Really excited for the competition this time around. I think its my fourth time.
Using
Java and LWJGL
Maybe some MilkyTracker if im feeling brave/insane
Good luck to everyone involved! Rock on brothas
Ludum Dare 29 | SOPAJam | Ludum Dare 22 | Ludum Dare 21 |
Really excited for the competition this time around. I think its my fourth time.
Using
Java and LWJGL
Maybe some MilkyTracker if im feeling brave/insane
Good luck to everyone involved! Rock on brothas
Im so freakin excited about this. Ive given up the past few times and im pretty determined to pump out an actual product this time.
Language: Actionscript 3 / Flash / Flex
IDE: FlashDevelop
Library: Flixel, or maybe Starling
Graphics: Adobe Flash and Photoshop
Audio/Music: bfxr, milkytracker if im feeling brave
Good luck and fun for all!
2nd time around, hoping to top my last score!
Language/IDE: AS3 – Flixel w/ Flashdevelop
Graphics: Paint.NET for sprites, PS for fancy backgrounds if necessary
Music: will attempt milkytracker but will probably stick with mixcraft loops
Fuel: many bottles of mineral water and cheez-its
go vote kittens. now.
Sorry for this delayed post. A lot has happened.
First of all, my fam’s at a camping retreat, so i’ve had to relocate to local coffee shops. This is big, because now i can only dev on my netbook. GRAGGHHH.
Also, me being new to Flixel, I ran into a couple of bugs (one of them took 4 hours), so not much has happened framework wise.
On the brighter side, I created a new enemy, 5 more levels, and everything works! (hopefully).
Planning to add – 1 more weapon, 6 more levels, and a super-awesome secret mode to my game!
i now have a generic enemy type! yay! they seek you, and explode in a fountain of kidneys when shot.
Ohaiguise, this is my first time in the competition thingy-ma-bobber.
Tools I will be using:
Code: Flixel/Flashdevelop
Art: Paint.NET and maybe some Adobe Flash for fancy schmancy cutscenes
Sounds: Bfxr
Music: Milkytracker, if I manage to produce something that doesn’t want you to throw yourself off a cliff.