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Ludum Dare 26

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it’s done

Posted by (twitter: @belickim)
Sunday, April 28th, 2013 1:27 pm

Yay, it’s done and submitted 😀 Here is the submisson. Cannot wait to play other sumbissions… but first some sleep. Also, last pic:

Splashy, splashy

Posted by (twitter: @belickim)
Sunday, April 28th, 2013 2:20 am

A splash screen.

Splash screens, polishing and all this stuff :)

Posted by (twitter: @belickim)
Saturday, April 27th, 2013 10:30 am
Procedurally generated maze.

Procedurally generated maze.

I’ve added procedural maze generator[0]; mechanics are nearly finished.

[0] here is my implementation: https://github.com/mbelicki/theseus.f/blob/master/src/generator.c

dangers ahead

Posted by (twitter: @belickim)
Saturday, April 27th, 2013 7:35 am
Dangerous dangers looming ahead.

Dangerous dangers looming ahead.

Looking for local minimum

Posted by (twitter: @belickim)
Saturday, April 27th, 2013 5:55 am
A fancy black & white labyrinth.

A screenshot of theseus.f

Not sure if minimalistic enough :(

In the begining there was chaos.

Posted by (twitter: @belickim)
Saturday, April 27th, 2013 12:42 am

So the theme is minimalism, uh well, its cool. I woke up earlier this morning (it is 9:35 am right now in here) took some time to think about game design and after a few sketches and notes I actually stared to code. The title is theseus.f, the looks and mechanics will remain a secret to everyone for a while 😛

If anybody is curious how my development goes I created a github repo: https://github.com/mbelicki/theseus.f (right now there’s only some basic SDL bootstraping code, I wrote a minute ago).

printf(“hello, world\n”);

Posted by (twitter: @belickim)
Thursday, April 25th, 2013 9:28 am

Hello, this is my first Ludum Dare; I’m hoping to hack a little game in C with SDL. I’m going to either procedurally generate graphics or make some quick pixel arts in gimp.

Good luck to everyone :)

Oh, I cannot tag my post with ‘C’, each time I try the tag is magically transformed into ‘C++’ :( (actually I wonder if anybody else is going to use plain C :P)

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