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super jam fun time

Posted by
Friday, April 25th, 2014 2:02 pm

Weapons of choice: LibGDX, Pixlr, SFXR, Audacity, PS2, beer

Using a small test I wrote this week in Scene2D for UI purposes, as all of my previous games have had horrendous UI.

Convinced it’s probably going to be Break the Rules

Theme Inevitability

Posted by
Friday, August 23rd, 2013 3:52 pm

Oh well. Hope it’s something other than 10 seconds just to keep me on my toes.

Framework: LibGDX

Tools: Blender, Audacity, GIMP, unreasonably large whiteboard, my mitts

Consumables: Coffee, Beer, G&Ts with excessive amounts of lime

Been trying to learn a bit of LibGDX in the previous weeks, and I’ll probably just stick to Desktop and Android deployment… because Google Web Toolkit, while it would be nice to have html, is just too wonky to run.

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