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Ludum Dare 31 — Coming December 5th-8th 2014!

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    About beryl



    Ludum Dare 20
    Ludum Dare 19
    October Challenge 2010 - More

    beryl's Trophies

    The good pirate award! har har har
    Awarded by Sos
    on December 30, 2010
    Operating a computer while being a bear!
    Awarded by Flyboy
    on December 18, 2010

    beryl's Archive

    I’m in. (Totally original title)

    Posted by
    Friday, December 16th, 2011 4:10 pm

    This will be my forth attempt at an LD.

    Last LD didn’t go to well for me because I attempted to learn ASM and code homebrew in a weekend….. I should have learnt a bit more before I tried to do it, but thats in the past, and I’m ready to try another LD.

    My tools this are:

    Langauge: C++

    Library: OpenFrameworks

    Text editor: Nano + Textedit + Unitron

    IDE: Xcode (I’m likely to stick to using the command line, Xcode 4 is a bit to intensive of an app sometimes. So I’m likely to build with “xcodebuild” instead of using the IDE for it.)

    Image editor: Pixelmator + Pixen

    Sound: Garage band + cfxr


    (Vote for kittens!)

    ASM is more confusing than I thought.

    Posted by
    Sunday, August 21st, 2011 9:06 pm

    I’ve been working on my vectrex game, and I’ve encountered a lot of issues.

    The two main bugs I’ve encountered are the input and the output………

    The issues with the input is that it does not accept it at all, totally not sure why but I’m working on it. The issues with output is that the whole way of drawing is confusing. It sometimes works, sometimes doesn’t.

    I’m going to Northern Ireland today, so I will be able to work on it without the distraction of the internet, I know of an internet cafe in the area I’m going to, so I will upload my game there if I’m done.

    If you want to see my source code as it is at the moment click here


    I’m in!

    Posted by
    Friday, August 19th, 2011 3:02 pm

    This will be my third LD :D

    I’m going to write a homebrew game for the vectrex, something I’ve wanted to do for a while.

    I’m going to use:

    Assembler: AS09

    Text Editor: Notepad++



    progress so far.

    Posted by
    Saturday, April 30th, 2011 11:01 am

    My current progress in my attempt to beat grand master loudumb i’ve done the following:

    The player can shoot;

    The ending song has been made as well as some ambient loops;

    Some of the artwork has been done;

    I have a plot. :D;

    I’m in.

    Posted by
    Friday, April 29th, 2011 12:58 pm

    I’m ready to battle time its self again for the second time.

    My tools will:

    Code: Xcode 4(IDE) and Openframeworks(Library).

    Art: Pixen and Pixelmator.

    Sound: CFXR and GarageBand.


    I’l most likely end up making an arcade shooter like game, because thats what I do best.

    My Battlerig.



    Posted by
    Friday, January 21st, 2011 7:13 pm

    So usual stuff for me, Openframeworks, Pixen, CFXR. So not much to say about that. Not sure if i’l finish, I’ve never done well in these Mini LDs. I kinda have an idea already so thats good.


    One level down, two more to go!

    Posted by
    Sunday, December 19th, 2010 9:28 am

    I finished my first level… It took me a day and a half, and I’m hoping to be able to do it twice in 9 hours, with much more complex stuff….. I’ve done all the graphics I’l need, got some sounds and an epic first battle/level. I also have a idea for an ending, which… well. Its an amazing ending lets just say. :D


    More progress… including the ability to shoot down epic spaceships!

    Posted by
    Saturday, December 18th, 2010 2:35 pm

    You get to kill it now.

    I’m added collisions now, so you can take down the big ship of doom! It won’t shoot back at you yet but I want that to be added by the end of today. The tomorrow I can added more battles. I need to make some music/sound but I’l do that last minute. You have to ‘discover’ where to hit the big ships.


    Screenshot and food!

    Posted by
    Saturday, December 18th, 2010 7:43 am

    Heres is a screen shot of “PAINLESS”:

    And my lunch,

    Changed Idea.

    Posted by
    Saturday, December 18th, 2010 6:43 am

    I’m now making an arcade shoot ‘em up, the only type of game I can make…

    You play a ship an shoot big monsters. :D Anyway its called “PAINLESS”, its all black and white, I’m using the apple ][ font for text.

    So far you can shoot and move around. The plot makes it fit the theme….

    Oh also live stream http://www.ustream.tv/channel/attempting-to-make-a-indie-games


    I’m making a weird digging and finding gold game!

    Posted by
    Saturday, December 18th, 2010 5:06 am

    I’m started working on a game were you walk in a mine and try to “discover” gold. Its going to be randomly generated. I’ve drawn most of the art’ll need. I need to get the generating thingy working.

    My desk…

    Posted by
    Friday, December 17th, 2010 11:17 am

    Everyones doing it so here it is!

    Nothing special, no second monitors, no extra computers, only one laptop.

    LD19: What I’m using.

    Posted by
    Tuesday, December 7th, 2010 2:56 pm

    So everyone is posting posting the tools they are going to use, so I thought I might as well join the bandwagon.

    >> Code – Xcode

    >> Library – OpenFrameworks+Box2D

    >> Sprites – Pixen

    >> Other art like things – GIMP

    >> SoundFX – CFXR

    >> Music – Garageband

    >> Computer – Macbook Pro 15″

    I’m most likely going to “borrow” my sisters laptop to compile a windows version, just got to install Code:Blocks and OF.

    Mini LD22 – ‘D2 – 1′ (aka weird 1D RPG)

    Posted by
    Friday, November 26th, 2010 11:40 am

    I’m going to be working on this strange game I was working on a few months back called ‘D2 – 1′. It was originally meant to be a side scrolling Beat’em up but I’m going to turn it into an RPG. I got bored while making it and never got back to work on it.

    Heres a screen shot.

    Screen shot 2010-11-26 at 18.35.54


    Rather bland, but it’s 1D.

    EDIT: Current Version: http://www.mediafire.com/?8348mapozjmbp99 It requires Open Frameworks.


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