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Baby’s First Post-Mortem: Score Attack!

Posted by
Sunday, May 3rd, 2015 5:03 pm

Score Attack! Post-Mortem

Main Screen

Hello all, I go by Boateye on the internet, but you can call me boateye, since we’re instant best friends!

This was my very first Ludum Dare, but second Game Jam (I did the most recent miniLD #58). And I learned quite a bit. As such, I’ll hold up game dev tradition and make my first ever Post-Mortem!

What went well:

  • Making my own pixel art for the game was surprisingly fun!
  • I was able to effectively reuse some of the sounds that I made for my Mini LD#58 entry,  Combat Pong, which saved me a bunch of time.
  • The game was actually fun to playtest! This is a first for the games I have made.
  • This slightly ore abstract theme was much better and easier to implement than my original idea
  • The shooting and flying feels really good.  One of the main details that I ike to focus on is “Game Feel”, and I think that this is my best effort so far.
  • The central mechanic of using different amounts of your own score to kill enemies was fun for people like me who want to get maximum value from every action in a game. Trump, and Lous Scott-Vaargas would be proud :)
  • The upgrades were fun to implement.
  • The enemies spawning and moving in the background of the title, ending and upgrade screen were an accident, but it ended up looking nicer than what I had planned. I love moments like these during game development!
  • Itch.io is a really great website for hosting games online. I encourage anyone who has not tried them yet to host their next project on there.
  • Feedback is very positive!

 

What went less than well

  • There was a bug where the enemies weren’t awarding the right amount of points to the player
  • The Smart bomb wasn’t working at the time of release. It was now adding the accurate amount of score based on enemies killed. That is now mostly fixed.
  • I wasn’t able to implement mini-health bars for the regular enemies that require multiple hits to help the player find the most effecient way of killing enemies.
  • I was not able to implement good tutorial levels to teach the player the main schtick of the game, outside of the game’s text description which no one reads :p
  • Art is unremarkable, but functional.
  • There aren’t as many levels as I would like. The game is very short.

 

Overall, I feel that Score Attack was a success for my first proper LD game. More things went well than wrong, and even the things that went wrong were easily fixable post-jam. I’m really proud of Score attack, and I encourage you to check it out if you like Shmups!

 

Play and rate Score Attack!

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