About Mitchell (twitter: @bob_george33)


Ludum Dare 22

Mitchell's Trophies

Remake of a Game done thousands of times before!
Awarded by Snuffypot11
on December 22, 2011

Mitchell's Archive

Post Mortem – First LD, First Time using Java

Posted by (twitter: @bob_george33)
Tuesday, December 20th, 2011 10:47 pm

As with all crazy ideas that people don’t think will work, mine actually did. I chose to learn Java over the weekend while creating my game, in Java. I learnt a tiny bit of command line output (no input) over the week and set up a compile batch script. I’ve looked into Java development in Eclipse previously, but gave up due to the complexity of the interface. Instead I made my own development environment.Work Environment

As for snacks, day 1 I lived off of a small roll, 2 cans of coke and some M&Ms that where picked up later in the day. I drank plenty of water and was sitting in front of a nice fan (Summer in Australia…). I worked from 10AM start time to about 8PM solid, trying to get the base of my game up and running. Lots of googling and viewing of public source code helped me to build my game. It was then time for a dinner break so I grabbed some Cheese Lowers pizza. After eating I went straight back into code in an attempt to get the basics for my game out of the way before midnight. I hit the sack after that, but being restless and eager to continue work I drew up all my cut scenes meaning I went to sleep at about 2AM.

Woke up at about 8AM, showered, grabbed a snack and relaxed for a bit. I was back into my game with image editing. Since I had hand drawn the cut scenes I tried to vectorize them. I wasn’t going along very fast so I swapped to Paint.Net and used some of their tools to make the cut scenes look a bit better, but still hand drawn like. After finishing the cut scenes I implemented them into the code and started doing a level system. After finishing the level system I had a few bugs that would pop up every now and then, but I couldn’t see where in the code they were coming from. I threw in a 5 line bug fix that checks for it and now it’s all fin and dandy. Finished work around 5PM when I stopped for a lunch break, uploaded it and wandered around, trying to stay off of my PC for as long as possible.

All that time I was live streaming and streaming radio, whenever someone popped into my live stream chat I tried to say hello. I’m currently in the process of compiling my time lapse. I’ve been replying to everyone who has commented on my entry, and from doing that I have another game idea which is currently in development as work is so slow. Planning on turning one of my parked domains into a temporary game site, implementing a nice high score system and adding some sounds to it (after judging closes of course). I may even redo the artwork!


My Entry: http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&uid=2884

Live Stream: http://www.twitch.tv/bob_george33



P.S. 300 people have visited and loaded my completed game 😀 I’m happy cause that’s more people who have played a game by me than ever before!


TL;DR Version:

Didn’t know Java before, know Java now.
Sleep deprived.
Ate nothing, but kept fluids up.
Streamed Radio, drew cut scenes.
Plan on making changes later, as well as a new game before Christmas.
Live streamed whole thing.
Time Lapse Coming.



193 builds

Posted by (twitter: @bob_george33)
Sunday, December 18th, 2011 1:25 am

I’m finished! Or just taking a long break. I may implement a high score system later today if I feel like it, but for now it’s done.
You can check it out here: http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=2884

10hrs in a foreign language

Posted by (twitter: @bob_george33)
Saturday, December 17th, 2011 8:31 am

I’m done for the day. I’ve been coding for nearly 12 hours  in Java and I have a working game. It still needs the cutscenes added in. Think old ladies who live at home collecting stray cats.


Night All!


45th Revision

Posted by (twitter: @bob_george33)
Friday, December 16th, 2011 11:26 pm

So, my Java coding has advanced massively! I now have my images loaded it’s on to the simple logic that will run my game. Color Scheme is Black and White. I may throw in a red here or there as well.

I took a break and drew this.

Anyway, back to coding.


Live Stream (Shameless Self Promotion): http://www.twitch.tv/bob_george33


Nearly 2 Hours In

Posted by (twitter: @bob_george33)
Friday, December 16th, 2011 8:47 pm

This is about All the usable Stuff I have

And the code I’m doing is pretty much broken (Definitely Coding In Java (yes, I’m Crazy)).

For intermittant Updates, and maybe something semi usable, you can check here: http://wip.pommers.org/Ludum%20Dare/22%20-%20Alone/1.jpg
Live Stream here:  http://www.twitch.tv/bob_george33 (Also some discussion between IRL friends).

My Friend SnuffyPot11 is due to arrive and start developing in about 20 minutes, so he’ll start live streaming then.


P.S. If all else fails, my idea should be extremely easy to code using a single instance and room in game maker, just to make it sort of fair for everyone 😛

Off and Racing

Posted by (twitter: @bob_george33)
Friday, December 16th, 2011 7:27 pm

Started Java Coding already. have my idea down pat, know all the logic I need and I’m basically done coding (in my head of course). Now I just need to build it.

Live Streaming My Work:

Insane Idea

Posted by (twitter: @bob_george33)
Wednesday, December 14th, 2011 1:47 am

So I’m entering Ludum Dare 22. So’s my brother and friend. The plan is to live stream our desktops (or the primary screen of them at least) , take a photo every 5 seconds for a time lapse, and record the information we place on out whiteboards. And here’s where I’m insane, I’m coding in a language I only decided to start learning today: Java. In about half an hour I set up a development environment, scripts to compile and run and a base program to do my logic loop (which I won’t be using come this weekend).
My set up is as follows:

  • Intel Core i7 950
  • 10GB DDR3 RAM
  • 2 x 22″ 1080p LED Monitors
  • 1 x 19″ 1440×900 LCD Screen in Portrait.
  • Windows 7 Ultimate x64

And here’s a pretty picture of it all.

Home Desk Space


  • Java (Main Client)
  • PHP (High Scores or anything web based I want to implement)
  • Game Maker (Fall back if Java ends up being insanely hard)


  • Paint.Net (Pixel Art and Touch Ups)
  • Fireworks/Photoshop (Vectorising Drawn Art)
  • Notepad ++ (Programming)
  • Open Office (Documentation)
  • Game Maker (Fall Back Programming)
  • VirtuaWin (Desktop Management, 3 Screens isn’t enough)
  • pixie (Colour Selection)

Plan is to use mainly black and white, and maybe a red or two for colours.  I’m going to be drawing and scanning my menu systems in, and then vectorising them. As for game ideas, I have a few, some that I won’t be able to do easily due to the lack of knowledge of Java, and some that would look epic and take virtually no time. Worst comes to worst I’ll make a text based adventure game and make a single nice piece of art for it.



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