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LD33: I am in!

Monday, August 3rd, 2015 9:13 pm

Really excited for my second chance at LD! I have no idea yet if I have a team, but I hopefully will have an artist, musician, and designer (I do all the programming).

Tools-wise, I will be using Unity again, probably 2D.

Last time I bit off more than I could chew, but I now know what to expect and am really excited!

LD32 – I’m in! (Fo rizzle dis time)

Saturday, April 4th, 2015 10:05 am

Really hyped for my first full LD! I have a couple friends I am teaming up with to make it a bit easier, so hopefully we can get something great out!

My tools:
Language: C#
Engine: Unity (Probably 2d, but not sure yet)
Graphics: Adobe Photoshop (me) and Adobe Fireworks (Kris)
Sounds: BFXR for sound effects, FL Studio for any music

My team:
Ty (that’s me!) – Lead Developer, Programmer
Kris – Sound Designer and Artist
Jin – Programmer

Of course these guys might do other things, I am just listing their main parts in the project!

Also, I feel like I need to give some closure relating to MiniLD 58. I was so close to finishing the game, until I ran into a couple of bugs. I didn’t have enough time to fix them, thanks to me entering into the SkillsUSA Georgia Computer Programming competition (First place baby!). I decided that the game didn’t work well enough for me to submit. It happens, and now I have a better idea of what to expect for LD32!

-Ty

 

PinPong update #1

Saturday, March 21st, 2015 11:24 am

So I saw someone else is doing a pinball like game, but it looks more multiplayer aimed so I am keeping with my idea.

I have a basic prototype in Unity 5 going, no real graphics or intractable objects yet, more or less just a proof of concept. I have a ton of ideas for the game, and am hoping I can put a few in before I succumb to feature-creep. If you guys have any suggestions, feel free to let me know!

Side-note: Thanks to my awesome friend Kris for the music!

MiniLD58 – I am sooo in!

Friday, March 20th, 2015 1:55 pm

Really excited to join into my first LD! I got an idea pretty quickly, and am excited to finish it! I am also going to try and timelapse it (so long as my recording software works!).

This will also be the first 3D game I have made in Unity, so I am looking forward to figuring out the engine even more!

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