About Bezza (twitter: @UnorthoCriggz)

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Good Job!
Awarded by ViKing Games
on December 16, 2013

Bezza's Archive

Throwing in the towel

Posted by (twitter: @UnorthoCriggz)
Sunday, December 13th, 2015 6:50 am

Unfortunately, I’m going to have to call it here. Life just keeps getting in the way and with so much left to do and so little time, I’m going to drop out now and relax for the rest of Sunday.

This is extremely hard for me to do as this marks the first LD I’ve competed in and failed to produce a game. Oh well, there’s always next time!

Heres a gif of current progress:

https://gyazo.com/0344d8253d559f8ac4c0b32eec645f35

Concept: Use two buttons,  a couple switches and a limited number of logic gates to wire up the controls of your ship, then traverse the level with your designed controls. The “Growing” element came in with the growing complexity of your control system to be able to traverse the increasingly difficult stages.

The levels would take a long time to design, I’d still needed to implement the N gates and all the win/lose conditions.

I like the concept and will probably continue with it outside of LD!

 

I can’t wait to play some of the games you guys are working on!

Progress report #1

Posted by (twitter: @UnorthoCriggz)
Saturday, December 12th, 2015 4:26 pm

If I believed in fate I might think I was not supposed to participate in this LD, but I don’t so I’m trundling along slowly.

Heres a gif of the meager progress made:

 

The basic concept is: you have two buttons, a couple switches and a limited number of logic gates. You will have to wire up the controls of the ship with just a few inputs to try and traverse the level.

I have no idea if this concept will work well or not but it seemed like a cool idea so I’m hoping for the best.

Some of the progress you guys have made is incredible! I’ve got a lot to catch up on.

 

Do you think this will work?

I’m in!

Posted by (twitter: @UnorthoCriggz)
Friday, December 11th, 2015 4:20 pm

I’m looking forward to making a terrible game in 48 hours while having an absolute blast developing it!
As always, I’m looking forward to what you crazy people are capable of making in 48/72 hours.

Tools to be used: Unity, Visual Studio, Inkscape and maybe some free tools for music/sound if I get enough time.

Submitted!

Posted by (twitter: @UnorthoCriggz)
Sunday, December 7th, 2014 6:07 pm

I just barely managed to get something that might be called a game together in time. It’s been fun, but I need some sleep!

Check my entry out here: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=3428

Screenie:

submit shot 2

Progress report #4

Posted by (twitter: @UnorthoCriggz)
Sunday, December 7th, 2014 10:12 am

Progress has still been slow and steady, I’ve given the art an upgrade (still looks bad but it’s the best I can do!) and added in mob spawners and a new enemy with different AI.

Check out a small clip of game play below:

 

Time is running out fast, I doubt I’ll be able to get anywhere near to the vision I had in mind, even if I manage to submit something!

Progress report #3

Posted by (twitter: @UnorthoCriggz)
Sunday, December 7th, 2014 3:19 am

It’s a brand new day and there’s sooooooo much to get done. I had to stop early last night because of family reasons so that put me quite a bit behind.

New additions include a very stupid slime AI that can be kill and shoots projectiles….so that’s something!

Screenie:

screen 3

Video of gameplay thus far:

 

Let me know what you think! Programming AI is new to me, so any tips would be much appreciated!

Progress report #2

Posted by (twitter: @UnorthoCriggz)
Saturday, December 6th, 2014 8:08 am

Well, progress has been slow and steady since the last update. My inexperience with Unity 2D continues to be a pain in my back side but I’m still hopeful I can get something done in time.

 

Here is what I have so far, running, slashing and shielding. Now I just need something to fight against!

Progress (GIF & MP4 video)

screen 2

Progress report #1

Posted by (twitter: @UnorthoCriggz)
Saturday, December 6th, 2014 4:49 am

Sooooo… Entire game on one screen….. This theme has given me the most trouble coming up with an idea, but I think I might have something that will be fun to play.

Been working on getting the basics needed for the game implemented, Tile maps can be made and imported and I have some basic movement in, but my lack of experience with Unity’s 2D tools is really causing me to lose time. Here’s an obligatory placeholder art screen shot:

screen 1

Getting nice, fast movement is still giving me some grief.

