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Ludum Dare 31 — Coming December 5th-8th 2014!

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    About bentog


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    I’d really want Unity to have a better MouseLook script in their default assets. If you think this issue is important, vote for it!

    Posted by
    Saturday, August 30th, 2014 6:35 pm

    Are you tired of playing Unity3D games, some of which are great, while being annoyed by a terrible, hyperspeed camera movement that feels very buggy? Do you want Unity to come with a better MouseLook script? If so, please vote on this idea!

    Enhance the MouseLook.cs script that come with Unity’s standard assets.

    And if you are a dev, make sure to use better scripts:


    (Note: you need an Unity3D account to vote.)

    Let’s do this!


    Third-person 3d platformer: Bombcano!

    Posted by
    Monday, April 28th, 2014 2:17 pm


    thumbnailYou are a bomb. You are trapped inside of a volcano. You must escape in a 3D platformer style, that means: jump, double jump, roll. Light yourself on fire, blow stuff up. Can you do it?

    By the way, something weird happened. When the theme was announced, I said something in the IRC by the lines of:

    “Someone should make a game about surfing called “Surf Ace”!

    After a while, I saw this post by ViKing Games about his progress in his game called Neath: Surf Ace. I asked him if he saw it on the IRC and he confirmed. Now, if you search for “Surf Ace” (as of this post) you will find 8 surfing games.


    Probably some people just had the same idea for the pun, too. But it’s really weird that someone actually took my idea seriously. Congrats to all the surfers!


    A bomb that jumps inside a volcano. That’s it for the day.

    Posted by
    Saturday, April 26th, 2014 5:21 pm

    I miss those 3D platformers, so this game is going to be one. Remember that stage of Mario 64 that he goes inside of a volcano? That’s what I ripped off inspired me.

    What will happen to the cracked box I wonder...

    What will happen to the cracked box, I wonder…

    Tag games?

    Posted by
    Monday, December 16th, 2013 1:46 pm

    Wouldn’t it be cool if you were able to tag your games? Especially with the engine/tool, so I can find specifically Unity games, for example.

    P.S.: How do I change my profile picture?

    CodeKube, the game where YOU program!

    Posted by
    Monday, December 16th, 2013 9:25 am

    My name is CodeKube, click me!


    Write a line of code in Unityscript and watch it come to life! Do you have experience with Unity? It will be a breeze to beat the game. Don’t know anything about Unity? Don’t worry, you’ll end up learning something! Run the letter “t” in the box to open a  helpful documentation page (enable popups first!).


    Mess around as much as you want in the menu, but in the real game you only get one semicolon! Let’s see what you come up with. PLAY CodeKube!

    Read bottom to top!

    Posted by
    Saturday, December 14th, 2013 5:10 pm
    Jumpity jump!

    Jumpity jump!

    Now it is time to sleep. Good night! (sorry for the crappy angle!)

    Unity devs, I beg you: do NOT use standard Mouselook!

    Posted by
    Friday, December 13th, 2013 6:08 pm

    It breaks my heart to see great Unity games with terrible MouseLook (you know, the one in Standard Assets). It really wouldn’t hurt to use a proper script, like the one I’m using this time. Don’t set sensitivity too high, make it adjustable!


    Also, I’m in, although I doubt this is interesting in any way. Good luck, everyone!

    My LD26 entry is a dead link!

    Posted by
    Monday, September 9th, 2013 1:14 pm

    My LD26 entry is now a dead link since I changed my domain. It is now avaliable again. Does anyone know if there is a way to repair this? I can’t seem to edit my entry.

    Why can’t we choose the sub-theme?

    Posted by
    Wednesday, August 21st, 2013 11:07 am

    Why would ANYONE want to limit themselves with tower defense? Why can’t we vote on our sub-theme as well? I’m not making a tower defense this LD, NO WAY. Oh, also, I’m in, so let me recycle the past LD “I’m in” post.

