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And that was LD30…

Posted by
Sunday, August 24th, 2014 6:52 pm

48 hours later and I’m done. I might write up a longer post-mortem later, but here’s my “Game is shipped” post.

With under 2 hours to go, I was inspired by people in IRC to add audio and also a very basic economy aspect to the game. I managed to get it in just in time, and I think both additions were definitely worth the last-minute rush!

Overall I’m reasonably happy with the final result. I had a bunch more ideas that I could have included, but I managed to stick to a core set of features that I was able to get reasonably polished.

Interplanetary Bridge Builder


DoomCake – Postmortem

Posted by
Tuesday, April 28th, 2009 7:30 am

DoomCake was my first LD entry.  It was developed in Lua, using the LÖVE 2D engine.

In making this game, I learned a bit about Lua, and a lot about cake.  Read on to find out what a sugary zombie invasion might look like…


DoomCake – final

Posted by
Sunday, April 19th, 2009 6:59 pm

Just in the nick of time, I present…


Strange orange sweets are falling from the sky, causing sugary snacks to mutate and go crazy.  You are a stranded survivor, who must try to last long enough to be rescued by a helicopter.  The price for failure: Eaten by your own snacks!

At first, the mutated snacks are slow-moving, but the more orange sweets they eat, the faster they will approach.  To have any hope of lasting out while resuce arrives, you must eat the sweets first.

The game can be downloaded at http://www.banni.f2s.com/Banni_LD14_DoomCake.zip

If you have LOVE installed, then you can directly download/play the game at http://www.banni.f2s.com/doomcake.love

EDIT: To linkify the link, and add a .love direct download

So close…

Posted by
Sunday, April 19th, 2009 4:38 pm

Nearly there.  Just one more sprite to finish, and I think that’s it.  So just enough time share the title screen, which I’ve now eaten :)

Now to get this thing finished up and submitted…

There’s not enought time Chloe!

Posted by
Sunday, April 19th, 2009 6:48 am

After sleeping late today, I’m needing to crack on.  Here’s the current state of play:

The backstory is something about pixel-world being invaded by the sugary-snacks-of-doom.  I think I’ve being eating too much candy this weekend…

The player is the purple cube.  The orange blobs are pick-ups.  The impending wall o’doom should be obvious.  The gameplay is basically ‘survive long enough to win’.  However right now, there is no gameplay code.  Things move around, but nothing interacts with anything else.  (Though the teeth do look pretty good when they decide to come charging forward.

Now i need to go eat.  Something non-sugary would probably be best.

At last! Progress! (kinda)

Posted by
Saturday, April 18th, 2009 8:06 am

(This post manages to combine a progress report, AND a food update, in one.  How great is that?)

I’ve finally got round to writing some code.  Most of the morning I’d been waiting for inspiration, with little success.

So I decided to eat.  Again.

Then I had an idea.  After grabbing the camera and fiddling around in photoshop, I came up with…

Trust me, it will make sense later.


Posted by
Friday, April 17th, 2009 1:44 pm

Someone at work pointed this competition out to me, so I figured why not give it a shot.  In my usual manner, preparation has only just begun.  I still don’t even know what development environment I’m going to use.

Following what seems to be tradition, here is my workspace.  complete with cat and emergency supplies (the good stuff is in the fridge!)

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