MiniLD 42
Ludum Dare 26
Ludum Dare 26 Warmup
Ludum Dare 25
Ludum Dare 24
MiniLD #36

DDDBOMBER's Trophies

The same-age-but-better-programmer award
Awarded by petterroea
on October 21, 2012


The Mandatory “I’m in” post

Posted by (twitter: @DDDBOMBER)
Saturday, August 17th, 2013 7:06 am

Signing in for my 4th Ludum Dare, this time will be a bit different, I’m going to my brothers new flat for the weekend, and the following week. So the development will be on a mac. Still getting my tools sorted but should be something like:

  • Language – Java
  • IDE – Sublime Text and Itellij
  • Graphics – Pixel and Gimp
  • Sound – cfxr (sxfr – mac port)
  • Optional – Tiled(map editor) and Chronolapse
  • Livestream – Normally I would live stream, but I’m not sure if I can set up to stream from the mac. If I can i will at http://twitch.tv/dddbomber

Hopefully going to be a good one. See you all on the battlefield

Cardboard Space Box

Posted by (twitter: @DDDBOMBER)
Wednesday, May 29th, 2013 6:40 am

I ended up submitting my game yesterday as I started late, I only spent around 8 hours on it, but it works well with only a few bugs. In the year 3030, you are the last line of defence between Earth and some cardboard boxes. Defeat the swarm of 99 cardboard boxes to save Earth. Fail and Earth will be destroyed.


Play it here http://www.ludumdare.com/compo/minild-42/?action=preview&uid=13768

Kind Of, Sort Of Finished

Posted by (twitter: @DDDBOMBER)
Sunday, April 28th, 2013 11:19 am

I’ve submitted my compo entry, although not as much content as I wanted, I just started losing concentration. There’s still a little while so I might add some more stuff before the end, but probably not. You play a character from a video game who has somehow fallen into a different and confusing world. You must travel through the world in order to find your way back home. Collecting the hidden potatoes and visiting simplistic realms along the way.

javaw 2013-04-28 18-43-27-09

There was supposed to be 12 mini-games and a cutscene type thing at the beginning, but I realized I suck at animation, and only managed 9 mini-games. There’s some nice music, but it lost a lot of quality as I had to lower the bitrate or it would be like 20mb. It’s quite polished and I made it hard to beat, it ended up being based off of Super Meat Boy, more than I would have liked, but it’s fun-ish to play. I feel a bit like I rushed today because I didn’t think I would get it done, and now have ran out of steam. Also I’m having a complete blank mind on what the 3 more levels should be.

This is my 3rd Ludum Dare and the last one before I turn 15. (I’m 15 in June)

The entry page is here: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=13768

javaw 2013-04-28 18-39-03-41

My Warmup and I’m In Post

Posted by (twitter: @DDDBOMBER)
Sunday, April 21st, 2013 12:43 pm

Just a quick I’m in post, my tools will be the same as usual

Language: Java

IDE: Eclipse

Engine: I’ll make my own in the time

Art: Paint.net and Graphics Gale

Sound: Tuxguitar for music, SFXR for sound effects


This will be my third time doing it.


Also, this weekend I did a warmup, for the Hack-a-Jam competition. Here’s my entry, a simple Space Shoot Em’ Up





Post Mortem

Posted by (twitter: @DDDBOMBER)
Monday, December 17th, 2012 10:25 am

Overall, i think it went pretty well.


The game is complete, although it’s lacking a lot of features i planned, the music begins to grind on you after a while and the sound effects are simple. The art however is pretty good, and considering for the first 5-10 hours i had no idea at all and restarted 3 times. I think I did pretty well, I wanted to add more features to the boss battle, but that didn’t end up happening. The game can be found here. It’s quite hard to beat as you have to conserve and collect ammo. This is my second Ludum Dare, but i think my first one probably went better. You can play my first one here.



Posted by (twitter: @DDDBOMBER)
Saturday, December 15th, 2012 3:16 pm

I kind of had a bad start, i woke up much later than i planned to, and restarted the game three time with different ideas, I now have a solid idea and a kind of good, working game. I live streamed a lot of it here, and you can play it here.


These are the quickly made sprites, a lot of them are from the ideas for the game i had but then changed my mind…


Here’s a screenshot from in game

Mandatory I’m In Post

Posted by (twitter: @DDDBOMBER)
Monday, December 10th, 2012 9:08 am

This is going to be my second Ludum Dare, im a 14yo wannabe game developer

  • Language: Java or C++
  • IDE: Eclipse
  • Graphics: Paint.NET
  • Audio: Femitracker, Tuxguitar and/or sfxr
  • Stream: http://www.twitch.tv/dddbomber

Good Luck Everyone!

Damned World

Posted by (twitter: @DDDBOMBER)
Sunday, October 21st, 2012 9:29 am

So, I’m 14 and I don’t really have a lot of time, I’m not sure if I’ll even get the game finished by the end of October, however, the development is going pretty well, the multi-player doesn’t work yet, but I might scrap that, I have saving and loading, an inventory and some crafting!

Here’s a link to anyone who wants to play the current version: Download

Also, to anyone interested here’s my development Twitter

I am open to any suggestions for items and mobs, also the character sprites are not mine and just place holder, the rest are done by me.

Fighting the Skeletons

The bouncing Pumpkins

Crafting a new helmet

Infected Cell – Post Mortem

Posted by (twitter: @DDDBOMBER)
Saturday, September 1st, 2012 3:22 am

Infected Cell is my first LD, i have previously entered 2 MLDs, and have gathered it is  expected to do a Post Mortem. The game is a basic Shoot em’ Up, in which you play as a cell trying to help apes evolve into humans. You can buy a few upgrades with DNA collected from killed enemies.

Entry Link



I stayed up until the theme was announced, laid down some base code for rendering and went to bed a hour or so after the theme was announced. I set alarm and woke up early, 7-8 hours later, I was set and ready, I decided on a Binding Of Isaac, type Shoot em’ Up. I spent a long time with a black screen, a white square you controlled, blue square bullets and red square enemies. I then got to work on most of the art, I had already planned the entire game, so i drew everything I needed. I added the background and started on the bosses, I had the basic system with one boss after the next. I started work on new non-Boss mobs, then added Sound FX using sfxr, and made them flash when hit. I went to bed late and then couldn’t continue until late afternoon as I had family round. With only 7 hours left, I started work on some music, then menus and levels. Spent a lot of time fleshing it out into a full game, and then, submitted it.



I finished it even though I spent only about 12-13 hours on it

The graphics and gameplay and fun

It’s a complete game with music and sound fx



The upgrade system is bad and hard too tell how much DNA you need

The AI, I said to myself I would get back to it, but never did

The music loop, it’s too short and a bit repetetive



A good first entry, a few bugs for Mac OS X, but overall good and constructive feedback. Pretty happy with how it turned out :)


Infected Cell Finished!

Posted by (twitter: @DDDBOMBER)
Sunday, August 26th, 2012 4:05 pm

My Entry is finished, a shoot em’ up type game about inserting DNA into monkeys to transform them into humans. You are a Infected Cell sent back in time with human DNA and must fight the cells to implant Human DNA, whlist evolving yourself. Pretty happy with the result as i didn’t spent as much time as I would have liked to on this.


Progress! … Report

Posted by (twitter: @DDDBOMBER)
Saturday, August 25th, 2012 3:20 am

Pretty much got a playable game, the game is a shoot em’ up type game, where you have to kill the giant blob of cells, every level the blob gets more abilities and “evolves”.

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