About Big Cow (twitter: @@bigcowstudios)


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Need coffee?

Posted by (twitter: @@bigcowstudios)
Saturday, August 22nd, 2015 5:52 pm

So does our protagonist! I did the last Game Jam solo, but I’m really glad to be collaborating with designer/artist Ben Moss and designer/musician Robert Shaffer this time round – the aesthetics and audio create an awesome, foreboding mood! I’m doing design and writing, and putting it together using the Adventure Creator toolkit for Unity, so development is super fast and easy.


Rules question

Posted by (twitter: @@bigcowstudios)
Thursday, April 16th, 2015 5:46 am


Looking forward to my first Ludum Dare!

I’m looking to take part in the 48-hour compo. In spite of the very clear rules, I just wanted to double-check something; I will be using middleware called Adventure Creator (a Unity plugin), which allows you to make an adventure game without a single line of code. In the rules, it states:

If you’re using a development tool without “code” (i.e. GameMaker), then as we see it, your “source code” is your project file. 

However, I’m not sure how to interpret this; what ‘project file’ do I upload? If I were to upload the entire file for the project, it would contain all the middleware code, which I doubt I have permission to upload. There would be no original code of my own in it.

Does this mean I don’t need to upload anything other than the web player? If not, what exactly should I upload?

I apologies if this has already been covered.

Kind regards,

Big Cow

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