About Beavl (twitter: @beavlgames)

Beavl is an Argentinian independent game studio putting some teeth into videogames.


Ludum Dare 36
Ludum Dare 35
Ludum Dare 34
Ludum Dare 33
Ludum Dare 32
Ludum Dare 29
Ludum Dare 28
Ludum Dare 27

Beavl's Trophies

Beavl's Archive

[Patient 283] We are making some adjustments but…

Posted by (twitter: @beavlgames)
Monday, April 28th, 2014 12:45 pm


Patient 283 is a game where you control a nanobot to retrieve specific memories from the mind of a serial killer.



One day to go till jam ends. We are tired but happy. This is the third jam working with Fernando Martínez Ruppel (awesome artist and friend of ours). And guess what. Our new game working together is shaping up really good.

“Beneath the surface” was not an easy theme. We thought about making something small, hard but rewarding and crazy difficult (Super Hexagon anyone?). After some initial brainstorming, we’ve decided on a vertical shmup without the shooting, an avoider. Player controls a ship on a layer and when hitting lateral walls, a deeper layer will be uncovered. When uncovered, something bad happens. In order to “cover” this deeper layer again, the player will need to hit the opposite lateral wall. This was the initial prototype we’ve made.


Initial prototype.


So far so good. Thinking about the prototype, one of us remembered Fantastic Voyage (you know, the movie and then a paperback novelization based on the screenplay by Isaac Asimov). We all love sci-fi, so we’ve started thinking about it and Fernando remember something about ”brainbows” (the process by which individual neurons in the brain can be distinguished from neighboring neurons using fluorescent proteins). Brainbows are awesome, so we knew how we want our game to look like.



And what about digging deeper on the whole “beneath the surface” theme? We’ve started thinking about serial killers. We’ve read about John George Haigh (The Dissolving Vampire or Acid Bath Murderer), Albert Fish (The Grandfatherly Ghoul), Peter Kurten (The Vampire of Dusseldorf), Henry Landru (Monsieur Bluebeard), Seisaku Nakamura (Hamamatsu Deaf Killer), Nikolai Dzhumagaliev (Metal Fang) and Jeffrey Dahmer (Milwaukee Cannibal) among others. And we’ve decided on creating one.




Patient 283 is a game in which you control a nanobot to retrieve specific memories from the mind of a serial killer. Because you know. In a not so distant future, memories retrieved by nanobots may be used in federal courts.

[Faif] Pre-release version on Android!

Posted by (twitter: @beavlgames)
Wednesday, January 8th, 2014 1:05 pm

Hi there, Ludumdarians!

We have some news. We are working on fleshing out faif (our Ludum Dare #28 jam entry) and we decided to make a pre-release for your Android Devices!


You got the game before anyone else with an exclusive 50% discount. WHAAAAT?

What is Faif?

Faif is a puzzle/rpg game with a unique battle system based on gambling.
Try to defeat as many opponents as you can and unravel the secret story behind the game.

Look how gorgeous it is:



So download the game!

Link: https://play.google.com/store/apps/details?id=com.beavl.faif

But hey! Listen!

if you don’t have an Android phone/tablet nor .99 cents to spend, you can still play the web version HERE!

Cheers and have fun!


* Note: Faif is still in development, we will be improving and uploading new versions of the game almost every week until final release for you to test it and help us flesh it out. You can use the “Tell Us” button in the game to send us your suggestions or comment right here! Thanks for all the support and hell yeah, just faif!

Feeling lucky? Just faif!

Posted by (twitter: @beavlgames)
Saturday, January 4th, 2014 8:47 am

Faif is all about gambling. Take this spin for example. There is 3/5  chances to get a skull (-1 heart), 1/5 chance to get a heart (+1 heart) and 1/5 chance to get a sword (making +3 damage to your opponent, one for each skull in the selection). So what was the outcome? Victory of course!

1/5 winner spin!

