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Ludum Dare 19

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Done!

Posted by
Sunday, December 19th, 2010 4:13 pm

And so ends my first contest, I didn’t learn much about coding or art but I did learn a ton about myself. I’ve learned that (a) perfectionism gets me nowhere (b) that the best ideas come during production not before it and (d) it’s ok to make mistakes as chances are people aren’t watching or they’re not going to notice anyway.

I’d like to take this opportunity to apologize to the few friends I have left, to thank ChevyRay for his awesome FlashPunk library, and for this community for holding the event and voting on an actual interesting theme. I hope I did the theme justice in some small way (be thankful I abandoned my “disc” + “ovary” idea)¬†and look forward to being blown out of the water by all of you!

Play DISCovery online now…if you dare…

What a time to discover “It’s Always Sunny In Philadelphia”

Posted by
Saturday, December 18th, 2010 7:42 pm

Well I sat on the theme for a total of 22 hours, not 18 as I’d originally tweeted (I hope my math improves as I go along), but mostly my problem stemmed from not wanting to do the obvious exploration/dungeon crawling that I typically flock towards. I’ve written random dungeon generators for other projects and love RPG’s to death, but I figured for my first outing I’d have to do something a little more unique.

Well nuts to that. I’m not creative or experienced enough to do something unique and meaningful. I wanted to go the whole self-discovery approach but I have no idea how to stick as complex a concept as that into a video game, let alone something fun. For my first LD I better bite off something I can actually chew, and it took 22 hours of beating myself up to get there. It seems that the theme of “discovery” is having a whole meta-meaning as I come to grips with the fact that I’m an incubator and not an overtly creative “build it out of thin air” type.

I amaze myself sometimes. No I am not cheating.

So I took an hour from my marathon session of “Sunny In Philadelphia” (who knew a recommended show would actually be good?) to take a classic and code it from scratch. And now that I have a base of a working game maybe I can incubate up a storm to make it a bit more challenging/interesting. Because I’m already getting good at it (read: fluking out) and I’m running out of episodes!

Have a play for yourself before I ramp up the difficulty or god help me try adding more graphics: http://bmcgames.com/discovery

My first LD

Posted by
Friday, December 17th, 2010 12:42 pm

This is my first LD! As such I promise to:

  • not pretend that my specs or software is interesting to anyone
  • not pretend that people are going to adhere to the rules
  • not use this fact to disregard the rules myself
  • not pretend that my efforts will be rewarded in any meaningful way
  • not bitch and moan about the theme or that people are not sticking to it
  • not endlessly blather on about what my game could have been
  • not throw it in the trash pile on saturday and see what’s on tv

This n00b can’t wait to get started!

(But if it matters for legal reasons, FlashPunk/FlashDevelop, Sfxr, Paint.NET, my drums/synths/fx boxes if I get truly inspired but I doubt I’ll have the time)

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