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Play Table Jockey!

Monday, December 12th, 2016 12:40 am

Table Jockey is out!

rigidbodies are fun

It’s kinda like a physics-based Tetris with furniture instead of shapes. Not exactly what I set out to build, but surprisingly fun!

Play it here.

The fundamentals of interior design 3: Moving furniture

Saturday, December 10th, 2016 7:57 pm

Chair slides around of its own accord.

To move the chair, you must become the chair. I’ll probably do some more work on the camera, but I think the movement controls are working pretty well. You click on the furniture you want to move, and then control it with WASD to move and QE to rotate.

Now it’s time to dig into the game mechanics of furniture arrangement.

The fundamentals of interior design 2: Beds and Tables

Saturday, December 10th, 2016 5:23 pm

Throwing chairs, tables, and beds into a room.

I can now procedurally generate chairs, tables, and beds!

Next step is to work on the furniture arrangement controls. The current version lacks a certain… finesse.

The fundamentals of interior design 1: chair throwing

Saturday, December 10th, 2016 4:26 am

throwing colorful chairs into a white room

I’ve decided to build a game about arranging furniture in a room. Working title is “Table Jockeys”. The rooms and furniture will all be procedurally-generated. I’m imagining a first-person puzzle game, along the lines of Portal, Talos Principle, Antichamber, etc.

I’m using Unity, and the Procedural Toolkit which came with a neat chair generator. I had to write my own collision generator for the chairs, which basically mashes together a bunch of box colliders. I also grabbed this nice smooth mouselook script from the Unity wiki.

I’m gonna get some sleep. Tomorrow, I’ll start generating some tables. Once I’ve got a few basic furniture types, I’ll make a grabbing/moving interface, and work on rules/puzzles for furniture arrangements.


Canoe scoring and rounds

Sunday, August 28th, 2016 12:16 pm

player kills 2 ai canoes, round ends

You now get points for every canoe that you spear! Also, now the game keeps going with more and more rounds. Still need to add an ending screen.

Once this is finished, it’ll be time to add some much-needed sounds and music. Then I can finish it all off with some additional levels, enemies, maybe even more gamemodes…

Canoe & Spear title screen

Sunday, August 28th, 2016 6:25 am

title screen for Canoe & Spear

Made a fancy title screen for the game. That’s some hand-pixel’d typography right there! It even uses authentic retro techniques to squeeze the most out of the pico-8’s limited sprite and map memory! Not that I think I’ll be using all of it…
efficiently using pico-8 cartridge memory

Next task: adding polish to versus mode. Scores, results screen, etc. After that, I might do some music and sounds. Or I’ll finally get around to improving the enemy AI.

player paddles around, spears two canoes, and wins the game

Made some very primitive canoe AI. It just randomly paddles around while throwing spears everywhere. Also, the game now has an actual win state, so I think it can officially be called a “game” now!

Now I’m gonna try improving the canoe AI. After that, I’ll probably do a simple title screen to pick modes and the number of players.

New technology unlocked: spears!

Saturday, August 27th, 2016 10:55 pm

canoe paddles around while throwing spears

The two ancient technologies, spears and canoes, have finally been brought together! With their powers combined, you will be unstoppable! Now I just need to give you something to throw them at…

Also, I got a solid 8 hours of sleep, so I’m feeling pretty good. 21 hours left to finish this game and everything’s still on-track.

Authentic canoe physics simulation!

Saturday, August 27th, 2016 9:45 am

Canoe paddles around with paddle animation

Canoe controls are feeling pretty good, and I’m pretty satisfied with the animation. Still not sure I like the paddle color. Might change it to black or white. Here’s the PICO-8 pallete if anyone has thoughts on the matter:

I took a break for a couple hours, and now I’m gonna make a sandwich. Will also try to get some sleep in the next few hours. Zero stress at this point, and feeling pretty confident that I’ll have a decent game by the end.

Next task is to weaponize the canoe, and then start putting in some opponents!

Got this canoe a paddlin!

Saturday, August 27th, 2016 5:23 am

canoe paddles around water

First time using PICO-8. Got a canoe that can paddle around and collide with rocks.

Next step is adding some animations for paddling, then time to start adding the other ancient technology: spears!

Back again!

Friday, August 26th, 2016 7:04 pm

I’m moving soon and still have a bit of packing to do, but I think I’ll have enough time to make a game this weekend.

Will definitely be using Unity. Code will be on Github. Probably use BFXR, Musagi, and Audacity for sound. Other tools TBA, depending on what I decide to make.

I’ve also recently gotten a better graphics card, so I might try to do some Twitch streaming later on in the jam. Will be my first time streaming any kind of development. Not really interested in streaming coding, but a level design stream could be fun.

I’m really hoping for Ancient Technology or A Different Kind of Combat.

Good luck everyone!

Animals can now shapeshift.

Sunday, April 17th, 2016 10:23 am

Final gameplay feature: the player can shapeshift into different animals.

Snail shapeshifts into different animals while pushing a block

✔️All game mechanics programmed

✔️Level editor works

✔️Energy drink drank

Time to start making levels!

Core gameplay works! Shift the shapes!

Sunday, April 17th, 2016 8:46 am

11 hours left, and I’ve already got the core gameplay working and a fully-functional level editor 😀 ! Shift yourself and your shapes onto the goal tiles to win.

Snail pushes a block onto the pulsating goal area.

Final programming task: implement the unlockable animal shape-shifting forms.
Then I only have to make some sounds, music, and levels. And probably add some polish to the art.

Block pushing works… kinda

Sunday, April 17th, 2016 5:04 am

This bear has an interesting block-pushing technique:

bear pushes a block glitchily

No errors or crashing, at least! Time for some debugging.

shape shifting level editing Unity script

Sunday, April 17th, 2016 12:13 am

Got a basic little level editor working. I can paint tiles using randomized colors from a gradient. Took a little longer than I had hoped,  a lot of the editor event stuff is confusing and poorly-documented. But hey, now I know how to do it! And, of course, it’s gonna be open-source at the end so ya’ll can steal my secrets. 😀

gif of Unity editor open and placing trianglesNext up: pushing blocks around in the scene. Then I’ll have everything I need to start building levels!

The shapes are shifting. And colliding!

Saturday, April 16th, 2016 9:04 pm

Got movement and collision working.

Triangular mouse moving and hitting a triangle block.

Next step: making a simple level creation tool so I can just paint tiles with the mouse instead of typing stuff in the Unity editor.

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