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Progress on Mask Garden

Posted by
Saturday, December 12th, 2015 7:38 am


Day 1 progress on setting up a rough scene with first pass assets.

First 3 hours of LD27 – ‘Checkpoint’

Posted by
Saturday, August 24th, 2013 1:16 am
First 3 hours of work on LD27

First 3 hours of work on LD27

My current design is you start with a timer counting down from 10 seconds. In that time you must navigate to an energy orb which adds 10 seconds back on the clock. Figuring out if the level will reset, or just back to the last checkpoint each time.

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