Ludum Dare 33
The Theme is:
You are the Monster

PlayRate80Star

Judging Ends in
3 weeks of Playing and Rating games!

About Divitos (twitter: @DivitosGD)

Mediocre game dev.

I made games like 'Never Stop Fighting', 'Duck, Jump, Die!', and 'Not Enough Souls'

You can check out all of the games I have made on my gamejolt:
http://gamejolt.com/profile/divitos/305105

You can also check out all of my games on my itch.io if that's your thing!
divitos.itch.io

Entries

 
Ludum Dare 33
 
Ludum Dare 31
 
Ludum Dare 25

Divitos's Trophies

Divitos's Archive

Not Enough Souls

Posted by (twitter: @DivitosGD)
Monday, August 24th, 2015 8:37 pm

Just in time!

My submission for this LD Jam(Working with Kazma, the same artist behind Duck, Jump, Die) is ‘Not Enough Souls’, a wave-based combat survival game in which you must battle various enemies and kill the innocent villagers to steal their souls (which plays the part of your HP).

The game, while not as glorious as I originally wanted it to be, is still full of hectic fast pace combat action and moment to moment bullet-hell decisions.

So what are you waiting for?

Go check it out!
Screenshot 1

Screenshot 2

Closing in on the 12 hour mark

Posted by (twitter: @DivitosGD)
Monday, August 24th, 2015 6:37 am

We’re closing in on 12 hours of the jam left, and my games looking pretty solid. On top of most of the art currently being done, the game is completely playable, and all but 1 enemy that will be in the final game is in there.

Aside from finishing that and designing the wave, it’s nothing but a pretty coat of polish with things like sounds, music, menu, etc.

I think this is shaping up to be my best game jam game ever!

Screeny

Just a bit over a day in

Posted by (twitter: @DivitosGD)
Sunday, August 23rd, 2015 12:11 am

Still not looking all too impressive, but a  lot of the base is there!

More progress!

Posted by (twitter: @DivitosGD)
Saturday, August 22nd, 2015 2:34 pm

There’s still some place-holder sprites visible in this screenshot, but the game’s definitely starting to take shape.

Screenshot

Too Many Souls

Posted by (twitter: @DivitosGD)
Saturday, August 22nd, 2015 7:37 am

Almost 12 hours in, and the game isn’t exactly looking pretty yet, but there is progress being made!

toomanysouls

Finally settled on an idea

Posted by (twitter: @DivitosGD)
Friday, August 21st, 2015 10:44 pm

We’re going to be making a platformer where you play a demon(shocking, I know) trying to get back from the earthly world to the underworld. You’ll have a short fly period that can be controlled and charged either by landing or with orbs in the air (Though platforming will play a bigger role than flying most likely).

You encounter innocent animals, people, etc around, and you have to kill them and steal their souls. You see these souls orbiting around you, and they act as both your main weapon against other demons (Who are trying to stop you from reentering the under world), and your health (When you get hurt one of your extra souls shatter, if you have none, you die).

That’s about it for the idea right now. Enjoy a small demonstration on what the games art style should look like though!

LD33

This theme sounds familiar

Posted by (twitter: @DivitosGD)
Friday, August 21st, 2015 10:12 pm

“You Are the Monster”

Huh. That’s pretty similar to the first ld I ever did, LD 25 which was “You Are The Villain”.

Seen it before and still can’t think of something.

Armageddon

Posted by (twitter: @DivitosGD)
Wednesday, August 19th, 2015 6:19 pm

There have been many powerful developers throughout the millennia.

But ages of Ludum Dare have begun to tear the fabric of the realms. The critical point has finally been reached.

It was foreseen that developers would one day grow too powerful and too numerous.

If left unchecked, their intensifying development would weaken and shatter the realms and bring about the apocalypse.

The Elder Gods demanded a safeguard put in place to avoid total destruction. One that would make use of the developers’ insatiable bloodlust.

Like moths to flame, they would be drawn to battle. At the apex of destruction, alliances will be broken, and old hatreds will be revived.

At last, it has come to this final battle.


Armageddon has begun.

LD33

Hopefully going to be competing this time

Posted by (twitter: @DivitosGD)
Friday, August 14th, 2015 2:06 pm

I never ended up really even starting last competition because I couldn’t get with the theme. This time I’m planning on competing no matter the theme, however things do change.

I’ll most likely be working on the solo competition, which means terrible art and music, but hopefully a fairly decent game.

————————————————-

Tools I’ll Be Using:

Construct 2 (Maybe. I’m experimenting with it a little right now and it seems like a solid game jam engine)

Game Maker: Studio (This is what I’ll most likely be using if I decide not to go with construct.)

Flash (Most likely going to be using flash for art)

Abundant Music???

BFXR

————————————————-

I look forward to seeing and playing everyone submissions. Happy Ludum Daring!

————————————————-

Shameless Plug For My LD 31 Game: Duck, Jump, Die!

Click To Play
42014_82540_orig

So what’s been happening outside of Ludum Dare?

Posted by (twitter: @DivitosGD)
Thursday, April 2nd, 2015 3:35 am

I’ve been doing great!

