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Revenge of the Clones post mortem.

Posted by
Wednesday, April 22nd, 2015 1:58 pm

So this is my Post-Mortem for my LD32 compo game REVENGE OF THE CLONES


 The Concept

I actually came up with the idea before the compo started (THOUGHT CRIME), I’d looked at the top 4 entries and tried to think what I’d do for each of them. My first idea was for Companion, it was going to be a meadow running simulator where you ran through a field with a partner but with obstacles like buzzsaws that would separate you, somewhat violently. I thought unconventional weapon was a bit rubbish to be honest but then I hit on the idea for Revenge of the Clones. What if you made a platformer where you can’t jump? What if instead of jumping you created an exact copy of yourself and propelled that forward instead? What would happen to your last copy? The more I thought about it the more I liked this idea and, luckily for me, that’s the theme we got!

So Revenge of the Clones is a platform game where instead of jumping you fire a gun that creates an exact copy of yourself and propels that forward, like a jump! Your old clones will then attack you (and each other) so you better distance yourself from them quickly! Later levels include switches you must get your clones to step on.


 What went right

I think the concept is a good un! I’d never done a platformer before either so that was interesting. The concept allowed a pretty open ended scope to how many levels I would actually have, once I’d actually got the basics down i could make levels easily. The last level for example was made about 2 hours before submission on a whim because I thought I needed an end point! It’s a lot harder than the previous levels but I enjoyed doing the ending and think it’s one of the best things about the game!

Animations were also a big plus, I’m not great at art but I used Spriter to bone up my guy which let me create animations quickly and easily and import them to Unity:



I used a program called ‘Gif Screen Recorder’ that allowed me to have regular updates to Twitter too which was good since I’d organised a group of Ludum Darers and it was fun sharing what we were doing. So when I did something good I chucked it on twitter like particles:


And when I messed up that also went on twitter like this unfortunate animation mishap:


What Went Wrong

The platforming is suuuuper floaty and a bit wrong, I couldn’t change it after I’d done my initial couple of levels since I’d need to replan all the jumps! Truthfully I should’ve nailed the platforming first but I was overly enthusiastic! The collision detection on the edges is also rubbish, you often get stuck on the corners. Reading peoples feedback I’m kicking myself for not tightening it up!

THE NAME. I’d been calling it Attack of the Clones all day so just chucked ‘Revenge’ in their so George didn’t sue me but the day after I thought of all the names it could’ve had! Clone Gunman is probably my favourite.

Anyway, thanks for reading.

You can play the game Here

Getting a bit weird now

Posted by
Sunday, December 15th, 2013 5:32 am

Nearly finished gameplay, gonna move onto sound and bug fixes and then I should be all done! It took a slightly dark twist.



Title Screen

Posted by
Saturday, December 14th, 2013 2:17 pm

Here’s my title screen:


My game doesn’t play that well so I’m aiming for ‘funny’ rather than ‘fun’!

First update, first Ludum dare

Posted by
Saturday, December 14th, 2013 7:58 am

First update! I was a bit delayed with this because of having to go to A&E to pick up my girlfriend (she’s fine) and my car wouldn’t start so had to walk! So yeah, I’ve channelled that frustration into this magnificent game:



Using Unity obviously! The game is ‘You Only Get One… Season of Firefly’ where the protagonist goes to take revenge on Fox for cancelling Firefly.

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