About BlackBulletIV (twitter: @BlackBulletIV)

An Australian student, doing web dev, game dev, and other stuff on the side.


Ludum Dare 37
Ludum Dare 34
Ludum Dare 31
Ludum Dare 27
Ludum Dare 25
Ludum Dare 23
Ludum Dare 22
Ludum Dare 21

BlackBulletIV's Trophies

BlackBulletIV's Archive

Art, animations, grass, and more cool stuff!

Posted by (twitter: @BlackBulletIV)
Saturday, April 21st, 2012 7:07 pm

I’ve been working on art most of today. I’ve done the sprites for the player and enemies, and have also started work on some tiles; the grass is better than I expected! The final thing I did was start work on a spawning system, though it will need some tweaking to make the game a bit more challenging.

Anyway, here’s a screenshot:

Grass, dirt, and sprites.

End of day 1

Posted by (twitter: @BlackBulletIV)
Saturday, April 21st, 2012 6:24 am

I think it’s about time I got some sleep; I’ve having slight hallucinations, like everything on the screen moving around, little flashes, etc. Anyway, since the last update I’ve added a scoring system of sorts (this will be an arcade game), and have tweaked a few other things.

Anyway, tomorrow is the big day, I hope it goes well!

Getting some game mechanics done

Posted by (twitter: @BlackBulletIV)
Saturday, April 21st, 2012 4:56 am

It took we a while to get any idea at all, and I’m still not exactly sure where this is going. Nevertheless, this is a screenshot of what I’ve got done so far:

Getting some gameplay mechanics down, still not entirely sure where this is going.

Most of it is game mechanics and the like, the visual side of things will probably begin in earnest tomorrow.

Fourth Time

Posted by (twitter: @BlackBulletIV)
Monday, April 16th, 2012 12:57 am

Well, this is my declaration of participation. It’s my fourth Ludum Dare; hopefully I’ll end up with something even better this time. As before, I’ll most likely be using FlashPunk to make the game.

Good luck everyone!

Uncorrupted: Postmortem and Walkthrough

Posted by (twitter: @BlackBulletIV)
Tuesday, December 20th, 2011 12:59 am

I’ve posted a postmortem over at my website, and a walkthrough of me playing the game (with commentary) on YouTube.

Uncorrupted Time-lapse

Posted by (twitter: @BlackBulletIV)
Monday, December 19th, 2011 4:55 am

As promised, here’s the time-lapse for Uncorrupted. There’s probably around 25 hours of work jammed in there.


Posted by (twitter: @BlackBulletIV)
Sunday, December 18th, 2011 7:44 pm

Alright, I just submitted my game, which I’ve entitled Uncorrupted. For more info, check out the submission page. I’ll also be posting a post-mortem, timelapse, and walkthrough sometime in the near future.

Test Build Out

Posted by (twitter: @BlackBulletIV)
Sunday, December 18th, 2011 4:49 pm

Before I submit it, some feedback on the game would be great. You can find the build (Flash) over here. Let me know if anything comes to mind while you’re playing, such as difficulty, bugs, visual errors, typos, etc.


Day 3

Posted by (twitter: @BlackBulletIV)
Sunday, December 18th, 2011 2:13 pm

I didn’t post another update last night because I was rushing to get as much done as possible; I wasn’t sure whether I’d make it. Things are looking good now, all I have left to do is create a couple more areas, a “game won” screen, and maybe improve a few minor things. I’ve got all the sound effects done, as well as the background ambience (although it seems FlashPunk has trouble looping audio perfectly). I’m definitely having fun writing all the text that goes in the notes, logs, and boards; if you play the game, be sure to read them all to get the most out of it.

Anyway, as usual, here’s a screenshot. It’s from the first area:

Screenshot of area 1

Screenshot of area 1

Update 2 – Half-Way Through Day Two

Posted by (twitter: @BlackBulletIV)
Saturday, December 17th, 2011 10:05 pm

Well things are coming along, progress is being made at a rapid pace, though I’m really afraid it won’t be enough; we’ll see I guess. Anyway, since last time I’ve had a whole bunch of stuff, such as lighting, more tiles, doors, switches, an enemy type, and so on. Here’s a screenshot:

Screenshot showing lighting and more

Screenshot showing lighting and more (note that the image is squished a bit due to WordPress)

That’s all for now. Good luck everyone!

Day 1

Posted by (twitter: @BlackBulletIV)
Saturday, December 17th, 2011 5:49 am

Well I’ve made some somewhat good progress today, I’ve got the basics down, a little art, etc. I’m doing a side-scrolling platformer, largely because I’m so familiar with them thanks to working on Illusive Dreams for quite a while. It’s a bit ambitious but I should be able to get more hours in this time around. I still have no idea what the story/theme will be, but I’m sure that will come; all I know is that it’s something to do the player being alone.

A screenshot of its current state

A screenshot of its current state

Ready to Roll!

Posted by (twitter: @BlackBulletIV)
Friday, December 16th, 2011 1:55 pm

I guess I better put up my “I’m in” post. This will be my third Ludum Dare (the second that I’ll submit a game for – well, probably). I’ll be using FlashPunk this time around, as I’ve very familiar with it right now (having used it for the last few months on my next game), and it will be much easier for people to test it.

Anyway, good luck everyone! May the best developer win!

Facilitated Escape 1.0

Posted by (twitter: @BlackBulletIV)
Saturday, September 3rd, 2011 3:02 pm

A bit over a day ago I released the first post-compo version of my game, Facilitated Escape. I’ve done quite a bit with it in the two weeks since Ludum Dare 21, such as making it a bit easier, and improving the visuals. Anyway, for more I’ll direct you to my website.

A gameplay shot with the title overlayed.

A gameplay shot with the title overlayed.

Time-lapse Released!

Posted by (twitter: @BlackBulletIV)
Tuesday, August 23rd, 2011 5:26 pm

I’ve finally managed to crunch 95 GB of images into a time-lapse for my game, Facilitated Escape. You can view at the link below:

Ludum Dare 21 Time-lapse

Facilitated Escape

Posted by (twitter: @BlackBulletIV)
Monday, August 22nd, 2011 2:45 am

I released my game, entitled Facilitated Escape, earlier today. It revolves around escaping a collapsing facility of some kind in your rocket, the challenge coming from dodging oncoming “blocks”. See its entry page and its page on my website. I’ve also put together a gameplay video, and a time-lapse should be coming soon.

Having Another Shot

Posted by (twitter: @BlackBulletIV)
Friday, August 19th, 2011 12:45 am

I’m going to have another shot (I failed last time) at Ludum Dare. Once again I’ll be using Love2D, except I won’t be using any framework with it this time; my framework crumpled with serious bugs last time.

Anyway, good luck to all developers!

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