About Bemmu (twitter: @bemmu)

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Bemmu's Archive

McPixel-like kicking game

Posted by (twitter: @bemmu)
Monday, April 24th, 2017 4:21 pm

Do you like travel and kicking things? Then try Luggage Robber.

Screen Shot 2017-04-25 at 4.49.49

I’m in

Posted by (twitter: @bemmu)
Thursday, April 20th, 2017 6:53 pm

Engine: Three.js

Language: Javascript

Platform: WebGL in browser

IDE: Sublime Text 2

Graphics: Tayasui Sketches, possibly Blender

Music: Ableton Live (Intro), maybe Pink Trombone for sound effects and Audacity to edit them

For my base code I just have have a very short snippet that puts some pixels on the screen with Three.js, reads the keyboard and plays some sound.

Not quite my tempo

Posted by (twitter: @bemmu)
Sunday, December 11th, 2016 5:09 pm

My feeling after making my game depend on music synch in JavaScript and spending hours with no sleep trying to make it work.

Screen Shot 2016-12-12 at 07.07.58

Know your tools

Posted by (twitter: @bemmu)
Saturday, December 10th, 2016 7:39 am

I just managed to get a blob to appear which can be moved around with the keyboard. Might have been a good idea to study pixi.js a bit more before starting! How hard could it be? ©

Screen Shot 2016-12-10 at 21.37.36

I’m in

Posted by (twitter: @bemmu)
Friday, December 9th, 2016 5:32 am

I’m in.

Will use Ableton Live for music composing and gapless5 for playback. Tayasui for art (or just generate geometric shapes from code), JavaScript with pixi.js for graphics. Will possibly embed a JS 6502 emulator such as 6502js to experiment with.

I’m out!

Posted by (twitter: @bemmu)
Monday, August 8th, 2016 10:53 am

No ratings?

I don’t know if you are in the ratings or no-ratings camp, but for me the ratings were the whole point. My goal is to make a game that ranks higher than games I’ve created before. With no ratings, I have almost zero motivation to take part in this. If a handful of people cheated, that only affects the rankings so slightly it makes very little difference (so your game is #332 instead of #315).

It pains me that LD has gathered such momentum, only to risk becoming something I’m no longer interested in. On the other hand I’m happy that now I’ll have 48 hours to spend on something else!

 

 

Ludum Dare submissions per year

Posted by (twitter: @bemmu)
Monday, August 8th, 2016 9:50 am

Ludum Dare submissions per year

Compiled this out of curiosity. Each year is a sum of “submissions” on the Wikipedia page. Some early years had no number listed for submissions, so I assumed those were zero.

Unity users, remember to include your data folder

Posted by (twitter: @bemmu)
Monday, April 18th, 2016 3:41 pm

After 48 hours of intense work, I generated the PC version of my horror game The Furniture is Alive in Unity. I double clicked on the generated .exe file, played through the game once to see that it was working fine, then uploaded the exe to a server and posted the link on Ludum Dare and went to sleep.

What did I do wrong? Well, turns out that the .exe file actually isn’t self-contained! When I opened it up on my PC to test, there was actually another data folder that it was accessing, but which I wasn’t aware of. When I distributed only the exe file, it would not work for anyone else because of the missing folder.

Don’t forget to include your data folder when uploading your Unity game! 

Screen Shot 2016-04-18 at 19.48.41

I have updated my submission so that the data folder is now included. Hopefully it now works, please give it another try!

The Furniture is Alive

Posted by (twitter: @bemmu)
Monday, April 18th, 2016 5:58 am

Do you like suspenseful horror games?

Do you enjoy creeping around in the dark with a flashlight? How about jumpscares?

Screen Shot 2016-04-18 at 19.48.41

If these sound appealing to you, try “The Furniture is Alive“. An alien being has taken the shape of desks, chairs, water coolers and beds. Don’t turn your back on them.

“The Light Hurts You” Ableton Live

Posted by (twitter: @bemmu)
Sunday, April 10th, 2016 11:06 am

I spent the night learning Ableton Live (interface pictured below), trying to figure out how to quickly create a track when the theme is announced. I’m a programmer and don’t play any instruments and can’t even sing, but Here’s what I managed to create in about 5 hours, assuming the theme would be “The Light Hurts You”. (Compare to a song I did in about the same time playing around last time with the free program Bosca Ceoil.)

