About bclikesyou (twitter: @@bclikesyou)

delay and echo.

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Ludum Dare 33

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Construct Monster
Awarded by Infokub Arcade
on August 25, 2015

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LD33 Post-Mortem

Posted by (twitter: @@bclikesyou)
Monday, August 24th, 2015 3:55 pm

 

9kVhZco

Play “Oozin’ in Space”.

This was my first LDJam and my first completed game. I’m currently working on a platformer, so I did have that experience to build off of.

I decided to do the jam since I couldn’t work on the game on Monday and wasn’t sure how much I’d finish.

Tools used:
Construct 2 (Engine)
Pyxel Edit and Photoshop (Art)
BFXR (SFX)
LSDJ (Music)

 
What went right

  • I had blocked off the entire weekend (Saturday and Sunday) solely for working on the game. This was very valuable. However, Saturday night I went to a friend’s party and that was a much needed break (take breaks!).
  • Friday night (when the theme was announced), I was out catching a friend’s acoustic solo show. I checked twitter for the theme and brainstormed with pen and paper while at the show. This was huge. Just being in a different environment helped. I’ve read LD advice about going for a walk, running, or generally going out for theme brainstorming. I agree.

    My brainstorming notes.

    My brainstorming notes.

  • When I got home Friday night and was happy with my idea, I made a checklist for the morning. I listed all the mechanics and art I wanted to get done on Saturday. Then I put them in order of importance. When I woke up on Saturday morning, I knew exactly where to start and didn’t spend any time idling. Plus it kept me on track all day Saturday.
  • I used prototype art at first. Just square blocks with a dot to one side to represent which side they were facing. This let me get my main mechanics up and running. Then when I got a bit burnt out on coding, I switched over and started working on art (after about 6 hours of coding). Broke up my day wonderfully.

    Qa2LTE6

    ‘Lil dude just wants to ooze!

  • Using Construct 2. Getting small games up and running in Construct 2 is super easy. The solid and platform behaviors are built in and worked great for this game.
  • Did progress posts. These were fun and even getting a few +’s helped me moving along.

What went badly

-I should’ve taken Monday off of work. Even though I was doing the Jam, I was making it a point to finish by Sunday evening. Had I taken that extra day off, I would’ve spent more time with sfx and actually writing new music.

-I rushed the SFX and used an old song I wrote. The SFX are ‘okay’ and, while I like the song, I don’t feel that it fits. I would’ve liked a more ‘metroid-creepy’ song.

-I daydreamed about other themes before the weekend. I’ve wanted to make a small local multiplayer game for a while now and I thought LD would be my excuse. When the theme was first announced, I was super bummed. Not that I didn’t like it, but that I couldn’t do my original idea.

-Not being more familiar with BFXR. I was seriously just moving sliders all over the place. I should’ve spent more time with it beforehand or made my sounds in LSDJ which I’ve been using for years.

Me using BFXR.

Me using BFXR.

-Small things. The song has a gap in when it loops. The astronauts can see you even if they’re off-screen. The closet door only has two frames. I wanted the space station of hover. I wanted to use particles. Again, more time would’ve let me do these things.

 

Overall

I learned a ton. I thought quickly and on the spot. My original idea for astronauts spotting the player didn’t work (Line of Sight behavior), so I came up with another. With more time, I would’ve had it working perfectly. This weekend definitely helped me think logically and focus on immediate problem-solving. I also made a game. My first game! How friggin’ cool is that!

It’s Done!

Posted by (twitter: @@bclikesyou)
Sunday, August 23rd, 2015 6:36 pm

Title_cap

My first LDjam and I’m done! Time to go grocery shopping!

Level complete!

Posted by (twitter: @@bclikesyou)
Sunday, August 23rd, 2015 3:11 pm

On to a title screen, music, and sfx!

 

Oozin’ in Space!

Posted by (twitter: @@bclikesyou)
Sunday, August 23rd, 2015 11:33 am

View post on imgur.com

If you’re not quick enough, you get vaporized! Instead, get to the closet, hide, and pop out and ooze ’em!

Giant slime eats astronauts!

Posted by (twitter: @@bclikesyou)
Saturday, August 22nd, 2015 5:03 pm

View post on imgur.com

Sneak up and eat ’em!

Meter in upper left tells you when you can absorb the astronauts (turns green). However, if the astronauts turn around and see you, you’re vaporized! Only astronauts in current room will be able to see you.

Up next: doing the absorbing and death animation. *Phew* For my first LDJAM, I’m having a ton of fun!

Player code + art done!

Posted by (twitter: @@bclikesyou)
Saturday, August 22nd, 2015 12:52 pm

View post on imgur.com

Most of enemy coded. Moving on to interactions + enemy art.

Notes from last night + new morning

Posted by (twitter: @@bclikesyou)
Saturday, August 22nd, 2015 8:31 am

My notes/idea from last night. Up early, drinking coffee, listening to some jams, and coding! Feeling okay about my idea but I’m going to make it anyways! Who cares!

Okay Sure Yes

Posted by (twitter: @@bclikesyou)
Thursday, August 20th, 2015 5:31 pm

I will be doing my first LDJam.

Tools:

  • Construct 2 (Engine)
  • Pyxel Edit (Art)
  • LSDJ (Music)
  • BFXR (SFX)
  • Coffee, water, and cat pets (Sanity)

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