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Fly my babies, fly!

Posted by (twitter: @BNeutral)
Sunday, August 25th, 2013 2:31 pm

This is getting pretty intense. Almost all art assets and music are now done, it’s just me with the coding who is lagging behind.


Further progress

Posted by (twitter: @BNeutral)
Saturday, August 24th, 2013 3:15 pm

Shwig has been making art like a madman. He is streaming the thing over here

This is the current state of affairs in the game, I need to catch up implementing a bunch of the stuff that is already  drawn.

Further progress


Posted by (twitter: @BNeutral)
Friday, August 23rd, 2013 10:19 pm

Spent about one hour discussing game ideas with the team. Then slowly coded some stuff, while Shwig made some art.

Current state of affairs:


2 hours left

Posted by (twitter: @BNeutral)
Sunday, December 16th, 2012 5:02 pm

Almost done, but one of the main features is still missing. And also a title screen and all that is missing.


Moving along

Posted by (twitter: @BNeutral)
Sunday, December 16th, 2012 10:47 am

A little less sick today, I got the basic network functionality going. I don’t know if I’ll make it in time for the deadline though, I’m still missing some important stuff.names


Posted by (twitter: @BNeutral)
Saturday, December 15th, 2012 1:14 pm

I have made a mockup of what my LD game may look like if I can manage to code it through this sickness.
The title is: File Sharing Criminal!
Or maybe I’ll just leave it at “Torrenter” which is simpler.
I wouldn’t say you are the actually a villain at all, but the current laws would put you in jail, so there’s that.
file sharing criminal

Bullet physics

Posted by (twitter: @BNeutral)
Sunday, August 26th, 2012 10:55 am

So I added bullets. But they are slow and affected by gravity, so they kind of drop on the floor and roll. Uh…

Title screen is done

Posted by (twitter: @BNeutral)
Sunday, August 26th, 2012 5:01 am

Took a break making the title screen. Looks pretty cool.

Even more pixels

Posted by (twitter: @BNeutral)
Sunday, August 26th, 2012 2:42 am

Not being happy enough with my last atrocity, I had to make one more level.

Level 2 is go

Posted by (twitter: @BNeutral)
Saturday, August 25th, 2012 10:15 pm

Man, the NES palette is awful, and I’m awful at spriting. The result is here.

I could have used tiles and saved hours of my time but noooo, I had to do it manually.

Pixel woes

Posted by (twitter: @BNeutral)
Saturday, August 25th, 2012 6:37 pm

So I realized my “resolution” was too high for the intended effect, and spent the next many hours making my last area look pixelated.

Current build is playable here:


Posted by (twitter: @BNeutral)
Saturday, August 25th, 2012 3:46 pm

So, turns out I can’t sprite for shit. I guess it’s passing grade.

Physics are go

Posted by (twitter: @BNeutral)
Saturday, August 25th, 2012 1:12 am

Fixed most of the physics problems and added the player character. Collision is pixel perfect, I just need to sort a landing bug.

Next up, some graphics and objectives.

Moving on

Posted by (twitter: @BNeutral)
Friday, August 24th, 2012 9:47 pm

Made the layers into a generic thing, added particles, added some randomness to the brush.
You can actually play this version a bit if you want, controls are click, + and – in the numpad switch layers.

First steps

Posted by (twitter: @BNeutral)
Friday, August 24th, 2012 8:48 pm

What may become the main game mechanic has been coded. I’m not too confident as to weather I may be able to produce graphics that match the idea, but I have hope. Maybe if I’m lucky I can figure out AS3 3D in time and skip some of the pixels.


Almost finished!

Posted by (twitter: @BNeutral)
Sunday, April 22nd, 2012 2:49 am

Only sound effects remain.

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