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Ludum Dare 31 — Coming December 5th-8th 2014!

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    About brachyonic


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    I’m in

    Posted by
    Friday, August 24th, 2012 2:08 pm

    Hopefully this attempt will go better than LD23, which was a complete disaster

    using probably Java with the jMonkey Engine, blender mayber, inkscape or gimp, lmms?

    Lets do this!

    Posted by
    Friday, April 20th, 2012 6:29 pm



    At this workflowy share you will find a link to my stream, design docs, tool list, todo list, a link to a github repo when it’s up, and various other whatevers


    Please note I will not be streaming until sometime tomorrow morning (EDT)

    Getting in on this before it gets on

    Posted by
    Friday, April 20th, 2012 12:04 pm

    I’ll be using the jMonkey Engine to develop, (and not using Turntable (from my last post) which is not mature enough to even get usable, also it probably sucks :v)


    And I’ll be streaming at http://justin.tv/brachyonic


    Atleast thats the plan, plans have a way of changing at the last minute.


    Posted by
    Friday, April 20th, 2012 7:55 am

    Declaring personally developed game engine/framework?

    This is legal right?


    Stuck – Post Mortem

    Posted by
    Monday, December 19th, 2011 11:27 pm

    What went right:

    Pretty happy with everything, planned it out,worked fast and smart, had enough time for everything but 1 or 2 minor things


    What went wrong:

    Using polycode and finding out it’s lua bindings had all sorts of issues

    And then trying to build polycode from source myself and wasting an entire day on that



    (Did I do this right? Hello??)

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