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The post-LD version of Gogol coming soon!

Posted by
Sunday, December 18th, 2016 1:17 pm

Hi everyone.

Soon we will publish the post-ld version of our game.

Dec-19-2016 00-51-15

Now we are fixing bugs (yes yes the protagonist’s jump will be fixed :)), creating a new monsters and adding graphics effects. We are planning to publish post-ld version in a few days.

Gogol dev.

Please review and vote the LD version of game

Hey, somebody help!

Posted by
Friday, December 16th, 2016 2:13 pm

Hey, Somebody help him! The priest need help to protect  the soul of young woman from demons.

Screenshot at Dec 17 02-08-30

Go to help! quickly, please.


The story of our game

Posted by
Thursday, December 15th, 2016 12:20 pm

Folks are asking us – what the hell is going on in our game. Well, it turns out that many of you haven’t read original story the game is based on.
So, let us tell you what it is all about.

The protagonist, young priest, is locked in the village chapel to save dead beauty’s soul from the evil spirits. But in the midnight all evil spirits are materializing, so protagonist have to fight ’em and save the beauty’s soul.



Checkout our entry here

12 hours progress

Posted by
Saturday, December 10th, 2016 9:22 am


“Grimdark” shmup inspired by Nikolai Gogol’s “Viy”.

I’m in one room!

Posted by
Friday, December 9th, 2016 9:13 pm


This is gonna be epic.

Go spin wheel right round, hero, right round

Posted by
Wednesday, December 23rd, 2015 8:40 am

While we’re writing full-length report about our team’s LD#34 experience you can roll some wheels in our jam entry Wheel Roller!

Dungeon Roller

May the random be on your side!

Would you like to crawl some dungeons ?

Posted by
Tuesday, December 15th, 2015 10:09 am

Dungeon Roller

Two buttons dungeon-crawler.
I’m so happy that we’ve made it on time.
This is our third participation in Ludum Dare and the best so far.

Please roll carefully.

Here’s our result [nsfw]:

Welp, not polished at all, hardly callable a game, but we made it. Yihoo :)

Stan’s Theme

Posted by
Monday, August 24th, 2015 12:59 pm

Finally we’ve made sounds for our game and I think time was not spent for nothing.
Here’s an example of our main theme:

Baby S’tan first gameplay screencast

Posted by
Saturday, August 22nd, 2015 11:11 pm

Result of ~26 hours work. You already can see beginnings of gameplay ’bout omnivorous baby S’tan.

Red walls – red eyes

Posted by
Saturday, August 22nd, 2015 11:13 am

Theoretical scientists have proved: red color helps code faster!

Red helps

The beauty of code

Posted by
Saturday, August 22nd, 2015 3:50 am


Important side of every Jam is the Beauty of code.

For example, look at this gem written in clearest state of mind:


We’re here to join the jam!

Posted by
Friday, August 21st, 2015 11:56 pm




Team of three siberian devs greets all ludumdarian fellows!

Our progress so far:

  • Game concept – checked.

IMG_20150822_105620 IMG_20150822_113954

Social Media x Warfare

Posted by
Sunday, April 19th, 2015 6:56 am

For 32 sleepless hours we made a tiny progression, but so far we’re happy with it. Unlike guys in a gif below:

Participate now and get Free Street Imrisionment

Participate now and get Free Street Imrisionment

24+, progress so far

Posted by
Saturday, April 18th, 2015 10:17 pm

At least we got a parallax scrolling right now.

First gif of gameplay.

First gif of gameplay.

Actually, gameplay coming soon. We hope.

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