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My Voting Record

Posted by (twitter: @BrainSlugs83)
Wednesday, August 21st, 2013 12:18 pm



Looks like I showed up late to the party, again, but I got some voting in before the final round at least — also, the link on the main page makes it look like Round 4 is up and ready, but when I got to it, it just says “you must be logged in to vote”.  Maybe it’s just not ready yet?  Seems weird that both would be available at the same time.

Anyway, here’s how I voted:



Posted by (twitter: @BrainSlugs83)
Monday, April 29th, 2013 6:39 am


So, I just published “Venture Ville!” from Visual Studio up to azure at:


Be sure to log-in and check it out! 😀

Also, in the spirit of Ludum Dare’s whole Latin thing that it has going on, we gave our team a motto — wasn’t able to really double check it as apparently, my friend’s who get Latin are out of town. — But Google Translate’s cool with it, so I’ll leave it at that. 😀

I’d throw the source up somewhere, but it’s like 40 MB… maybe my Google Drive?  I didn’t see anywhere on the LD site where I could upload it. :(

Also, I Chronolapsed everything, so I’ll be cutting that this week and hopefully YouTube’d by Friday. :-)

Happy Monday!






I hate it when this happens!!! DX

Posted by (twitter: @BrainSlugs83)
Sunday, April 28th, 2013 3:27 pm

Someone already made my game. And probably better.

You get psyched on an idea that you think is totally unique, and you start coding it… and bam, you see a video online, and someone already made it, and it’s better than yours (well yeah, ’cause you just started, duh).

Fuckers, dammit, fucking fuck, !$#@$^%&*.

Oh well, I’m’a keep going anyway… fuckers… stealing my ideas before I had them. ~sigh~

On the plus side, I’m learning a lot of new technologies (ones that I wanted to learn), like MVC4, and SignalR so that’s pretty bad-ass.

Anyway, as far as the “it already exists” thing goes, just *shush* don’t tell anybody, pretend it’s not there… and keep coding. XD

Good luck everyone, esp. all you LD48ers who are almost done for the weekend. :-)


Posted by (twitter: @BrainSlugs83)
Sunday, April 28th, 2013 1:08 am



So, less dudes, but cooler screenshot.  We’re finally getting ready to rock this thing! (Now that the competition ends in less than a day for the non-jammers. Derp. XD)

So some dudes finally showed up to the party…

Posted by (twitter: @BrainSlugs83)
Saturday, April 27th, 2013 11:50 pm


So, some updates:

I woke up this morning, ready to get started — and then proceeded to spend 8 hours making graphics — and hating them — and then starting over again — and finally giving up and just going with old graphics I had from an older game — relegated to “The Jam” now — then I spent another eternity mashing up those graphics to the point where they were usable… and I’m ready to throw them away again.

Meanwhile, a friend just showed up — and is totally down to make some graphics — so I moved my ass off graphics and on to coding, I’m drawing graphics now.  Man, I forgot how painful some of the 2d canvas stuff was in HTML5.  Anyway, I’m drawing dudes now.  Game coming soon, I promise.



First day gone — about to sleep — nothing to show for it.

Posted by (twitter: @BrainSlugs83)
Saturday, April 27th, 2013 2:41 am

So, got off work around 6:45 PM — saw the theme a little after it was released.

Having done speedhack in years past I was expecting some complicated themes and requirements.


“Minimalism” — well fuck — there’s some irony for you right there in the theme itself.  Not even a description.  You have google right?  You go figure it out.


Anyway, remembered last minute that it was my friend’s birthday — so I went and watched his band play for a bit at Black-Coffee Co-op (in Seattle).  Played a few games of chess… mulled it over a little.


I did some thinking about “sticks and rocks” — maybe a boy and his blob clone but with “A boy and his rock” — where your pet rock hops around and follows you… and you can pick it up and throw it at bad guys or something.

Seemed kinda lame.


Originally, I was thinking about doing something multi-player — maybe HTML5 based with SignalR or something.  Maybe I still will.  So fuck it. — It’s been a while since I did a Zelda-clone.  Maybe the world needs a 2D HTML based multi-player Zelda-clone? — ’cause you know — I’m sure at some point this weekend I’ll have 3 or 4 hours to code that. XD




I got this Chronolapse thing going.  Installing Visual Studio 2012.  Going to watch the latest Naruto.  Then get some sleep.  I’ll have at it, freshly in the morning-ish.  Maybe.


Night, yo’s.

Fuck it, let’s do this.

Posted by (twitter: @BrainSlugs83)
Friday, April 26th, 2013 11:46 am

So, I’ve never done Ludum Dare before, but I’ve done the Allegro Speedhack a few times (seems like another life ago now); and I’ve been wanting to get back into gamedev, so… why the fuck not?

Also, Ludum Dare has a few things that Speedhack didn’t:

  1. No file size limits!? FUCK YES.  (As opposed to speedhack’s 250 KB limit — heh, zip level 10 time, take your sprites down to 4 bpp, let’s get that mp3 sound-fx system working, ’cause wav aint cuttin’ it, etc. haha — way too much time fucking around with bullshit — for the benefit of the 7 people left on this planet who still call the internet up on their telephones — and not enough time coding the shit out of some awesome games!)
  2. No technology limits!  That means I can use C#, or any other technology stack I so choose?  DOUBLE FUCK YES. (Seriously, C++ is only 3% faster, and for all the trouble it will cause you, it’s really not worth it if you’re writing something that’s going to run in “user land” anyway.)

Challenge Accepted
Sounds like I just have to wait for the rules to be announced, and then submit my game to the appropriate thread in time, and bam — I’m good to go.  I can’t tell from the rules so correct that if I’m mistaken — somebody — please.  Also do I have to decide if I’m doing the 72-hour-jam or the 48-hour compo up front?  I mean — if I start out aiming for the 48 hour comp, but decide later on that I really want the 72 hour jam , I can just switch it over, right? — Man, I wish I was an IRC nerd right now.


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