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Ludum Dare 29

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Posted by
Tuesday, May 20th, 2014 2:45 am

header

Hey guys! This has been my first Ludum Dare attempt, and I must say that I am really pleased with the results. My game, Beneath the Surface, has taken a nice spot in the mood category top 25 at #17.

results

I’ve used percentiles because they make the game look better [insert sly laugh]. Here are the results taken directly from the game’s page, if you insist.

Coolness 80%
#17 Mood 4.22
#101 Theme 3.87
#228 Audio 3.31
#439 Graphics 3.33
#487 Innovation 3.15
#613 Overall 3.13
#912 Humor 1.93
#1108 Fun 2.29

Something that I’ve observed is that when games rank well in a category they usually do the same in other categories. My game’s ranking across all the categories were quite erratic (it’s worth noting, though, that the game I’ve created is definitely not fun and humorous). Maybe the game isn’t as good as I think it is. Perhaps it’s just dumb luck. Or just luck. Or just dumb. But anyway, it’s not bad for a first attempt, right?

You can play my entry here.

Congrats to all those who won, and I hope all the best for you guys in the next LD. See you around!

Posted by
Monday, April 28th, 2014 5:30 am

 

postmortem_thing

This has been my first Ludum Dare attempt, and I have to say that it has been a really exciting and productive weekend. I have successfully created a game before the deadline. It’s titled ‘Beneath the Surface’. I was trying to create a short narrative-driven game about a person being buried alive.

the idea
The game was very loosely based on Edgar Allan Poe’s ‘The Premature Burial’ in where the character wakes up in a boat’s berth thinking he was buried alive. I intended the game to deliberately show the main character to have met this fate. However, a choice near the end of the game decides whether or not the character was actually buried alive.

I’ve used MSPaint, Flash, and FLStudio in creating this game.

how it went
The game was finished early, and I was happy about the result. The game was pretty short though, only lasting at least two to three minutes. The bad reception effect, the music, and the story mixed perfectly to provide a tense, riveting atmosphere.

What really interested me is the shock value of the game. Admittedly, it isn’t one of the happier games I’ve made. But it’s interesting to note how a few lines of dialogue, a scene, and a few cuts to static could leave an impression to the player.

This game development experience has been one of the best so far. :)

play, rate
http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=34553

 

 

36/48

Posted by
Sunday, April 27th, 2014 6:00 am

preview_thing

The game is finished after 36 hours. You could play it  right now at http://gamejolt.com/games/other/beneath-the-surface/25706/. Be sure to tell me what you think; and if you like it, rate it a 5. You could also check out my other games, they’re pretty cool. 😀

16/48

Posted by
Saturday, April 26th, 2014 10:00 am

screenie_2

 

It’s been sixteen hours, and the game’s almost finished. It’s only lacking two scenes and some sound effects.

I’m way too sleepy to do it, though. For the meantime, here’s a screenshot for ‘Beneath the Surface’. I think I really need to change that title, but nyeeaah.

10/48

Posted by
Saturday, April 26th, 2014 4:00 am

screenie

Ten hours in, and the game’s about half done.

The name is ‘Beneath the Surface’ (I know. Really creative). It’s a very short game about a father trapped underground in a coffin. It’s also very loosely based on Edgar Allan Poe’s ‘The Premature Burial’. I’m aiming for a really surreal atmosphere, where players kept perpetually tense. Hopefully I could finish this game tomorrow afternoon.

joining for the first time

Posted by
Monday, April 21st, 2014 12:00 pm

Hi. I’m participating for the first time.

I’m using

  • engine: Flash
  • graphics: Flash, Illustrator (not a fan of raster graphics) or MSpaint
  • music: FL Studio
  • cocaine coffee

I see people posting ‘I’m in’ posts and I felt compelled to write one myself. Is this required?

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