Screen Shot 2016-04-11 at 01.05.08

I just bought Ableton last week, so most of my time was spent trying to figure out extremely simple things, such as how to play a sample at different pitches or even just how to play the whole track from the beginning! It’s a bit daunting interface with a ton of tiny but important buttons, but intuitive once you get the hang of it. Hopefully next time I could make a similar track in way less time.

 

 

 

 

 

 

I’m going super pro this time, going for two of the best tools I know of:

Unity (with WebGL target, so people will actually bother to try the game). Maybe just simple geometric shapes, so no art tool required. I don’t think I have the time to draw anything while trying to figure Unity out. I’ve never used Unity, so it might be pretty challenging to get anything submitted, but I felt it was high time to switch from Flash. I’m following this great free Unity tutorial in preparation.

For audio I’ll play with Ableton Live. My last entry was audio-only but did really well, which made me realize just how important that is. Ableton looks suuper confusing, but I’ve found it to actually be quite intuitive. It’s a bit like Buzz Machines used to be, allowing you to chain a lot of effects together in fun ways and can even do some melody generation with “arpeggiator” and other neat tools. It’s expensive, but has a free trial.

lawnmower_man

 

Narrative-based audio game

Posted by (twitter: @bemmu)
Monday, December 14th, 2015 2:41 am

If you liked games such as The Beginner’s Guide, Dear Esther or Stanley Parable, try my audio-only single-button controlled “text adventure”:

One Button Suicide

The object of the game is to die. But it’s not easy when you are blind and paralyzed, only able to move a single finger.

This is probably the only Ludum Dare game which can be played with your eyes closed!

Timbre.js

Posted by (twitter: @bemmu)
Saturday, December 12th, 2015 6:07 am

I decided to make an audio-only web game, so I wanted to make sure I can manipulate sound well. I found a library which can do this called Timbre.js.

So yes, I committed the sin of trying to learn a new library to use for this LD.

The library allows you to chain effects and sounds together, kind of like BuzzMachines or Ableton Live. So for example you can start playing a sound, then feed that through an effect to make it sound muffled, then feed that through another effect to add an echo to it and so on.

This way you can create a rich sound environment that can be changed on the fly. My game starts with you waking up from a coma, so initially sounds are muffled and confused, getting gradually better. Timbre makes stuff like that possible.

It’s very cool and has pretty good docs too, but it still took me a long time to figure things out. After 9 hours of learning I’m just finally getting the basics to work.

I’m in

Posted by (twitter: @bemmu)
Tuesday, December 8th, 2015 10:29 pm

Will switch from Flash to Javascript with canvas this time.

While I’m at it, I’ll switch from pixel art to vector too, with Inkscape.

If there’s sound, I’ll use Ableton Live demo, Bosca Ceoil or timbre.js.

For effects http://www.bfxr.net/

I’m going to be doing some bézier stuff, so will use some base code and a simple canvas init snippet.

If there’s curves in it and it’s playable, I’ll consider this LD a success :) I won’t be seriously trying to rank well this time due to time limitations.

 

I’m in(sane?)

Posted by (twitter: @bemmu)
Thursday, August 20th, 2015 9:32 pm

Will use paper.js. If it causes me to rage, I’ll go with Haxe & Flash again and use some of my old routines as base code.

For music, either Bosca Ceoil or Ableton Live.

 

Word dictionaries and other external asset usage

Posted by (twitter: @bemmu)
Monday, August 17th, 2015 1:22 am

One of the most fun entries last time was a typing game called TypeFighter.

In order to work, the game obviously needs a dictionary of valid words. I’m wondering how far we can go with external resources like that? One idea I have is to use Wikipedia articles to generate Pokemon-style enemies and their moves. What do you think, would that be going too far or still on the OK side?

A wild ABRAHAM LINCOLN appears. He uses GETTYSBURG ADDRESS, it is super effective!

MILLER6

 

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