Weapons of choice: LibGDX, Pixlr, SFXR, Audacity, PS2, beer
Using a small test I wrote this week in Scene2D for UI purposes, as all of my previous games have had horrendous UI.
Convinced it’s probably going to be Break the Rules
Weapons of choice: LibGDX, Pixlr, SFXR, Audacity, PS2, beer
Using a small test I wrote this week in Scene2D for UI purposes, as all of my previous games have had horrendous UI.
Convinced it’s probably going to be Break the Rules
Oh well. Hope it’s something other than 10 seconds just to keep me on my toes.
Framework: LibGDX
Tools: Blender, Audacity, GIMP, unreasonably large whiteboard, my mitts
Consumables: Coffee, Beer, G&Ts with excessive amounts of lime
Been trying to learn a bit of LibGDX in the previous weeks, and I’ll probably just stick to Desktop and Android deployment… because Google Web Toolkit, while it would be nice to have html, is just too wonky to run.