, which is a HUGE conflict. U kno?”, which leads me to think there might be some other game devs out in my area. If anyone in Minnesota sees this, definitely put a comment on here or send an email to [email protected] I’d love to mingle with some other game devs and possibly start up a community in the area.

    Thanks, hope to hear back from someone soon,
    Bret Hudson

    Game Jolt Weekend Jam #3

    Posted by (twitter: @BretHudson)
    Friday, November 30th, 2012 5:15 pm

    I’m here to let you all know that Game Jolt’s throwing it’s 3rd Weekend Jam this weekend and is looking for spectators and participants!

    We’ll be having lots of live updates (including livestreams/screenshots/blog posts/demos) of our developers as they work on games, so it’s a good chance for you to either join in and work on something yourself with an audience watching or become part of the audience and give feedback on games that look cool. If you’re interested, take a look at the official page and check out whether you like what you see.

    http://gamejolt.com/community/jams/

    indie(Magazine); Issue #19 Released!

    Posted by (twitter: @BretHudson)
    Tuesday, November 6th, 2012 10:30 am

    indie(Magazine); Issue #19 is the first indie(Magazine); issue in almost a year! Inside lies ten game reviews, an interview with Steve Swink, a new section called “Developer’s Critique” (written by Connor Ullmann this week), a review on the Fez soundtrack, a dynamic camera tutorial, and a bunch more! Check it out here.

    Also check out indie(Radio); Broadcast #33, featuring an interview with Steve Swink: Broadcast #33

    indie(Magazine); looking for a designer and new writers

    Posted by (twitter: @BretHudson)
    Monday, October 1st, 2012 5:36 pm

    Hello Ludum Dare, I’m somewhat active in the IRC, but not so much in the competitions or on the site. For those of you who don’t know who I am, I’m Bret Hudson, an indie game developer from Minnesota. I run indie(Function);, an indie game development media and education group. indie(Function); primarily consists of a radio show, and a currently dead magazine.

    indie(Function); is low on members right now, consisting of myself, the co-founder Ian “Halfrican” Jones, and Mike LeRoy. We’d like to revive indie(Magazine);, but in order to do so, we need a designer and possibly a few more writers since Mike and I have a hard time putting together 20-30 pages of content by ourselves. However, with the proper team, I’m sure indie(Magazine); can come back to it’s old self and possibly beat the records we currently have placed (most viewed magazine has 1,100 views as of typing this up).

    Here’s a list of different positions that are available:

    • Magazine designer
    • Magazine writer(s)
    • Social Media Helper (Post updates to our Facebook, Twitter, forum topics, RSS feed, etc)
    • “Gatherer” (Finds topics to talk about, thinks up interesting topics, etc)
    • Recruiter (Finds both new members for the team, as well as contacts people for interviews)

    None of the above positions are pay-jobs, we currently have no income. The team in the past has always been friendly, and I can imagine it will continue to be with any new members we receive. The positions are great for experience and offer opportunities to talk to some bigger developers (past interviews have included Edmund McMillen, Alec Holowka, Chevy Ray Johnston).

    If you want to preview the magazine to know what a common issue consists of, click the following link to be brought to a list of issues: http://www.indieFunction.com/magazine

    Thank you for your time, and I hope to have some of you join us in bringing the indie gaming community indie(Radio); and indie(Magazine);.
    -Bret Hudson ~ indie(Function); CEO/Editor in Chief

    Game Jolt Game Achievements API Released

    Posted by (twitter: @BretHudson)
    Thursday, July 19th, 2012 1:03 pm

    Hey Ludum Dare…ers? Dare-ies? Ah, DEAR PEOPLE OF LUDUM DARE,

    Game Jolt has just released their long-time-in-beta Game Achievements API and libraries. They want the members to spread the news, and I thought I’d be the first to bring it the Ludum Dare community.

    It works on most platforms (Game Maker, Construct, Unity) as well as with most languages (C++, Java, AS3). If your platform is not in the list on their landing page though, their community is really nice and they can probably help you out with making one – just have to ask on the forums. The system is stable, secure and scalable; a newly popular game – Kayin’s sequel to I Wanna Be The Guy: Gaiden – was released recently using their system. Game Jolt supports high scores for both users and guests, trophies and even data storage (which is only limited by your imagination!).

    Here’s some links:
    Landing page: http://gamejolt.com/…s/achievements/
    Forums: http://gamejolt.com/community/forums/
    Signup Page: http://gamejolt.com/auth/sign_up/

    If you have any questions feel free to ask here or on the gamejolt forums in the link above!
    -Bret Hudson ~ indie(Function); CEO

    Survey Results Are Here!

    Posted by (twitter: @BretHudson)
    Thursday, June 7th, 2012 9:51 pm

    The survey I had posted a few weeks back is now finished! The results can be found via the link below:

    http://brethudson.com/results

    Enjoy!

    -Bret Hudson ~ indie(Function); CEO

    Stats Project/Survey

    Posted by (twitter: @BretHudson)
    Thursday, May 24th, 2012 1:20 am

    Hello everyone, I have to do a  survey for my statistics class, with at least 50 people taking it. My survey is about indie game development, so what better place to ask than the LD community?

    Please click on the link below to help me collect data. Thank you!

    http://www.brethudson.com/survey


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