What’s next?

We are currently fleshing out faif, uploading new versions every couple of days here, improving gameplay, balance and general performance. We added a new tile type (gems), a shop (even some “sale” logic into it!) and a couple powerups. We plan to add instant spells (playable during your turn), more tile types (weapons, effect tiles and so), boss battles, story mode…

And we need your help! What features would you like to see in the game? (Please share your thoughts and comments here in this post, at the game entry page or on the post-compo version of faif!)


Next week will be uploading and Android version to Google Play! (iOs version is coming later in the development process).

So Faif!

Cheers and have a great weekend!

faif – post compo version online!

Posted by (twitter: @beavlgames)
Monday, December 23rd, 2013 1:16 pm

faif – Battling with the odds

faif is our entry for Ludum Dare 28. It features a novel combat system based on… gambling!

INSTRUCTIONS After choosing 5 adjacent tiles you only get one! So play wisely with the odds and kill your enemies before they kill you. * Heart: +1 life * Skull: -1 life * Sword: +1 attack for every skull in the selection.


The concept

faif was a 12 hours concept we decided to make because of… well, Ludum Dare! We love the jam and we really liked the theme, so why not? After finishing and sending an early concept version of the game (no sounds and some single-battling against dumb AI), we started receiving really encouraging feedback. Lots of people seem to love the core mechanics we came up to!

What we’re working on (post compo)

Despite currently working on another game (The Narrow Path), we resolved on making a post compo version of faif. So we started working on a to-do list with some specific goals in mind. This is what we’ve achieved so far:

  • Infinite Battle Mode: fight one opponent after another until you are defeated! Every opponent has different behaviour and intelligence types).
  • New visuals and retrofuturistic aesthetics!

Jam version (up) vs Post-compo version (down). Retrofuturistic turn!

Here you can check some new menus!

We will be improving and uploading new versions of our weird battle game for players to enjoy it, test it and help us flesh it out! In the next days we will add new tiles and special powerups. (Note: Check our post compo version and please use the comment section if you have any suggestion o want to share any feeling about it).

So… are you ready to faif?

Thanks for reading and being so awesome! Cheers everyone!

Faif postmortem and why we love game jams!

Posted by (twitter: @beavlgames)
Tuesday, December 17th, 2013 1:39 pm

We’ve said this in a previous post: Last Ludum Dare (#LD28) was kind of weird for us. We’d decided to skip it (busy weekend, one of us turning 30, etc.) but on Monday (the last day for jamming) we had an early meeting, talked a little about how awesome the theme was (“You only get one”) and took the day off to make a game!

Talk about crazy, heh.

We pitched some ideas, evaluated its scopes and decided on one. We were going to make a small game built from scratch designed exclusively to fit the theme.

And hell we got it right. You can play faif right here

But before talking about the game itself, I’d like to say something about these jams we happen to love. This was our 5th jam (three LD’s, one #7DFPS and The Walking Dead Game Jam). Radius Minigolf, Antarctic Glitch, Galaxel, The Narrow Path and faif… every one of these games wouldn’t exist if it weren’t for these amazing jams and all its constraints!

Radius Minigolf, Antarctic Glitch, Galaxel, The Narrow Path and faif.

Faif – Making a game in less than 12 hours

Take faif for example. Theme was “You only get one”. The core idea of the game is making a selection of five adjacent tiles in a grid and after doing it so, the game would randomly choose one. If it weren’t for the theme, we would never come up with an idea like this. Ever.

So we had the core idea, now we needed to work on the gameplay itself. We decided that the player should battle against AI in a turn-based game scheme and we chose iconic RPG elements to make different types of tiles: a sword would attack your enemy, a heart would give you a life and a skull would take out one.


When we had a playable concept, we noticed something we’ve suspected. As the game progresses, the grid was full with skulls! Not the dumb AI nor the player would select them. So we decided that the attack (sword) would have no base attack and for every skull in the selection it would get +1.