Anyone got any tips for a top-down movement system for Unity2D? Using Box2D just felt too clunky and unresponsive.

I’m in!

Posted by (twitter: @UnorthoCriggz)
Friday, December 5th, 2014 12:59 pm

I’m in! Unfortunately my friends over at Unorthodox Games can’t join me for the Jam so I’ll have to enter the compo with my amazing (Read atrocious) programmer art skills!

Tools:

Language – C# or AS3
Engine – Either Unity or Flash develop,
Art – Paint.NET
Sound – Audacity and BFXR

Can’t wait to see some of the amazing games that will get made over the weekend!

Submitted!

Posted by (twitter: @UnorthoCriggz)
Sunday, December 15th, 2013 8:36 pm

I did it! Finished my game and got it submitted!

screenshot1

“Unojo’s One Button Adventure is a plat-forming game controlled entirely by the space bar!

You find our little green protagonist separated from his allies, you have one life, one level and one button to reunite our one eye’d friend with his ship.

Dash, stomp and wall-jump your way home!”

Check it out here.

When I get some time I’ll write out a post-mortem, but for now its 2AM and I need sleep!

Final progress report!

Posted by (twitter: @UnorthoCriggz)
Sunday, December 15th, 2013 4:17 pm

This will be my last update before submitting the game! There is so much more I wish I could do, but ran out of time.

Since my last report I’ve been working on the start, win and lose screens as well as the final level design.

I’ve decided to split it into three different paths, a short and easy path, and bit longer but more difficult path, and a long and hard path. Choose wisely!

Here’s what I got so far:

lvl design in progress

 

I really wish I had time to set up a tile system for the level design!

I’ll use the remaining time to set up the hard path and test/edit the other paths for as long as I can.

Progress report number…4?

Posted by (twitter: @UnorthoCriggz)
Sunday, December 15th, 2013 7:34 am

Been busy this morning/afternoon.

After waking up, grabbing a coffee and eating a full English breakfast I set about finishing my game.

First I worked on making a death and win animation for the player as well has an assortment of sound effects.

death win

 

After that I did a bit of bug fixing and made some music using a free web tool. I’ve not really done music before, so it probably sounds awful, but hey…..some music is better than no music, right? …….guys?

Progress report three

Posted by (twitter: @UnorthoCriggz)
Saturday, December 14th, 2013 2:07 pm

Done some more work on the art and the controls.

I’ve also added some enemies and some collectables which you’ll find in handy dandy gif format below:

collectkill

Progress Report numero dos

Posted by (twitter: @UnorthoCriggz)
Saturday, December 14th, 2013 7:47 am

Welp, because the code was going so well I decided to work on some art, seeing as I usually leave it to the last minute and it usually looks terrible.

Aaaaaaaaaand it still looks terrible. If only my team’s artists could help me….

I decided originally to use individual images and animate them in unity, because sprite sheets are hard. Unfortunately that was taking too look and I had to abandon it for sprite sheet animation…

walk cycle

 

^The aliens walk cycle. sprite still needs shading and…colours…

 

Anyone got any ideas for names for the little guy?

Progress report numero uno!

Posted by (twitter: @UnorthoCriggz)
Saturday, December 14th, 2013 4:19 am

After completing the mandatory code monkey task of “Get up get coffee” I sat down to brain storm some ideas.

At first I was all “You only get one!? I can’t think of anything for that!” but soon enough I was trying to narrow it down between 3 – 4 ideas I liked.

In the end I decided to go with a platforming game where you only have one button to control it. I’m currently hammering our some controls while thinking of possible game play elements for it, as you can see below, jumping and wall jumping are currently implemented.

wall jump

 

I was a bit worried about learning the new Unity 4.3 2D tools while participating, but so far it’s been plain sailing…..Famous last words I know!

I’m in!

Posted by (twitter: @UnorthoCriggz)
Friday, December 13th, 2013 2:40 pm

Well, my team mates are busy so I’ll be entering solo this time round! May the great Platypus watch over me.

Anyway, the tools I’ll be using are as follows:

  • Engine: Unity3D (Might be a good time to try out the new 2D tools)
  • IDE: Visual Studio C# 2010
  • 2D Graphics: Paint.NET
  • Sound: BFXR

And some form of tile map editor if I need one.

Good luck to everyone entering!

 

 

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