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Here we go again!

Posted by
Friday, August 26th, 2016 8:22 pm

I’m very excited for this Ludum Dare! I’ll be trying out a new ECS framework for Unity that I’ve been wanted to implement for awhile. Here are the tools I’ll be using:

  • Unity 5
  • Inkscape
  • Audacity
  • Paint.NET
  • MonoDevelop

Good luck to all!

Late Start, But All In!

Posted by
Saturday, April 16th, 2016 1:44 am

I’m joining in a bit later than usual this time, but I’m as ready as ever to get started.

Good luck all!

I finished just in time!

Posted by
Sunday, April 19th, 2015 8:18 pm

I managed my time fairly well this time around, focusing on the core mechanics before investing too much time into art or sound. I managed to finish all core mechanics and also have a game play loop that doesn’t involve restarting the game!

Found a clue in the planter!

 

I had a lot of inspiration from the board game Mystery Mansion. It’s quite old at this point but still worth checking out. The general idea was to provide the player with logic clues to find so they could work out the mystery through process of elimination.

Please check it out and let me know what you think! http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=22088

I’m in!

Posted by
Friday, April 17th, 2015 8:39 pm

I’ll be using Unity and Inkscape once again. The “Unconventional Weapon” theme could produce some wacky results.

Ludum Dare #31 – Much Unity Has Been Learned

Posted by
Friday, December 5th, 2014 3:03 pm

Greetings fellow developers!

I’m more excited about this Ludum Dare than any other. This time I’m more prepared with better knowledge and more experience under my belt. I’m ready to give it my all.

Tools: Unity, Inkscape, Paint.NET, GIMP, Audacity

Good luck to everyone!

Ludum Dare 28 – Changing things up a bit

Posted by
Thursday, December 12th, 2013 12:10 pm

This will be my third Ludum Dare weekend, and I’m changing things up a bit.

I’ve had some experience with HTML 5 game dev in the past, so I’m going to see what I can do with it in a jam environment. I would love to do something multiplayer using ajax and a PHP/SQL backend, so we’ll see how the time constraints work out.

I”ll be using HTML5 canvas, JavaScript, CSS, as well as InkScape for art and Audacity for audio editing.

Good luck to all!!

Ludum Dare 27 – Let’s Keep The Games Rolling!!

Posted by
Friday, August 23rd, 2013 5:16 pm

And we’re back!

This will be my second Ludum Dare entry, and I couldn’t be more excited. I’m hoping to perform even better this time around.

I”ll be using GameMaker: Studio 8.0 as my engine, as well as InkScape for art and Audacity for audio editing.

Good luck to all!!

First Ludum Dare

Posted by
Thursday, April 25th, 2013 4:10 pm

So this is my first time really putting myself out there and challenging myself to become better at game development. I’m very excited! My only goal is to finish, so I’ll probably be keeping it very simple – maybe overly so.

I’ve worked on a few of my own personal projects in the past, but I’ve only ever completed one. Hopefully this competition gives me a chance to see what I’m made of.

Good luck to everyone!

 

Edit: After reading some of the other posts, I thought it would be a good idea to share more detail about the tools I’m planning on using.

IDE/Engine: Game Maker 8

Music: I have a keyboard hooked up to my PC so I”ll hopefully be doing some simple custom music.

Sound: I recently purchased a snowball microphone, so I’ll be using that to record some sound effects and do some basic editing with Audacity.

Art: Trying out either some hand-drawn art using a tablet (Auto-Sketch) or just drawing basic shapes, depending on how much time I put into the mechanics.

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