About Boneloaf (twitter: @boneloaf)

Family Butchers of Games and Toys.


Ludum Dare 29
MiniLD 49
MiniLD 46
Ludum Dare 27

Boneloaf's Trophies

Boneloaf's Archive

Lost Sheep

Posted by (twitter: @boneloaf)
Monday, April 28th, 2014 7:26 am

We have renamed our entry from ‘Troll Bridge’ to ‘Lost Sheep’ (we dropped the trolls as we won’t have time to model, rig, and animate them).

We now have working assets for most of the game, you play as one of up to four sheep trying to escape a subterranean cave system with lava rising from below and killing the grass. To escape the caves you need to jump between rock platforms climbing higher to to reach a cave exit and escape to the next cave or to the surface.

Currently we only plan to have three stages with the final escape leading to the surface.



Troll Bridge

Posted by (twitter: @boneloaf)
Saturday, April 26th, 2014 12:59 pm

We had a slow start (due to other commitments) but now have a basic concept for our fourth Ludum Dare entry, we have a prototype quadruped Sheep character model, some music, and a game name. Next tasks are a Troll model, level design with bridge structures, sound, texturing, menu, and win scenario.

LD29 Boneloaf Sheep LD29 Boneloaf Bridges Sheep

Flappy Beasts (Update)

Posted by (twitter: @boneloaf)
Monday, February 24th, 2014 8:23 am

We have added the fish and fish animations, we still want to add a scoring system, fish textures,  additional sounds, and a menu in the next 9 hours.

We have uploaded a second (three player) gameplay video to YouTube, the link to the video is http://youtu.be/9-LOxs9i7vQ





Flappy Beasts

Posted by (twitter: @boneloaf)
Sunday, February 23rd, 2014 7:01 pm

We finally started work on our MiniLD#49 (non-human player) submission, it is an underwater Flappy Bird clone for 1-4 players.

The playable characters are grotesque fishes attempting to avoid the grasping tentacles of predatory cephalopods.


The fish expand or deflate when the button is depressed / released, tapping the button makes the fish incrementally rise in the water, holding the button forces the fish to expand making it move more slowly through the water.

We have the basic gameplay implemented (excluding the scoring system) but need to finish, texture, and animate the fish model and add the menu and additional sounds.

Flappy Beasts

Flappy Beasts

We put a short gameplay video on YouTube, the link is Flappy Beasts, we will probably make the fish larger (and inflate more) than the placeholder spheres.





Bait Boat (36 hours gone, 12 hours left)

Posted by (twitter: @boneloaf)
Sunday, November 3rd, 2013 4:53 am

We are approximately 36 hours in to our Shark Jam with 12 hours left; we have a Shark (important), a sea with surrounding landscape, dramatic music, a swimming player, no gameplay, and not enough terror.

Here comes the shark.

We are hoping she / he will become more frightening with a mouth that opens.


Meat Game Fixes

Posted by (twitter: @boneloaf)
Tuesday, August 27th, 2013 5:40 pm

We have fixed the most annoying issues we found in the first submission and made a mutli-player gameplay video for reviewer who haven’t got people with them to play the game with (here).


Fix Log

– ‘fixed’ PC version as some levels had no moving blocks
– linked orphaned audio files
– fixed menu screen bug
– slightly adjusted game physics
– fixed impossible levels
– ESCAPE key now exits game
– fixed player respawn issue
– fixed the WIN screen
– added Webplayer and Mac versions


Meat Game

Posted by (twitter: @boneloaf)
Monday, August 26th, 2013 4:55 pm

Less than an hour to the end.

We have made levels and sacrificed tentacles (removed all tentacles from the game).

We are calling it ‘Meat Game’ (if we have time to add a title screen).

Can we meat the deadline?


Meat Fighters (Working Title / WIP for the Ludum Dare Jam )

Posted by (twitter: @boneloaf)
Monday, August 26th, 2013 12:55 am

Boneloaf are making Meat Fighters (or Bear Feast or Beast Feasts or Bear Feast Fighters etc. etc.) a single and multi-player puzzle game in which Bears fight over meat in perilous mechanical rooms.

here is a .gif of a very short Vine post that shows some gameplay (click the .gif image to see the animated version).

we want to make 100 levels before the deadline, we expect to make less than 100 levels before the deadline.

this is our first Ludum Dare, we are very much enjoying it, excited to play everyones games.


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