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I’m in

Posted by
Friday, August 24th, 2012 2:08 pm

Hopefully this attempt will go better than LD23, which was a complete disaster

using probably Java with the jMonkey Engine, blender mayber, inkscape or gimp, lmms?

Lets do this!

Posted by
Friday, April 20th, 2012 6:29 pm

 

 

At this workflowy share you will find a link to my stream, design docs, tool list, todo list, a link to a github repo when it’s up, and various other whatevers

 

Please note I will not be streaming until sometime tomorrow morning (EDT)

Getting in on this before it gets on

Posted by
Friday, April 20th, 2012 12:04 pm

I’ll be using the jMonkey Engine to develop, (and not using Turntable (from my last post) which is not mature enough to even get usable, also it probably sucks :v)

 

And I’ll be streaming at http://justin.tv/brachyonic

 

Atleast thats the plan, plans have a way of changing at the last minute.

#include

Posted by
Friday, April 20th, 2012 7:55 am

Declaring personally developed game engine/framework?

This is legal right?

https://github.com/brachyonic/Turntable

Stuck – Post Mortem

Posted by
Monday, December 19th, 2011 11:27 pm

What went right:

Pretty happy with everything, planned it out,worked fast and smart, had enough time for everything but 1 or 2 minor things

 

What went wrong:

Using polycode and finding out it’s lua bindings had all sorts of issues

And then trying to build polycode from source myself and wasting an entire day on that

:(

 

(Did I do this right? Hello??)

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