    For Unity users: Stop using the standard Character Controller!

    Posted by
    Wednesday, May 1st, 2013 12:31 pm

    Hello there everyone, it has been a very good Ludum Dare. But the only thing I was disappointed about is the amount of people that use the First Person Character Controller prefab from Unity’s Standard Assets. So, I’ve listed some reasons why you should not use it.

    Evilness at its best.

    At LD #25 YOU were the villain. Now THIS is the villain!

    1. Standard MouseLook is buggy and horrible.

    The standart MouseLook script is terrible and should not be used. First, it is imprecise. For some reason, a minor movement makes a glitchy hop to another direction, I don’t really know why. Also, the standardsensibility is too great. Sensibility should be configurable by the player.


    2. Your player cannot be a physical object.

    With the standardCharacter Controller, you are not a physical object. If you add a rigidbody component to it, things get buggy. It’s no use. The movement script makes the physics by itself, and the physics are unrealistic. The acceleration is off and I don’t even know what else. Try adding force to yourself, it is impossible since you are not a physical object.


    3. You don’t do the scripts.

    So, how can you adjust anything on the scripts that come with it if you don’t know how they were done and why they were done that way? The answer is simple: you don’t. Make your own first person walking and MouseLook script, it’s easier than you think, you’ll learn a lot about scripting and you will actually understand what’s going on, you will be able to tune the movement in the way you like it.


    So, do your own basic scripts, it is good for you. If you have trouble with that, check out my Movement.js and Mouselook.js scripts  (they are not perfect) and take a look at RigidbodyFPSWalker. And good luck!

    SOLIX — What happens when the background color changes?

    Posted by
    Sunday, April 28th, 2013 6:20 pm

    So, I posted my LD #26 entry, SOLIX.



    It looks like a normal top-view game, where you control a little shape. But everything changes with the way background colors interacts with you. What exactly changes? The easiest way to find out is… playing the game!


    And also, for everybody that has participated this Ludum Dare, congratulations, you are awesome. Also, if you want me to rate your game, rate mine and I’ll rate yours as soon as possible.

    Getting ready!

    Posted by
    Friday, April 26th, 2013 4:05 pm

    So, I’m in. The rules say I must publish the scripts I make before the comp starts. So here they are! http://pastebin.com/111UHFWR


    Game engine: Unity3D

    Text editor: MonoDevelop

    3D Modeling: Blender for geometric-ish stuff and maybe Sculptris for complicated sculpture-y stuff.

    Bitmap editor: Photoshop

    Vector editor (maybe): Inkscape

    Music editor: FL Studio 10

    Sound effect generator (maaaaaaaaybe): bfxr


    I love you all

    Posted by
    Monday, January 14th, 2013 4:59 pm

    LD #25 was my first Ludum Dare ever, and I just want to say that this community is great. I’m in the mood to list some of the stuff I like about you guys:

    1. I asked a question and got an answer in the same day. The answers were very polite and informative.

    2. My game kinda sucked, but even people that couldn’t play it pointed some good aspects about it, and that’s just really nice.

    3. I’ve never seen anyone offending someone else here, so…

    4. Some people make awesome stuff like motivational posters and mosaics, and sometimes give tips to others.

    5. It’s a lot better to know your game is being rated by people who know how difficult it is to make a game.


    Just pointing some cool stuff out, because after you read lots of reply chains on YouTube, you end up thinking the whole internet is full of jerks and annoying teenagers, (nothing against teenagerns, I am one) and you are just awesome.

    So, if you are reading this, you are probably really awesome.

    How many ratings are needed?

    Posted by
    Wednesday, January 2nd, 2013 4:37 am

    IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.

    Yes, but does anybody has a clue of how many ratings are needed to place in the final results? I’ve got 22 comments, would that be enough? Also, does everybody always comment while rating?

    All posts, images, and comments are owned by their creators.

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