About bluszcz


Ludum Dare 35

bluszcz's Trophies

bluszcz's Archive


Posted by
Monday, April 18th, 2016 5:07 pm

We have finished

Posted by
Monday, April 18th, 2016 4:14 pm

We have managed to finished, even make small responsive website for the game: https://devcarpet.net/deershifter/. We wanted to start playing others game, but not so many people provide html / linux builds… Let’s see bit later.

Thank you everyone!



Posted by
Monday, April 18th, 2016 7:17 am

It seems that libgdx really did a good job, and all default packages for our game – Linux, Win, OSX, web and android just work well.


80% seems to be done

Posted by
Monday, April 18th, 2016 4:07 am

And around 16 hours to upload finished versions. I had to take a little break from coding and switch to work wise related activities – how in 7 hours leaving office and coming back to compo :)

I was pretty surprised seeing how fast I did Java coding – without almost any experience in Java itself, but thank’s for Eclipse and LibGDX it was easier than expected.

We finish for today, but we have a gif!

Posted by
Sunday, April 17th, 2016 6:26 pm


Basic mechanics implemented

Posted by
Sunday, April 17th, 2016 11:30 am

Also, new enemy – shapeshift voting card.


We are still on

Posted by
Saturday, April 16th, 2016 9:57 pm

Sometimes changing perspective helps a lot…


Everyone who voted for this theme

Posted by
Saturday, April 16th, 2016 8:22 pm

This game is dedicated to you…

let it in

Posted by
Friday, April 15th, 2016 6:23 pm


We are kind of being in. Pun for fun.

Designer is heading sleep and I am trying to prepare a boilerplate in libgdx.

Eclipse, starting totally from scratches in libgdx, prepared some templates for music in Renoise.

Team 2 deers.

“We” are in

Posted by
Wednesday, August 19th, 2015 2:36 pm

Hello, it will be our debut in Ludum Dare, together with Sadai:


(Sadai is after ‘Sad Ai’).

Our tools:

  • ubuntu (although its bloated 😉
  • eclipse (lets do not talk about being bloated),
  • libgdx (hm),
  • aseprite (although never used it huh),
  • gimp (zero artistic creative, same amount of talent),
  • renoise (we have a license lol),
  • ardour (this one crashes all the time),
  • coffe with soy milk (thats delicious),
  • snacks, fridge,
  • neurofunk around 175bpm (thats truly awesome),
  • night hours (days are busy).

We tried previously participate for a try using sfml and c++, but then we found playing with c++ much more exciting and developing than work on game itself 😉 So, hopefully game will be finished (Sadai wants to play main character’s role). For sure the fun expected.

[cache: storing page]