Has been a while, LD25 was last, I guess.
So yeah, I’m in once again. Can’t wait!
Using Unity, Gimp, Audacity and maybe bfxr or something, haven’t researched yet, in a hurry :-/
See you then!
Ludum Dare 33 | Ludum Dare 25 | Ludum Dare 23 | Ludum Dare 21 |
Ludum Dare 19 |
Has been a while, LD25 was last, I guess.
So yeah, I’m in once again. Can’t wait!
Using Unity, Gimp, Audacity and maybe bfxr or something, haven’t researched yet, in a hurry :-/
See you then!
I’ll go with Unity this time. Gimp and Blender will happen, too. Sound will be recorded with Audacity.
Here’s to a great time for everyone
Fourth time for me. Hey, i like that fact alot.
I’ll be using melonjs and something I can write Javascript in. Gimp and Inkscape for graphics.
Maybe I’ll team up with someone, so jam for me this time.
This game is about little Marsians who live in our clouds.
Or at least they did, because now it’s raining and their tiny world has shattered into pieces – or raindrops to be more precise π
You are able to steer your raindrop and you have to pick up other raindrops which hold resources. With these you can outfit your raindrop with an engine and start off to the clouds again.
When you pick up other raindrops you get faster, so build the clamps because they prevent that (and you don’t have to get that close to other raindrops anymore).
Build the radar, to see, what altitude you’re at.
Build controls, structure and engine to get other benefits and to win. Controls are wasd (a,d for turning, w,s for up/down … of course up only works after you build everything)
I didn’t get to balance or polish that much, but it works and at least I had fun a few times. There’re a few display bugs but nothing fatal and all can be recovered by turning.
You can find it here:Β http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=3036
Fucking Router died, after I slept to long. Ok, now no more sleep till tomorrow!
So tired … can’t write much, just that I’m in, too.
Third time for me, third time with Javascript (and therefore HTML). I’ll be using crafty.js, synfig, gimp and I don’t know what for sound (sfxr, I guess) and maybe some open source thingy for music (I never did that before, so, chances are good that that won’t change this weekend ..)
Until then, good night.
… for my third LD. I’m in that mood again, but my flesh is weak …
Wish you all the best!
(Oh, if I enter I’ll be using Blender and it’s game engine)
Hi there, LDs over for a week and I got many people to say, that my glorious (ahem) piece of work isn’t beatable at all.
So, I beg to differ π
http://www.youtube.com/watch?v=U-RNWmPBj00
Yes, you’re absolutely right, it’s hard as hell, there’s no introduction or tutorial at all and you’ve to have a lot of luck to get a starting position where your ship isn’t blast into pieces after a few seconds.
But it works.
Ok, I’ll try to learn this lesson once and for all (my LD 19 entry wasn’t nicely to play, too) π
Once there was a weekend I made a game in …
… and that was yesterday.
Thank you, McFunkypants to remind me of “write the code, only then you’re ready for making graphics’n’stuff”
Yeah, that worked better, last time I worked on the code, panicked, worked on the graphics, came down and worked on the code again, only to have forgotten a few things.
So, I made a game about escaping ..an interstellar encounter with pirates, flowery aliens, asteroids and a f-ing sun
You’re the 80’s style super cool, super human rough’n’though chief engineer (something I think about Philhassey and PoV right now :-P) who’s on board a freighter with some nearly out of the flightschool noobs, who don’t know anything and try to steer you right through the sun. You’ve got to keep the ship together, until your ship reaches the jump gate. You’ve got a crew of 8 nameless – but I’m sure nonetheless cool – mechanics that you can have working on various systems to keep your ship flying.
The idea was that you have these “lets hide in that asteroid field, that would hurt us, but the pirates will surely die sooner” – moments. And “oh god, we’ll never reach that gate, unless we explode our warpcore right behind us, but wouldn’t that hurt the hull to much?”
First of all, I’ve only got one level. Ok, the positions of the enemies and the asteroids change, but their numbers and the positions of you, your target and the sun stay the same. But I had that mentioned moments a few times, so I hope that works.
Second, there are bugs. I couldn’t test it on Windows 7 which seemes to be a problem, since a few friends (but not all of them) with hardcore gaming machines said it would lag und firefox 6. I on the other hand had no problems with my 5 year old core2duo under windows xp. don’t know.
Third, there are bugs. Yeah, again, I’m not sure but I don’t think the shields do that they’re supposed to do. But with the right configuration you’re able to survive the sun. And sometimes the systems bleed health without beeing attacked, don’t know why.
Ah, and something about the weekend: Since I’m in germany I staid up laaate (4 a.m. saturday morning) to get the theme and watch the madness on irc. I got to bed around 4:30, already having the idea in mind, but I didn’t want to miss the morning shower under which I have the best ideas, strangely, before starting something. Around 8 o’clock a child started screeming for hours in the flat right next to mine. I guess my neighbors have guests, since they don’t have child. Argh. Saturday was nearly over after that, I had a headache the wholeΒ day, live streaming didn’t work and my moods were down. I sleeped over the afternoon and then drove to friends to play uno, that was relaxing a bit. I came home Sunday morning around 1 o’clock, and started working. And didn’t much stop until Monday morning 3 o’clock.
And that’s how Make a run for it got made
Thanks to PoV and Philhassey for fixing the server, after we made it crash – and in fact for this whole event!
(hopefully I didn’t miss another person who worked on the LD-Site? If so, please hit me hard and tell me his or her name)
Hi there, as I said before I’ll be writing a js-game and I’ll use this (aop gameloop hosted on my site) and jquery.
It’s something I hammered together for LD19 and didn’t do anything to it since then (ok, put some comments in there for people to look at if someone’s interested. But don’t be, there’s merely two classes and half an example ;)) .
My IDE will be WebStorm (I just found that today and it seems promising), Gimp or inkscape for graphics and sfxr and musagi for everything that may come out of your boxes someday π
Happy to be in!
… and I’m definitely in. I’ll be writing another HTML and Javascript thingy and I’ll use the gameloop I build for the last one, thats all. I’ll strip this “library” out of the things for the last game and publish it as soon as I get there π
I thought that I will only have time for maybe jam, so I selpt long and just discovered the theme. And had an idea. And thought, hey, if I hurry (a lot) and take an hour here and there … Of course I wouldn’t take my framework from the last LD then and go with plain JS and HTML. Any objections?
Oh, and I name that idea “Take the cat and run!”
Here’s the startscreen π
Real live is a big time consuming mess … damnit π
I’ll choose HTML and Javascript as my weapon of choice and will use the framework I build at the last ludum dare.
And I honestly didn’t believe that until the last two hours.
Grandpa has died and you have to step into his footprints.
You can find out, what grandpa’s heritage is here: http://www.ludumdare.com/compo/ludum-dare-19/?uid=3036
All you need is a HTML5 compatible browser.
And an idea what this game wants you to experience. Ok, big words for this thing.
There are certain stories of what your grandpa actually was. The more you here from a story the more you learn. if you reach a certain point in that story, you’ll know what you must become.
Ok, I guess I didn’t get that straight to the player. And I’m still not really sure how to tell this π
Anyhow, it’s done. It works. I’m proud! If you want to see this: