About bitslap (twitter: @slapmybitsup)


Ludum Dare 37
Ludum Dare 34
Ludum Dare 33
Ludum Dare 32
Ludum Dare 31
MiniLd #54
MiniLD 50
Ludum Dare 28
Ludum Dare 27
Ludum Dare 23

bitslap's Trophies

Artistic Genius
Awarded by alyphen
on December 12, 2015
Epinephrine award (for playing Dr. Nick's LD23 warmup)
Awarded by kdrnic
on April 9, 2014

bitslap's Archive

KILLOBIT – Almost Possible To Beat

Posted by (twitter: @slapmybitsup)
Friday, December 16th, 2016 10:49 am

killobit by bitslap

KILLOBIT – Almost possible to beat.

I made a trailer to show off what my game is about. Dying and doing so from your own weapons.

The game it self is simple. Kill 3 floating bubbles that multiply into smaller bubbles when they get hit. If all bubbles are popped you can advance to the next stage. One challenge lies in that the 2nd time a bubble bursts, it splits into 4 small (and final) bubbles. Due to the very small play area it can get really crowded if you arent careful. The 2nd challenge is that each weapon you have will damage you back if you are hit. This “create your own bullet hell” mechanic was what i was aiming for and while it isnt balanced, it can be fun for some to iterate (dying) the levels until you win.

I included a total of 3 tutorial levels and 5 main levels. Worth mentioning is that the inspiration for this game is the old Super Pang games.  I have decided to continue the game under another name. I enjoyed the simple core enough to make it into a more nuanced and balanced game. follow me on twitter if you want to know it when it is done.

I hope you enjoy the game

Bloody Regards


Posted by (twitter: @slapmybitsup)
Sunday, December 11th, 2016 7:36 am


Almost Possible To Beat!

I used pang as inspiration for the shooting and enemies. The result is an interesting lowrez arcade game similiar to Banana Nababa. It is basically that game but with enemies instead of bosses. The concept is simple enough, you get start on a level with a random weapon and you have to use that weapon to kill 3 Papa Bubbles. The challege lies in that the weapons are double edged and will kill you. Completing a a stage will reward you (force) with a new random weapon to use on the next stage. I will also let the player choose between 2-3 mutations much like in Nuclear Throne.  This is good enough to make, lets say 5 stages. If i have the time i will switch out the reward for gold and let the player collect and buy. I just love shopping in games.

Todo list

  • More kamikaze weapons
  • In-between battle upgrading
  • Use random NES colors instead of random colors
  • Improve player sprite
  • Improve enemies
  • Make music
  • More sound
  • HUD
  • Options
  • Gamepad support
  • Custom controller support
  • Shopkeeper (i wish)
  • Whatever i cant remember when writing this


Bitslap is in. Bonus bittle station!

Posted by (twitter: @slapmybitsup)
Friday, December 9th, 2016 1:52 pm



As usual I hope the theme allows for simple but interesting mechanics on top of the conventional game design tropes. Think platformer football or melee shmup. All I know is that I want fast, gritty, deadly, and bloody gameplay. Whatever theme wins, I wish you all good luck and most of all, have fun. Except “Wait, are we the bad guys?”. Fuck that theme.

Tools: Game Maker Studio 1.x, Pro Motion NG, Famitracker, Brain 2.0




MiniLD #67

Posted by (twitter: @slapmybitsup)
Thursday, May 19th, 2016 10:58 pm



[ Submit | Browse Entries ]


Classic Mash Remix

The theme for miniLD#67 is mashing and remixing classic games.
I have picked five classic, genre-defining games for the occasion. Each game has clear enough mechanics for basic game development. They also have enough depth to be vastly expanded. Pick one and remix. Pick two or more and mash.

Starts: May 23rd
Ends: May 29th 23:59 gmt+1


Use any tools at your disposal.

Assets (art, music, sfx)?
Use any assets at your disposal without infringing copyrights.

Use any code, lib and engine at your disposal.

Use time.

The games.















Puff Enuff? – 2 Button Action Platformer Rogue-Lite

Posted by (twitter: @slapmybitsup)
Sunday, December 13th, 2015 11:23 pm




So i managed to finish this game.