So, if you select 4 hearts and a sword and you get the sword, your attack is 0. But if you select 1 heart, 2 swords and 2 skulls and you get a sword, your attack is 2! Got it?

Battling with the odds

So hey. We think we have an interesting concept here. Luck is a decisive factor in the game, sure thing, but as all Hunger Games fans should know: “may the odds be ever in your favor!”.

40% +1 life / 40% +1 attack / 20% -1 life

Early post-compo version

We did not have enough time for sound design on Monday. So we released on Tuesday an early post compo version with some sound FXs!

What’s next

We are really pleased with the results of the jam. We think that working on more types of tiles, investing some time on visual feedback and adding some tweaks to the gameplay, faif is going to be an interesting title. Imagine a campaign mode against different types of enemies and hey! Think about multiplayer! Also, faif is a perfect fit for mobile devices, so there we go!

Give it a try here and don’t forget to vote and/or comment.

And now we are going to play as many entries as we can, cheers everyone!


– Note: If you like to know more about Beavl, you can follow us on Twitter and/or like our Facebook page.

We are in!

Posted by (twitter: @beavlgames)
Monday, December 16th, 2013 2:03 pm

We’d decided to skip this Ludum Dare (busy weekend, one of us turning 30, etc.). But today we had an early meeting, talked a little about how awesome the current theme is (“You only get one”) and took the day off to make a game!

We pitched some ideas, evaluated its scopes and decided on one.

We cannot talk much about it yet, but we’ve made a gif just to tease our entry!

WIP – falling tiles.

[Antarctic Glitch] Postmortem featured at Gamasutra!

Posted by (twitter: @beavlgames)
Friday, August 30th, 2013 6:55 am

Hi, guys!

Just to let you know that the postmortem we made for our game got featured at Gamasutra!

Postmortem featured at gamasutra

If you haven’t played Antarctic Glitch yet, you can do it HERE.


[Antarctic Glitch] Postmortem

Posted by (twitter: @beavlgames)
Wednesday, August 28th, 2013 11:21 am

Hi, Ludum Darians! (or some other weird latin adjective that denote origin!)

Well, this jam was really crazy for us. This was our first competition as an independent game studio and we decided to team up with awesome artist Fernando Martínez Ruppel (you can check his work here). After some crazy brainstorming on Friday, we came up with a really simple idea (but ambitious in scope).

The idea

Basically, our game idea was to change the playable character every 10 seconds. In order to make it work (and also be relevant!), we will be designing five (!) different versions of our lead character.


We want to make a brawler (yeah, beat’em up). But do to timeframe constraints, we thought about an ‘infinite brawler’ variation with a highscore scheme (we used Dreamlo, you should check it!).

Control scheme

We made it really simple. Left + Right + Up + Z + X (two different actions for each character).

The story

With these rules set, we started working on the story. We are all sci-fi and fantasy fans, so we decided to build a background story around all this ‘every 10 seconds the playable character changes’ principle. We worked with different concepts such as glitches, paralell worlds and quantum mechanics. And Antarctica. Antarctica is an awesome place in the world, so why not? We called our game Antarctic Glitch.

Note: These images are from the game intro. You should check it out!



Character design

So, we worked on our lead character, a bearded doc. This doc would have five different versions from five parallel worlds: a mecha, a beast, a superhero, a steampunk doc and a battle dwarf.




After deciding on all the different docs and on every action for each one (remember, we would use a two-action model), we started working on the animations (action one, action two, damage, jump, walk, standby). Lots of work ahead!




The enemies

Two types. Land and flying enemies.

Land enemyFlying enemy


South Magnetic Pole. Land of mysteries. Antarctica is awesome. And for an infinite brawler, we made a nice Antarctic background that loops.


