I will use pico8 or haxe depending on the theme or my capacity to install haxe environment before jam start.
Good luck everyone !!
I'm a french gamegesigner from Lacanau - FRANCE
Ludum Dare 35 | Ludum Dare 34 | Ludum Dare 33 | Ludum Dare 32 |
MiniLD #58 | Ludum Dare 31 | Ludum Dare 30 | Ludum Dare 29 |
Ludum Dare 28 | Ludum Dare 26 | Ludum Dare 25 | Ludum Dare 24 |
MiniLD #34 | Ludum Dare 23 | Ludum Dare 22 | Ludum Dare 21 |
Ludum Dare 19 |
![]() Youtubed! Awarded by BackslashYoutube on January 10, 2016 | ![]() Numb Thumb - Replay Value Award Awarded by Suese on December 20, 2012 | ![]() The Quest of Ham Award Awarded by nSun on December 18, 2012 |
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I will use pico8 or haxe depending on the theme or my capacity to install haxe environment before jam start.
Good luck everyone !!
I would love to enter this Ludum Dare but something new ( like 7 days new ) may alter my workflow :
I want to keep my game small so pico8 will probably be my choice.
Good luck to everyone !!
Finally I will do another entry with pico8 I think my game idea can fit within the limitations. I will go for a classic dungeon-keeper-like, but I have some fresh ideas to add some depth in it.
Hello ludum dare folks !
This time I have no idea If I will use Haxe, pico8 or Gamemaker I think I will make my decision when I discover the theme.
If I use haxe here are my libs
for graphics I will use graphics gale and for music labchirp or VMML
Here’s a gif showing the gameplay of hug arena.
You need to get close enough to a monster and hug them the longer you can.
Your love counter is depleting on each attack and you have to wait after each hug so you can refill your bar.
Once fully hugged, ennemies turn pink and are harmless. They can even help you by blocking bullets.
Love : The weapon of mass cuddling destruction
Hello Ludum Dare crowd !
This is a late I’m in post, so i guess no one will have time to read this !
I will use graphics gale and haxe as usual. VMML for the sfx and the music. Here are my libs
I dont mind being judged by gamedevs, friends of ludumdare, friends of friends of ludumdare or anyone who love to play indie games…
good luck to everyone !!
Well, we are already 3 to make a flappy pong so I guess I wont get a medal for innovation ^_^
You can play it here
I made a timelapse for Snowball Juggling Olympio my LD31 Entry :
I had to reboot my project 6h after the start. My initial idea was some sort of shooter arena with a very small ship and a very big arena 😀
The black screen sequences are my actual sleep time, it was pretty short on this jam… Not sure if it was a good thing or not.
Because some people asked me to, I also made a small tutorial to explain the snowman face animation. I’m not very good at making tutorial, but I’ll try.
The syntax used is haxe.
In this exemple the face will follow the mouse position in the screen.
WIDTH and HEIGHT are the game size.
RAY is the head ray.
mx and my are the mouse screen position transformed into a value from -1 to 1.
elements is a list of the face elements such as the eyes, nose, mouth etc. They all have a dx & dy offset between -1 and 1 to represent their position on the face.
var mx = (mouseX / WIDTH) * 2 - 1;
var my = (mouseY / HEIGHT) * 2 - 1;
for ( e in elements ) {
var cx = mx + e.dx;
var cy = my + e.dy;
var ddx = Math.cos( 1.57 * cx - 1.57 );
var ddy = Math.cos( 1.57 * cy - 1.57 );
e.x = ddx * RAY;
e.y = ddy * RAY;
}
var angle = Math.atan2(my, mx);
var dist = Math.sqrt(mx * mx + my * my);
nose.rotation = angle / 0.0174;
nose.scaleX = dist;
The nose element have a specific code to change his shape depending on the angle and the distance of the mouse to the center of the screen.
On the image you can see the nose also have a base element with no transformation so it can keep a round shape at the base. this element also add a small shadow using the DARKEN flash blendmode.
The use of the cosinus function make the linear values of mx and my become curved values. ddx and ddy are still between -1 and 1 but their value tends to stick to -1 and 1 more quickly. This is where the fake round face feeling happen.
This is not a 3D projection and, therefore, far from accurate especially with diagonals. In my case I had to mask my face elements so they dont leave the face area. You can see more details in the source code of my game.