Up until last December, I consistently quit on Ludum Dare’s. The idea of completing a Ludum Dare, let alone an actual game was unfathomable to me. Shortly before Ludum Dare, I started work on what would later be named ‘Never Stop Fighting’. It was on and off until Ludum Dare came, and I actually completed a game for it!

That completion got me hyped up and carried me through until just about a week ago, where ‘Never Stop Fighting’ officially released!

I have to say, it feels great to not only break my quitting streak on Ludum Dare, but to also release my first real game!

I’d seriously appreciate it if you’d check it out and maybe leave some feedback so I can maybe get things a little better next game I make!

Check out Never Stop Fighting!

LJfOjgJ

I. Am. In.

Posted by (twitter: @DivitosGD)
Wednesday, April 1st, 2015 3:21 am

I’ll be competing for LD32!
I’ll be working in a team with the artist from my Ludum Dare 31 game, Duck, Jump, Die!(which is now in the process of being made into a mobile game!) and hopefully learning a lot and producing a game from start to finish, just like last time!

Oh, and I’ll be timelapsing.
Tools:
Game Maker Studio
BFXR

(not sure what Kazma will be using for art. Probably PyxelEdit)

Looking for a new programmer!

Posted by (twitter: @DivitosGD)
Friday, January 2nd, 2015 10:32 pm

I’m honestly not entirely sure if this type of post is allowed, so please forgive me if it’s not.

We have continued development on our ludum dare 31 game, and are hoping to launch for mobile devices in March. There’s one giant kink in this plan, though. We no longer have a programmer.

While I did the programming for the original game, I don’t have the knowledge required to do it justice. This is where the community comes in to play.

We’re currently looking for another programmer to join us (you’ll be using java with LibGDX). If you’re interested, contact me either via twitter (@DivitosGD) or on Skype(bkghwh).

Final confirmation that we are in fact working on a post compo version!

Posted by (twitter: @DivitosGD)
Wednesday, December 31st, 2014 4:53 am

Me, Brad, and recently Squid4Life have joined forces to create a post compo version of our endless runner Duck, Jump, Die! for mobile.

This game is going to be drastically different from the ludum dare game, made completely from scratch in an entirely different language, and will have loads more content!

We’re shooting for a March release, but nothing is currently set in stone.

To follow us along for the ride, make sure to follow our brand spanking new twitter account, @RealTeamOmi!

The ludum dare 31 season has come to an end!

Posted by (twitter: @DivitosGD)
Monday, December 29th, 2014 7:03 pm

As I’m writing this, we’re still unsure of our results.

I love each and every one of you. You’re amazing.

Thank you all for the kind words on Duck, Jump, Die!

This was important to me, because for the past few months I’ve thought of myself as going nowhere.

And now, as destiny would have it, me and Brad have began development on a mobile version of Duck, Jump, Die!

Thank you.

Really.

January 1st, Remembrance Day!

Posted by (twitter: @DivitosGD)
Saturday, December 27th, 2014 3:45 am

I was thinking back to a couple old products and unpurused projects of mine.

I realized that in a way these defined more of who I am as a game designer than all of my released projects do.

I propose that on January 1st, everyone posts an old prototype or unpursued projects of theirs to help usher in a brand new year of game development!

My favorite games so far!

Posted by (twitter: @DivitosGD)
Wednesday, December 24th, 2014 3:22 pm

I didn’t get around to playing a bunch of games this time around, and there’s certainly a bunch of amazing ones I missed.

From what I have played, though, I compiled a list of my top 5 favorites (in no particular order)!

 An RPG For Ants

Play The Game!

RPG for Ants was among the first couples games I played, if not the very first game. Ever since my first play through, I fell in love with it. I’m a sucker for procedural generation and hyper leveling, so this game really hit the spot for me. It seems simplistic at first, but it’s that simplistic edge that makes this game a must play!

 

LD Scan

Play The Game!

I’ll be the first to admit I had absolutely no idea what was going on while playing this game. That’s what made it fun, though! The entire thing felt like a learning experience, and was quite an amazing nod to Papers, Please. This game finds you as an inspector attempting to prevent the spread of a virus. One small screw-up, and you kill everyone.

 

7 Days Of War

Play The Game!

By far the most immersive game (that I’ve seen) to come out of a ludum dare. I’m virtually speechless when it comes to just how amazing this game is. You find yourself as a figurehead of a family who is expecting you to provide for them during a bombing. You have to risk going out in the bombs to collect care packages and food, or stay inside and let everyone starve. Wow.

 

No Space For Error

Play The Game!

Not really much to say about this one, this is one you have to play yourself to experience. One thing I can say about it, though, I absolutely loved the graphics! It just all fits together amazingly well!

 

Eat Fruits

Play The Game!

This is one of the latest games I played, and it really stuck with me. It’s main selling point in my opinion is the simplistic yet elegant graphics mixed in with the simplistic yet elegant game play. I haven’t actually got a chance to play the mobile version yet, but based on how the game played for PC, it’d be even better on mobile!

 

AND NOW, TIME FOR MY SHAMELESS PLUG

Now that we’ve got that list over with, here is the point where I show off a picture of my game, drop a link to it, and ask you to play and rate. So yeah.

Play Duck, Jump, Die!

 

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