About bigbuggames (twitter: @@bigbuggames)

Just a team of four friends trying to make a living out of our hobby. LD33 was our first one to participate, and we'll repeat for sure!


Ludum Dare 37
Ludum Dare 35
Ludum Dare 33

bigbuggames's Trophies

This is for being an awesome sport!
Awarded by Dizzyman572
on September 14, 2015

bigbuggames's Archive

Jumping madness at its finnest

Posted by (twitter: @@bigbuggames)
Friday, December 30th, 2016 9:21 am




Hello again folks!

Only three days until judging ends and we’ve still got a lot of games to try!

We had a vicious bug the first days and probably this damaged your gameplay experience. If you have some time check out our entry with the bug solved.


Feedback will be greatly appreciated!

The Dash Club Post-Mortem

Posted by (twitter: @@bigbuggames)
Saturday, December 24th, 2016 3:09 pm

Hello everyone,

This has been our 3th LD jam, and by far the game that we are more proud of! So, how did it all go?

It went fine, thanks for asking. Starting Saturday morning we rushed the first sketches, rough ideas and mechanics, cut what we thought would be impossible to complete within the 72h and ended up with something like this:



The first coffee:

The idea was to create a rhythm game, with low impact on the player controls but still making everything responsive to music, who should be the primary focus, we thought about a few mechanics that could have worked, but chose the dash and the floor switch as the most important ones. Our main goal was to design a very dynamic gameplay that could be fun to play and quick to finish, nothing too complex. So in addition to the previous mechanics we decided for 2 kind of tiles, one adds score, the other one subtracts, and a third one that could switch the player between dance-floors.


The core:

Our main concern when planning the game was the tempo in which all had to occur, since music had to be a primary factor guiding the mechanic we didn’t want to mess that up. A lot went on researching the tempo on disco music, and since we wouldn’t have a final version of the song until the end of the second day, we had to work with metronomes to nail the pattern progression, the character animations and the scoring. It took some time, but at the end everything worked on the beat 😀

Apart from that it was challenging to design the character so that it could be animated with a bone tool (Puppet2D) since we wanted him to face front for the finger dance, and to be able to move around walking(dancing) or dashing. To keep options open we went for the easy option, drawing a rotation of 45 degrees sideways… more or less, that added to a character without lines would do the trick and allow us for bone animation. frame by frame would have been insane for a LD, specially since we wanted to make a few dances for each action (idle,dash,walk x3).













The trouble club:

When the game was starting to take shape some weaknesses showed themselves. The game wasn’t responding good enough, sometimes tiles wouldn’t score, sometimes they scored even when dashing, and that was specially easy to see with the blue tiles. The last seconds of the game were supposed to be a constant floor-ceiling switch and we couldn’t have a low responsiveness. It was tricky to solve but at the end we are quite happy with the general feeling of the game, we’d need to keep working on that for a post-LD version though. Also, some of you have already experienced part of the trouble it gave us, since sometimes the “jump” would get bugged. That was finally fixed a few hours after the 1st rate.


If you tried our game when it was bugged we encourage you to play it now again :)


Some other challenges we needed to overcome were the feeding of the pattern on the dance floor, we wanted to make something that could be easily upgradeable and adjustable to fit the music or to adjust th

e difficulty. And the result was great, we could design patterns in a matter of minutes, although at the end we couldn’t spend as long as we would have liked designing the patterns themselves. But had enough time for a nice difficulty curve at the beginning and a cool finale.


The result

This has been our most ambitious LD so far, not like we have done lots of them, but there has been quite an upgrade since our other projects. We finished with a game we really feel proud of, getting the funny feeling we were looking for and a very solid gameplay mechanic.


try 4


ROOM for improvement

There is so much we should have done that simply didn’t do, I can’t recall everything, we are still really new to this stuff, but the main focus on improvement should go on the planning, which wasn’t good enough. For the next ludum dare we will try to plan how we will program all the game before actually writing any code (maybe using a whiteboard). This will help us see possible shortcomings in the architecture of the game as well as prevent bugs in the process and improve the communication between our two programmers.


Also when it comes to graphics, we should make a more serious version on how the final game should look so that everyone has the same image in mind. With that the characters can be designed considering the general view of the project, making them more functional.


Please, pretty please with sugar on top, try The Dash Club, be honest and tell us what you think, how would you improve it? what could be better?


Thanks :)

The Dash Club3

This is our game!

Posted by (twitter: @@bigbuggames)
Wednesday, December 14th, 2016 2:49 pm

Hello everybody,

This is our game, it’s probably our most ambitious one so far. Rhythm based gameplay, multiple gravites, patterns for both dance floors, mechanics we’ve never used before and everything just contained in one room!

