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Developers team from Siberia. Coooool!!!

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Multiplayer game? On Ludum Dare jam? O RLY?

Tuesday, April 26th, 2016 11:28 am

Play the game.

That’s our 9th Ludum Dare, so we decided to make something challenging this time. We’ve tried to create multiplayer action-horror-shooter thingy with two characters trying to kill each other. One is a werewolf (short-range attack, wide angle of view), other one is a hunter (long-range attack, small view angle and viewing distance). And yeah, that was pretty challenging indeed for some reasons, such as:

  1.  Networking
    We’ve made our first network game for LD#34. It was quite primitive, peer-to-peer game for two players. But it proved that our team can handle network-game-specific issues and make network game at least playable. This time we decided to go further and create server which would interconnect all game instances into pairs. That is still quite simple client-server architecture, but it required lots of time to implement and some knowledge of websockets magic.
  2. Dynamic shadows
    Our game is based on libgdx engine which is quite simple and, of course, doesn’t have any built-in shadow support. So, shadows were made using bunch of black triangles, dozens of math and sorting obstacles by distance, from farther to closer. Looks pretty realistic though:
    za_bochok
  3. Collisions detection
    (more…)

Hi all! Our team CAT_IN_THE_DARK_WOOD just made new awesome game for LD#29 using LibGDX Java framework. Wanna democracy? Here u get some!

Download (Windows \ Linux \ OSX) : https://github.com/cat-in-the-dark-wood/old48_29_game/releases/tag/v1.1

Source code: https://github.com/cat-in-the-dark-wood/old48_29_game

Enjoy playing our game!

Please rate & leave comments http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=27523

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