I’m in.
I wanna make something small that can function as a game, but also as a performance based music video. In other words, playing the game will create a music video. Something small and simple. HTML5 based.
I paint, code, and mess around. More of my stuff at http://bitbof.com
Ludum Dare 26 | Ludum Dare 25 | Ludum Dare 23 | Ludum Dare 22 |
Ludum Dare 21 |
I’m in.
I wanna make something small that can function as a game, but also as a performance based music video. In other words, playing the game will create a music video. Something small and simple. HTML5 based.
I’m in – this is my fifth ld48h. This time I’ll probably stick with my true love in game jams – abstract visuals – aiming to create something that truly runs on every device (phones, tablets, desktops, etc), via HTML5.
The exciting part is that on Saturday I’ll work on my entry at the Berlin Mini Game Jam – it’s like livestreaming in 3D, with smell! Lots of smell. See you around, if you plan on going too!
Tools: Notepad++, Sunvox, Chrome dev tools, gimp, (on Sunday: Ableton, Photoshop)
I didn’t think that I would make it this time. But I did (in my opinion)
Looking forward to playing all of your games, and good luck to all of the jammers out there.
Still super WIP and early in dev, but I put up an applet of my game
I thought it would be neat to have a live updating hub where I’ll post all my updates. I kind of dislike the navigation around here.
So keep an eye on it
It’s time for me to join again after skipping the last Ludum Dare.
I’ll be using libgdx, Ableton Live, Photoshop. Maybe I’ll go 3D this time. Looking forward to spending my Saturday morning next week brainstorming tons of insane/impossible ideas.
See you around.
This time I had the goal of making a game that I’d like to play within the context of Ludum Dare. Something that is still enjoyable although you just played a ton of other short games and your patience is running low. Here are some of my criteria:
– Needs to deliver in 1-5 minutes (show interesting stuff as early as possible)
– Don’t let the player wait
– Simple to grasp game concept (I get braindead after playing a lot of different games)
– Easy to play through
– Something isn’t interesting when most other games do the same thing
– Music and sound that don’t cause ear-cancer (music that loops too obviously is super annoying, huge jumps in volume are annoying)
– A 5 minute experience with proper beginning and ending
How it went: (more…)
[stextbox id=”custom” color=”aaa” bgcolor=”000″ style=”margin:0; box-shadow: 0 0 10px #000;”]
So here is my game, my third one here at Ludum Dare. I am happy with the result and hope that you have fun playing it.
[/stextbox]
Okay, so I’m mostly done. Can’t make myself write a lot because there is still stuff to do (intro, ending).
You can test the current state
Can you guess what game inspired the music? 😀
Okay, I think this time I got a fairly realistic idea relatively early (3h in). Last time I spend almost a full day, so that makes me happy.
It’s gonna be about small things that stick together and spin (hopefully that’s cryptic enough). After posting this I will immediately begin coding.
What I will use: Java with Libgdx, Ableton Live (music+sound), and Photoshop.
hf gl to everyone