We don’t know how to describe it’s genere but we’d call it: rhythm based arcade.

Anyway, please try it out, it only takes three minutes to complete, and more important give us your feedback, good or bad we’ll be very grateful.

Answer us with your games as well 😀




The Dash Club3





Before we finish…

Posted by (twitter: @@bigbuggames)
Monday, December 12th, 2016 5:16 pm

Hi everyone!

While we’re debugging and checking the last details before we submit our game, we want to show you the main theme of ”The Dash Club”.

We hope you enjoy!!

Just chillin’

Posted by (twitter: @@bigbuggames)
Sunday, December 11th, 2016 3:29 pm

Well yes, I could be animating, but the couch is just too comfy :) chillin

About the game, it’s going pretty well, it is our 3th entry and by far the most ambitious. Specially for the programmers, we are implementing new mechanics which they have never dealt with: rhythmic gameplay, fever-o’meter, multiple gravities, a disco floor engine (which they call “The Feeder“, sounds scary but is actually not) and quite intricate animator paths.

All and all a lot of work, stress but very satisfying 😀


Everything is slowly taking shape

Posted by (twitter: @@bigbuggames)
Sunday, December 11th, 2016 1:42 pm

New Gif here, just wanna show our progress so far. I really hope you like it… I must say that our animator is doing nothing but dancing around and recording himself! LOL

Progress so far

Character control going smooth!

Posted by (twitter: @@bigbuggames)
Saturday, December 10th, 2016 7:00 pm

We already have the main character control! Everything going as expected, we need more coffee!!!!

Test gif

PD: This is a message for our animator…you’d better start doing your job you lazy bastard!!!!

Can’t put everything together yet :(

Posted by (twitter: @@bigbuggames)
Saturday, December 10th, 2016 1:30 pm

Still Working on the main character, programmers are figuring out how to control all the lights and sounds of the dance floor to make it beat with the music.

Hope we can update with something solid soon 😀concept

Big Bug Games first update!

Posted by (twitter: @@bigbuggames)
Saturday, December 10th, 2016 9:22 am

First update!

Here you have the first sketch of the idea we had. It’s a 2d disco dancing dodging something game… We really don’t know how to describe it. The only thing you need to know is that lizards DO know how to dance.

Hope you enjoy the final version in 59h!


First sketch of the idea

Yeeey happy new LD everyone!

Posted by (twitter: @@bigbuggames)
Friday, December 9th, 2016 3:54 pm

Joining in for the JAM once again!

A team of 4 (now with individual accounts!):


-Bigbugaudio  <- gotta love that name!



Working with Unity, Photoshop, Adobe Flash, Ableton Live, and probably Computers in general.

See you soon!

Sneaky purple

Posted by (twitter: @@bigbuggames)
Tuesday, April 26th, 2016 11:29 am


We just want to thank everybody who has rated and commented on our game, and to give the word so that others rate it too!

The game we made for this LD is Sneaky Purple, please consider playing it 😀


Play it for this cute little spiky sneaky purple monster, it won’t thank you, but I will for him!

Sneaky monster

Almost there!

Posted by (twitter: @@bigbuggames)
Monday, April 18th, 2016 3:32 pm

Big Bug Games on the line.

All the songs and sounds are finished!

A piece of the finished background and a strange figure.



Almost done! This will be a close one.

Shapeshifting child eating monster menu song!

Posted by (twitter: @@bigbuggames)
Sunday, April 17th, 2016 11:29 am

Our musician has born an awesome song for our menu! Check it out!

Child eater monster animations!

Posted by (twitter: @@bigbuggames)
Sunday, April 17th, 2016 9:49 am

Here we have the animations for our monster! Thumbs up for the fantastic job of our animator!

Sneaky Sneaky:

sneky walk



The shapeshifter child eating monster!

Posted by (twitter: @@bigbuggames)
Sunday, April 17th, 2016 5:14 am

Big Bug Games on the line!

We’ve been really busy trying to implement the idea we had for this LD. We really like the theme “You’re the monster”!

Oh… wait…

We meant “Shapeshift”. We’re really excited to show you how our monster will change it’s shape!

Here you have a sneak peak of the work we have been doing!


Big Bug Games joining.

Posted by (twitter: @@bigbuggames)
Friday, April 15th, 2016 5:58 pm

We will do our best, as usual.


Our team:

Johnny – Music

Charras – Animation and drawing

Albu & Sola – Coding

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