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Ludum Dare 31 — Coming December 5th-8th 2014!

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    Nexopoly Continues

    Posted by
    Saturday, August 23rd, 2014 9:20 pm

    So I’ve gotten a bit more done.  Streets have names, you can choose to buy a property or not.  There’s a toggle to view the map from higher up.  Prices increase upon property purchase.  There are non-property tiles along each side between some of the colored property groups (of which there are more, randomized colors).  The current price is listed on each tile.  The gray blocks I think will be event card sort of things, except at the corners, which now give a $100 salary plus $100 bonus if you land on them.  Still todo:

    • Buyout owned property
    • Build houses / hotels (on monopoly groups)
    • Events & their tiles
    • Text chat?
    • Loading and saving stuff
    • Maybe sound, particle effects? who knows.

    nexopoly2

     

    Good luck everyone!

    Nexopoly Progress

    Posted by
    Saturday, August 23rd, 2014 3:23 pm

    So my game is basically a sort of monopoly game that expands into connected board segments (connected worlds, ah?).  As you play around the world, if you land at a corner it will generate a new segment from that corner and you can start down that path buying properties.  Right now you buy automatically when you land on anything.  You pay rent if you land on someone else’s owned properties and you collect rent only when you hop over your own property (it builds up on that tile waiting for you).  The reason you have to pass the property to collect rent was a way to prevent players from just sitting around collecting rent.

    Also planning on making the rent slowly disappear if it hasn’t been collected for a long time.  You have to register an account to play (click the register button instead of login button after filling in desired username and password).  There are sign posts over available properties to buy.  I am planning to make it so you can pick the direction you move in if there are multiple directions, right now it randomly picks.  Also planning to make it so you have the option to buy or not, and maybe buyout other player’s properties.  Need to make buying properties increase the value of other properties around it so everything isn’t just $50.

    Check it out: http://billknye.com/foo/nexopoly/

    nexopoly1

     

    MiniLD48 Starting Progress

    Posted by
    Saturday, January 11th, 2014 9:45 pm

    So my game started out differently, and now has really nothing to do with the theme.  Trying to stick to NES rules mostly, simple 4 color sprites and a scanline & distortion shader thing.

    minild48-2 minild48-1

    Just a basic shump really.

    Refined path markers

    Posted by
    Saturday, December 14th, 2013 2:47 am

    Update Screen shot:

    bk-LD28-2

    Now with path dots instead of path lines.

    Progress so far, nameless empire game

    Posted by
    Saturday, December 14th, 2013 12:31 am

    Screen shot:

    bk-LD28-1

    Basic map gen, region setup and flixel sprite generation for each region mask for hover/control highlighting.  Not bad for one night.

    Todo: Game things.

    Another go around

    Posted by
    Thursday, December 12th, 2013 11:26 pm

    Hoping to participate in this LD.  Been playing with / checking out some terrain generation stuff lately, I may incorporate some of that if the theme is applicable, check out: http://www.barankahyaoglu.com/blog/post/2012/04/28/Map-Generator-source-code-is-available-now!.aspx and http://simblob.blogspot.com/2013/11/updating-polygon-map-generator-demo.html

    Tools: Paint.NET, XNA/Monogame or Flixel, Autotracker, Sfxr, Audacity, the usual suspects.

    Good luck all!

    Joining and Declaration

    Posted by
    Sunday, December 9th, 2012 1:55 am

    I am hoping to participate in this LD.  I am considering doing something in 3D with XNA so I’ve prepared my simple box model stuff so I can use it if necessary.  I’m declaring it here for anyone else who may want a simple ‘BoxModel’ library for XNA.  Also include a simple model workshop to play with creating models.

    Download here: http://billknye.com/ld/TestModelViewer.zip

     

     

    Adventures In Tiny World

    Posted by
    Friday, April 20th, 2012 10:45 pm

    Started my game adventures in tiny world.  You play Reginald the cat, and help him through the ‘Tiny World’.

    The game is a platformer with tetris like pieces from the letters T, i, n, y.

    Colonizer Doodle

    Posted by
    Friday, March 16th, 2012 4:21 pm

    Here’s my doodle for my mini-ld game, colonizer, the doodle shows very little about the game other than trade goods.  Originally I had some kind of tactical sailing warfare thing, which I promptly abandoned.

     

    OpenRoad Lighting Tests

    Posted by
    Saturday, December 17th, 2011 10:37 am

    First tests of lighting for openroad:

    OpenRoad Started

    Posted by
    Saturday, December 17th, 2011 12:18 am

    I started my game, basically, you’re a truck driver.  So far I have some basic truck physics using farseer and a bezier curve sprite road drawing system:

    Proposed Schulze Voting

    Posted by
    Tuesday, December 6th, 2011 10:46 pm

    Yesterday in the midst of the theme discussion I proposed using a new voting method to collect and rank theme preferences, the Schulze Method.  Today, I wrote a WordPress plugin to implement my idea with input from others on IRC.  I’d appreciate everyone’s testing/input!  http://billknye.com/ld/?page_id=2

    Without registering / logging in, everyone is sharing the same user state on the voting preferences, just an FYI if your votes get changed.

    North Korean Escape is done!

    Posted by
    Sunday, August 21st, 2011 12:36 pm

    I’ve finished my game more or less.  Has all the basic things I wanted to get done, don’t have any more time for polish, silly real life.  It is a little bloody, ESRB might not be impressed.

    Basic premise:  Stop the Best Koreans from escaping to Worst Korea.

    Good luck everyone!

    Heading to bed, progress so far

    Posted by
    Saturday, August 20th, 2011 12:02 am

    I’ve got enemies that die when you shoot them. Randomly colored enemy bodies and simple walking animation.  Also added spread when firing and increased spread when firing while moving.  There are arrows indicating people outside the field of view, there are tons of people at once for testing.


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