Sound FX and music

While working on our #7dfps entry, we came across with some great sound FX made by @Jordinewcastle & @Fin_Send. We used some of them. Music was composed by Ruppel. We love the glitchy feeling of it!


Unity is our best friend. This was our first 2D game with this framework and all went really smooth.

What went wrong

We are really pleased with all the work we have done, but we were really ambitious for a tree-day project and some things went wrong (it always happens!). All of the following needs some polish:

– Visual feedback when shooting.

– Some sound FX are out of sync.

– Balancing the gameplay (there is one exploit to be found, and if you find it, you can top our ranking!).

What lies ahead

We love our character and the complex universe we created. So we are thinking on developing the game a little further (mobile version anyone?) and who knows, making a comic maybe. What do you think? Would you like to read it? (Let us know in the comments section, please!)


Note: you can play Antarctic Glitch HERE!

[Antarctic Glitch] Gathering information for our post mortem

Posted by (twitter: @beavlgames)
Tuesday, August 27th, 2013 12:36 pm

As we gather information for our post mortem, we are going to leave this here so all of you can have a taste of our game!

For the full experience, go and play it here!


[Antarctic Glitch] We submitted our game!

Posted by (twitter: @beavlgames)
Monday, August 26th, 2013 7:28 pm

Wow. That was close. But we made it!

You can play “Antarctic Glitch” by clicking this awesome poster made by Ruppel!


Now we are going to bed. But tomorrow we will be playing and rating lots of games!


[Antarctic Glitch] Jeter

Posted by (twitter: @beavlgames)
Monday, August 26th, 2013 12:13 pm

Well, time is running out! But we are still working on Antarctic Glitch, an infinite brawler about a bearded doc, evil government agents and parallel worlds!

And, hey! This is Jeter, the doc from a steampunk parallel universe!

[Antarctic Glitch] Morra

Posted by (twitter: @beavlgames)
Monday, August 26th, 2013 12:22 am

Strange glitch brings a new doc every ten seconds from parallel worlds.

This is Morra, a powerful dwarf!

[Antarctic Glitch] Progress

Posted by (twitter: @beavlgames)
Sunday, August 25th, 2013 4:05 pm

Hi again!

In case you were wondering, we are doing pretty good with our schedule. We have some enemies chasing you, a good amount of the animations already in the game and some cool visual effects.

But wait… What is Antarctic Glitch?

Antarctic Glitch is a game about a bearded doc, evil government agents and parallel worlds.

A bearded doc?


And what about the “10 seconds” theme?

You’ll see!


[Screenshot] Mad Beast and evil government agents.

[Screenshot] Mad Beast and evil government agents.

Be ready for an infinite brawler packed with action, lots of characters and a compelling story!


Jeter, the steampunk doc.


[Antarctic Glitch] – First contact!

Posted by (twitter: @beavlgames)
Saturday, August 24th, 2013 12:36 pm

Well, here we are! After some really tiring brainstorming yesterday evening, we came out with an idea about Parallel Worlds, a Bearded Genius and Evil Institutions! We called our game: “Antarctic Glitch”. It’s going to be something like a brawler with some twists.

We do not want to spoil the story, so we’ll leave you with some art!


Cast of characters.

We have lots of work to do. But we have been warming up so it’s ok!

Up! And down!

You can  also check:

Cheers and good luck, everyone!

We are in!

Posted by (twitter: @beavlgames)
Wednesday, August 21st, 2013 7:40 am

After taking part in the last #7dfps some days ago, we think we are ready for #ld27! We are tired but really happy with our entry: Galaxel, a first person matching shooter where you have to kill enemies by shooting coloured cubes from beneath your feet.

You can play it here (Windows, Mac, Browser versions available). We also have some killer concept art! Check it!

NuevoDocumento 16

Back to #ld27, we will be using #Unity3d. That’s a given for us. Other tools will depend on the scope of our idea, we’ll see when theme is finally revealed!

Until this Friday then! Cheers, everyone!

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