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MiniLD58 Pong Island Submitted

Posted by (twitter: @bennywage)
Monday, March 30th, 2015 6:09 am

I managed to submit my game last night. Annoyingly I’ve been crazy busy this week, so hardly got as much time as I wanted to work on it. Still quite happy with what I did get done though. And it was my first LD entry, so I think it was a great warm up to LD32!

So, what did I learn?

  • You can get a pretty nice style going with primitive shapes and a few textures.
  • You can completely transform the feeling of a game by changing camera angle.
  • It’s possible to get surprisingly close to a release worthy (mobile app maybe) game in a matter of days.
  • I need to be more creative with game names.
  • Consuming copious amounts of coffee seems intrinsically linked to creativity.  (Ok, ok, we all knew this one already)


Here’s the link to play:


And the link to the entry page:


And here’s a link to my Twitter, because why not :)


Definitely going to be developing this game further. It’s been a pleasure, bring on LD32

Viva la Ludum

#MiniLD58 – Pong Island – Update 2

Posted by (twitter: @bennywage)
Wednesday, March 25th, 2015 2:44 am

Hi everyone,

Haven’t had much time over the past couple of evenings. Didn’t get to do anything Monday night, but had a good few hours at it yesterday.

Got a playable version online now. Still needs tweaking but I’m pretty happy with it at the mo.

SFX are using bfxr and Music is courtesy of Kevin MacLeod/Incompetech. It’s all just textured primitives… Cubes, Spheres, Cylinders etc. And using a tree model from SA. Using mixture of Textures from Unity Standard assets, a free metal textures pack, the name escapes me right now, and a couple I threw together.

So I’ve been thinking about playing around with the game mechanics a little more. I wanted to have some levels in there but that’s not gonna be happening. And I’ve been toying with changing the scoring system so it’s not just about goals, although I haven’t come up with anything that feels right yet.

I’m hoping to get a chance to polish it up a little more, add some more audio, tweak the game play a little more etc. Also, I’m thinking about starting the game in 3rd Person view instead of Top Down, and maybe auto change views at set intervals, not sure about that though.

Anyway, here’s a link to play:


#MiniLD58 – Pong Island – Update 1

Posted by (twitter: @bennywage)
Sunday, March 22nd, 2015 5:43 pm


Didn’t get as long on it today as I would have liked, but managed to tidy things up a little, got some simple AI, and some explosions in the form of mines :) The force the mines apply to the ball doesn’t always feel right, so I’ve got to sort that out. And I’ve been thinking about adjusting the score system so it’s a bit more pinball like. Maybe if your paddle was last to touch ball, you earn points when you hit mines, bouncer posts etc, and then goals work as a multiplier. I’m not sure though, but I’ll probably give it a try.

As promised here is a preview video. Switches view from birds eye about half way in.

With any luck I’ll have enough time over next couple of evenings to wrap it up.

Might end up changing the name too, we’ll see.

#MiniLD58 – Pong Island

Posted by (twitter: @bennywage)
Sunday, March 22nd, 2015 8:25 am


Long time LD follower here, finally decided to get involved. Figured this would be good practice for 32!

Started yesterday, in Unity, making good progress. Main mechanics of the game are in and some nice visuals. Need to work on some more obstacles/things to drop in to the game arena, bombs/explosions etc.

It’s basically a Pong/air hockey/pinball hybrid at the moment.

I’ll update with a screen cap video soon, but here are couple images for now…

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