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Player-made content is AWESOME! Part 2

Posted by
Saturday, September 3rd, 2016 3:05 am

Yesterday, I posted all the glyphs I had received so far for the word game I made for LD36. At the time I posted, there were around 600 glyphs in total.

Well, it seems that the post got quite a bit of attention and drew a huge number of new players in that day. At the time of this posting, that number has quadrupled to over 2500 glyphs, which I thought about posting, but realized it ended up being an image that was around 4000 pixels tall. Holy cow!

Instead, I did the perfectly sane thing and went through every single image and picked my favorites. Some of you are super talented, and I’m sure I accidentally a whole bunch of really sweet glyphs while I was combing through them. I split them into two groups. This first group is the kind of glyphs I had in mind when I was first making the game: things that resemble letters from ancient or alien languages.

good-glyphs

This second group is a bunch of really cool artwork done on a tiny 20×28 canvas:

art-glyphs

And that’s barely 10% of the total number of glyphs that people have made.

As the number of glyphs continues to grow, it’s quickly becoming apparent that I’ll need to do something slightly different to allow it to scale. Right now the game takes a few seconds to load, but it’ll get out of hand real fast as I get thousands and thousands of glyphs. I’m thinking of changing the player’s initial view of glyphs to the one’s seen above (should I use both groups? just the first?), but don’t want to lose the spirit of creation.

Right now, the game will scatter up to 10 of your own glyphs into the puzzles, with the other 16 randomly chosen from the database. I’ll still keep track of all the submissions so that I can maybe add a voting system or something in the future, but for now my plan is to no longer choose the 16 random ones from the entire pool of thousands.

Eager to hear anyone’s thoughts on the matter, as this is my first foray into user generated content. And of course, the obligatory link:

 

Click here to play!

 

Player-made content is AWESOME!

Posted by
Thursday, September 1st, 2016 9:57 pm

This Ludum Dare, I didn’t have a lot of time to dedicate to the compo, but I still wanted to make an entry. So I decided to try something that I hadn’t done before: the all terrifying prospect of User Generated Content. I combined a fairly straightforward word puzzle game with the ability to submit little 20×28 pixel “glyphs”, and I’ve been super happy with the things people have been sending in. I expected far more… unsavory submissions, but the LD community has been awesome so far, with only a small number of really bad offenders. Here’s what you guys have made so far!

Obligatory link to make your own Glyphs

glyph-compilation2

 

Click here to play!

 

I’ve got some favorites for sure. Anyone see some they like?

Rhythm Game Recommendations?

Posted by
Monday, August 29th, 2016 10:21 pm

One of the things I always look forward to every LD are the cool new rhythm games that come out of it. Unfortunately with ratings disabled for this LD, I imagine it’ll be pretty difficult for me to find those games. Has anyone played (or made) any rhythm games this Dare, or games with great music?

Background music!

Posted by
Monday, December 14th, 2015 3:22 am

Had a lot of fun making this one. The music is very tied in to how the game flows, and I’m pretty happy with how it turned out. Afraid my game may have turned out too difficult though. Feel free to give it a try and let me know what you think!

Play it here!

The theme wasn’t so bad after all!

Posted by
Monday, December 8th, 2014 1:38 am

Really happy with the results of my 2nd Ludum Dare. I spent a while trying to figure out what kind of gameplay would go well with the theme, because I really wanted to integrate it into my game. Turned out pretty neat! Thanks everyone for another great Ludum Dare!

ld31sc6

Off Screen

Getting somewhere!

Posted by
Sunday, December 7th, 2014 8:37 am

After a lot of banging my head against the wall about some central gameplay, I finally decided to settle down and just get something out there. The gameplay’s been evolving as I’m working on it, but I wanted to step back and think about it some more, so I took a break and made a short little audio loop for the background. Hopefully it’s not too annoying! What do you guys think?

Brainstorming is hard!

Posted by
Friday, December 5th, 2014 10:30 pm

Glad to be here for my 2nd ludum dare! 28 was a blast, and I got to make an awesome (frustratingly hard) platformer.

I’m really looking forward to making a game that embodies the theme, but having trouble separating the theme into its own game idea. Plenty of games occur on one screen, but that doesn’t feel like enough to fit the theme for me. For instance, Tetris is great game that occurs on only one screen, but the one-screenedness (yes it’s a word now) only arises as a secondary product of the gameplay.

What I really want is to create a game where “Entire Game on One Screen” is at the heart and soul of the game. Something that you can’t play without consciously recognizing the fact that the game is being played on one screen on purpose. I’ve come up with a few potential fragments of ideas, but none of them fleshed out into full game ideas.

For example, I think it would be awesome to take a game or genre that is traditionally built across multiple screens or in a massive world, and somehow managing to condense that same core essence of gameplay into a single screen. Ideally if you played such a game, you’d instantly recognize it as genre X, but would appear totally different. Nothing immediately comes to mind though.

Another idea might be to take a game that is normally impossible to see all of on one screen, somehow mapped to a single 2d screen. My initial idea here was showing all of a Rubik’s cube at once on the same screen. Kind of like mapping a 3d object into a 2d environment, where you could still see and identify the entire 3d object.

Finally, there’s the idea of using an actual screen — like a TV or a computer monitor — in a game. You could have one in-screen game, and one out-screen game that somehow interact with each other. Finally there could be a relationship between the player playing the game and his/her own computer monitor.

No solid ground yet, but still tinkering on paper…

Anyone have thoughts on these potential ideas?

Thanks for the experience!

Posted by
Sunday, December 15th, 2013 9:02 pm

This was my first time attempting Ludum Dare, and it was awesome! I learned a bunch, met cool people, and got to make a fun little game. I didn’t quite get to finish, but the mechanics are all there. Hopefully I’ll have time to work on this later and come out with a full thing!

 

Screenshot

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