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An absolutely mental time

Posted by (twitter: @@lewisgj)
Sunday, August 25th, 2013 8:09 pm

Learning, coding and being creative left me no time to blog!

The most I’ve programmed in a long time, and the most I’ve ever felt like this is really something I enjoy doing. I’ve never finished a game until now — there’s still loads I wanted to do, but the game has an end and it’s a bit more than a prototype.

I’d have been happy with most of the  themes  in the final round of voting, but “Ten Seconds” was a great help for me – I tried to make a fun ten seconds and left it at that, though there’s lots that could have been done with it.

My only frustration was that I wasn’t very ambitious, but still didn’t manage to get a lot done looking at it from a player’s point of view. On the other hand, as a learning experience I couldn’t have asked for more. I got that “flow” feeling where even re-factoring my code was enjoyable.

A few things I’ve learned besides general competence:

  • Visual Studio is great for creating and debugging code, but rubbish for editing more complicated than find/replace — that might be more to do with the complexity of the language though.
    (I’d have killed for a renaming tool more than once.)
  • A game is a game, regardless of language or technology choice, so for a game jam productivity is vital.
  • I’m *definitely* going to do more game jams!
  • On technology choice, Box2D and SFML 2.1 are great but aren’t necessarily nice to work with at the same time – e.g. differing units.
    If I was to do another 2D game, I’d come up with some middleware that sat in between the two. For 3D I’d just jump ship to Unity.

Hope anyone out there who plays my game at least has 10 seconds worth of fun.

First time for everything – I’m in!

Posted by (twitter: @@lewisgj)
Friday, August 23rd, 2013 3:39 pm


Choice of tools depends strongly on the theme and idea, but either:

C++ with SFML2  and Box2D, or the Unity engine are most likely.

  • 3D Modelling: Blender
  • 2D Graphics:  GNU GIMP
  • Sound: Audacity

Anything else, I really hope I haven’t got to learn on the fly, but I’ll make it work some how.

Aiming for the Comp, but I’ll manage my time poorly no doubt — so there’s always the jam!

 

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