About bradur

You can send me email to bradurdung [at] gmail [.] com.
Here's my github: https://github.com/bradur/

Entries

 
Ludum Dare 37
 
Ludum Dare 36
 
Ludum Dare 35
 
Ludum Dare 34
 
Ludum Dare 33
 
Ludum Dare 32
 
Ludum Dare 31
 
Ludum Dare 30

bradur's Trophies

bradur's Archive

love me some of that Ludum Dare mm-hmm

Posted by
Friday, December 9th, 2016 4:23 pm

oh yeah it’s that time of the year again oh yeah

here’s what I’ll be using:

Unity3D (C#)

Sublime Text 3

Visual Studio Community 2015

Paint.NET

LMMS

bfxr

Tiled (if I need it)

TiledSharp (if I need tiled)

Streaming / other tools:

– Open Broadcaster Software

– Chronolapse + ffmpeg (I use this guide)

Twitch: bradurdung

hope they pick the theme I hate the most, it’s easier to get your creative juices going when you’re fuming.

Timelapse!

Posted by
Monday, August 29th, 2016 1:07 am

Got my timelapse done!

Props to Chronolapse and ffmpeg, they are both invaluable tools.

Video preview of my entry!

Posted by
Sunday, August 28th, 2016 6:52 pm

I managed to finish in time :). Here’s how the game looks & sounds like.

LD page: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=40138

I’m in! Also, I overslept!

Posted by
Friday, August 26th, 2016 10:57 pm

I’ve already lost almost 3 hours! I’ve gotta get on this!

My toolset:

Unity3D (C#)

Sublime Text 3

Visual Studio Community 2015

Paint.NET

– LMMS

bfxr

Tiled (if I need it)

TiledSharp (if I need tiled)

Streaming / other tools:

– Open Broadcaster Software

– Chronolapse + ffmpeg (I use this guide)

Twitch: bradurdung

Ancient technology? Sounds interesting…

Timelapse!

Posted by
Sunday, April 17th, 2016 5:17 pm

There! Now for some hard-earned sleep…

Finished! And there’s still over 3 hours on the clock…

Posted by
Sunday, April 17th, 2016 4:36 pm

Still working on the timelapse :).

Here’s the entry on the Ludum Dare website: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=40138

Play it in your browser here: https://bradur.github.io/LD35/

Progress after 14 hours

Posted by
Saturday, April 16th, 2016 10:09 am

magnificentlepus

The Magnificent Lepus

My game is about a rabbit cannonball. This one is not an ordinary hare though, The Magnificent Lepus possesses powers of shapeshifting!

The Magnificent Lepus has 3-4 different shapes and each one is important for specific circumstances. Below you can see how the rabbit passes through the wall using the drill shape, but still can’t reach the target.

View post on imgur.com

Now observe what happens when the rabbit shifts into the glide shape after getting through the wall.

View post on imgur.com

I’ve still got lots to do, like:

  • Levels
  • Sound effects
  • Music
  • Menus
  • Polish

I think I will be streaming a little more tonight, so if you’re interested, tune in at https://www.twitch.tv/bradurdung 

LD35 is here! I’m in!

Posted by
Thursday, April 14th, 2016 1:10 am

My LD34 game finished #26 overall and #6 in the audio category. I’m not sure I’ll be getting such good results this time but I’m going to try!

My toolset:

Unity3D (C#)

Sublime Text 3

Visual Studio Community 2013

Paint.NET

LMMS

bfxr

Tiled (if I need it)

TiledSharp (if I need tiled)

Streaming / other tools:

– Open Broadcaster Software

– Chronolapse + ffmpeg (I use this guide)

Twitch: bradurdung (this time with webcam!)

The themes look interesting. As always, I’ll have a great idea and then ultimately make something completely different from my original idea. Possibly a puzzle game.

Ready in time!

Posted by
Monday, December 14th, 2015 4:59 am

Well, I managed to do most of what I wanted :). I’m really glad the WebGL build seemed to work fine, as it’s much more approachable to some people. However, there’s also builds available for Windows, Mac, Linux and Android! If you try out Mac, Linux or Android let me know how it worked out. I’ve only tested the Windows build and the Android build with Samsung Galaxy S3 so I can’t be sure they work 100%.

You can play my game in your browser here(WebGL build):

http://bradur.github.io/LD34

Ludum Dare project page:

http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=40138

Here’s a full playthrough video:

Gif! Video (with sounds & music)!

Posted by
Sunday, December 13th, 2015 10:32 am

So I’m pretty satisfied with what I have so far. Here’s a preview:

leve_transition_3

That’s how level transition looks like in the game. If you’re interested, check out the full video:

Still got some work to do:

  • More levels
  • More shapes
  • More sounds
  • Polish
  • Test on Android?

Sticky Stuff!

Posted by
Saturday, December 12th, 2015 4:42 am

I came up with a game that suits both themes:

2015-12-12_11-32

Title: Sticky Stuff

  • The player uses two buttons (or keys) to turn around, but is otherwise stationary.
  • Phase 1:
    • Small objects spawn on the left, right or top.
    • They start to move towards the player.
    • The smaller objects attach to the player when they collide with it.
  • Phase 2:
    • Small objects spawn on the left, right or top.
    • They start to move towards the player.
    • The objects cause damage / minus points when they hit the player.
  • Each level has these 2 phases, game zooms out every now and then so that the player is effectively smaller but must collect more objects.

That’s the puzzle!

Posted by
Friday, December 11th, 2015 4:09 am

I’ve made a sort of a puzzle game the past few times. Perhaps something different this time? Unless the theme is such that I just have to make a puzzle…

My toolset:

Unity3D (C#)

Sublime Text 3

Visual Studio Community 2013

Paint.NET

LMMS

bfxr

– Chronolapse

Twitch: bradurdung

“Heroes Always Win” – Almost ready!

Posted by
Sunday, August 23rd, 2015 2:51 pm

Maybe a couple of levels and some polish, and I’m done! Here’s a video:

My original post about the game:

http://ludumdare.com/compo/2015/08/22/heroes-always-win/

 

Some progress!

Posted by
Saturday, August 22nd, 2015 7:42 am

Well I’ve been at it for 9 hours straight, and here’s what I have:

I’m pretty pleased with it. Pathfinding works and so does importing from Tiled to Unity. Next up is adding some minions and traps to slow down the hero!

Heroes Always Win

Posted by
Saturday, August 22nd, 2015 12:36 am

Love the theme!

Game title: “Heroes Always Win”

Plot / design:

Mornax is a small-time Boss Monster who terrorizes the nearby village from the comfort of his horrible fortress. You are Garbauk, the most loyal servant of Mornax. He has trusted you with the security of his estate, the aforementioned fortress. You are in charge of hiring more minions, ordering traps and whatnot.

Unfortunately for you, the people in the village have decided to hire a Hero to rid them of Mornax. As of this moment, the Hero is on the way to the fortress. By strategically placing minions, traps, etc. you must slow down the Hero enough so that Mornax will escape. If the hero passes a level without losing half their health, they will be fast enough to catch you before you can flee deeper into the fortress.

Here’s what I have:

plan

Game Plan Mockup

1_mapgen

First output from Mapgen (Tiled Map Editor -> Unity using TiledSharp)

 

 

It’s Ludum Dare Time!

Posted by
Thursday, August 20th, 2015 12:31 pm

I’m taking part in the 48h compo again. Love it!

My toolset:

Unity3D (C#)

Sublime Text 3

Visual Studio Community 2013

Paint.NET

LMMS

bfxr

Twitch: bradurdung

Perhaps I’ll leave teleportation out this time…

[cache: storing page]