A list of features:

  • 2 Button controller
  • Proc Gen Dungeons
  • 2 Weapons
  • Gold to spend
  • A slot machine in between levels
  • Upgrades for Accuracy, Rate of Fire, Jumpcount and hpmax
  • A boss

Mac and Linux ports are on the horizon.

Play it here

— two button bitslap —

Bitslap LD34 – Log 4

Posted by (twitter: @slapmybitsup)
Sunday, December 13th, 2015 8:04 am

wip demo
left or right arrow on keyboard to jump and both to shoot
1 = burst 2 = shotgun
r = restart

Puff Enough – Working title – log 2

Posted by (twitter: @slapmybitsup)
Saturday, December 12th, 2015 4:52 pm


The current idea:
Simple fast rogue-lite arena.
Jump multiple times with left and right
Shoot + autotarget + freeze frames when holding left+right
Reload when landing

The game design is in my head but i will write it here for reference:

Possible world advancement: Kill all enemies and move to next area a la Nuclear Throne or climb to the top a la reversed Downwell.

Character development:

Layer 1:

  • 3 weapons, Burst, Rail, Shotgun.
  • Damage, accuracy, rate of fire, mag size

Layer 2

  • jumpcount++,  hp++, jumpheight++

Some mechanics:

  • Collect drops and buy layer 2
  • find layer 1 in chests

Can’t think of more right now

Good Night!

2 button vertical rogue-lite

Posted by (twitter: @slapmybitsup)
Saturday, December 12th, 2015 10:04 am


So far unnamed game.

You are a monster climbing up from the deep, growing while you progress.
Controls are left and right. Both to shoot.
Currently 3 jumps are allowed but i will change this to be in upgrades.

What have i done?

  • Vertical level generation
  • Platforming controls are semi done
  • Basic shooting works.

    Whats to be added?

  • At least 2 layers of upgrading
  • Endless level gen or several “rounds”
  • Enemies
  • A lobby with growing things

The Last – Mini LD 62

Posted by (twitter: @slapmybitsup)
Saturday, September 5th, 2015 8:29 pm

I always wanted to do a Banana Nababa type of game.

So what i will do for this miniLD if i have the time is a boss arena type of game.
Maybe 5 or so bosses with escalating difficulty.
Vertical attacking pattern.
Shoot in arches by default and hold up to shoot straight up.
Basic platforming with doublejump because its awesome.
And ofcourse challenging boss designs with an impossible endboss.

Artwise i will keep to some restrictions
2 colors per player, critter and tile (4 with black and transparency).
3 colors per boss (5 with black and transparency).
8×8 tiles and sprites, excluding the boss.

The game is set in space and you are at The Last Boss!


Updated with some early progress
The One Hour Game Jams have so much basecode collected i can just pick what i need!

Banana Nababa
It is an awesome and difficult game, definitly worth a download.

Sewer Monster City Completed

Posted by (twitter: @slapmybitsup)
Sunday, August 23rd, 2015 8:33 pm

Sewer Monster City finally finished
Play it here




River Monster City log 8

Posted by (twitter: @slapmybitsup)
Sunday, August 23rd, 2015 2:19 pm

River Monster City
log530 minutes for some quick tiles!
log660 minutes for design and details.
I am satisfied with the result but i have soooooo much left to do.

Sewer Monster City log 7

Posted by (twitter: @slapmybitsup)
Sunday, August 23rd, 2015 12:20 pm

River Monster City



Platforming done
Paraflax done
Shooting done
Camera done
Enemies (partly)
Level 1
Music (partly)
Sfx (partly)

Level 2 and 3
More Music
More Sfx
More Art

Sewer Monster City log 6

Posted by (twitter: @slapmybitsup)
Saturday, August 22nd, 2015 6:27 pm

Sewer Monster City


Platforming done
Paraflax done
Shooting done
Camera done

Level 1, 2 and 3

Track 1 (Sewer Punk)

Sewer Monster City log 5

Posted by (twitter: @slapmybitsup)
Saturday, August 22nd, 2015 1:52 pm

Bad enough!


Sewer Monster City log 4

Posted by (twitter: @slapmybitsup)
Saturday, August 22nd, 2015 1:12 pm


Things are working and i am behind schedule

Sewer Monster City log 3

Posted by (twitter: @slapmybitsup)
Saturday, August 22nd, 2015 11:54 am


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