For those of you who will be keeping a blog of your progress, let us know by using the CONTACT button on the site and you might be featured!
Good luck to all contestants, we’re sure this is going to be another awesomazing LD!
Making OpenGL Look Easy Like a Pro
Awarded by Tourgen
on April 25, 2012
I’ve implemented a whole bunch of little enhancements (mostly performance) and fixed a few bugs. Your dungeon now features a boss-dude that will stay in the middle of your dungeon. Protect him!
Something that adds a lot of depth to the gameplay is the fog of war that nearly made me rip out my hair trying to implement effectively.
You can also pick your minions up now and throw them somewhere where they will be more useful. Lazy buggers!
I have passed the first tiredness barrier (the next one should come up in 4-5 hours) and as such I am working at 2x speed. That, or everything is just going by very slowly.
I’ve added a new type of mine-able tile called the Jewel tile. It gives you much more gold than normal gold tiles. Also, all mobs now have fancy HP bars so you know when you’re about to die. HP recharges if the mob isn’t in combat.
I hope everyone is making good progress and of course, having lots of fun.
Here’s my first screenshot. As always I’m keeping a more detailed log of what I’m doing on [my blog].
Hello there LD community! I’ve missed every single one of you (except for those who I’ve never met and the select few who have a fervent hate for me.)
As always, I’ll keep everyone informed of my progress on my blog.
I hope that, like me, you’re all looking forward to this weekend. Until then!
I could have done with some more sleep. But nevertheless, here’s a screenshot of my new inventory system.