A living, breathing world on the top of a long-forgotten ballpoint pen. Not sure what gameplay’s going to be like, but we’ll see!

Concept art.

In-game map.
I go by HacksawUnit, Bactopiad was what I called myself when starting off with Ludum Dare.
Ludum Dare 36 | Ludum Dare 35 | Ludum Dare 34 | Ludum Dare 33 |
Ludum Dare 32 | Ludum Dare 31 | Ludum Dare 29 | Ludum Dare 28 |
Ludum Dare 27 | Ludum Dare 26 |
A living, breathing world on the top of a long-forgotten ballpoint pen. Not sure what gameplay’s going to be like, but we’ll see!
Concept art.
In-game map.
Well, Way of the Gear is a jam entry now! Will be nice to have some more time. Eh, this is a more relaxed Ludum Dare anyway, right? Here is the title screen and first puzzle.
The Gear is very heavy. Be very careful when controlling the Gear.
This young tomb enthusiast is very athletic.
An ancient structure with some interesting abilities.
This is super late! I won’t be able to spend as much time on my entry as usual, as I just entered into college, but I’ll try to submit something.
Per usual…
I’m making my game on a Windows Laptop.
Art will be courtesy of Aseprite and GIMP.
Music will be made with LSDJ on a Gameboy emulation program.
Sound effects will be made with LSDJ or SFXR.
I am creating the game as a whole using HTML5 game creation program Construct2.
What’s a better way to convey location than floating text?
Got the camera system working in one try! (Camera “zones” are shown in red.)
Ah, the button. Appealing in shape, and variable in function. What can’t buttons do?
(Gif is slower than the real thing.)
Accidentally spawned extra player characters instead of footstep effects…
Shapeshift into a bullet!
Here’s some incoherent scribbles.