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Ludum Dare 29

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basecode update

Posted by (twitter: @sbbls)
Friday, August 22nd, 2014 1:53 pm

excerpt

I continued working on my basecode, so here it is, just to follow the rules.
(new stuff: loader thingy, assets, tweens).

And as always, good luck to YOU.

<333

well well well

Posted by (twitter: @sbbls)
Thursday, August 21st, 2014 5:59 am

ludum darey

That’s it. Good luck to YOU.

I have made a JS palette-swapper&basecode, but this doesn’t mean I’ll do anything this LD, so here is a LD anim just for you, and the basecode to look at <33

(heavily inspired by rxi’s love2d one, IF I make something I’ll tweak it a bit to adapt to the needs)

The sky is blue, my eyes are red

Posted by (twitter: @sbbls)
Sunday, April 27th, 2014 1:39 pm

It’s done, I submitted my “game”, modestly called Hi It’s Julian. I let you judge of the quality of my game. luv. Also, I think that spending all this time in front of my computer screen is starting to make me loose my eyesight.

Oh, and a few screenshots for the sake of it :

 

You can play it here, if you’re lucky, and I wish good luck to yall <3

No gameplay, but what an introduction

Posted by (twitter: @sbbls)
Saturday, April 26th, 2014 3:06 pm

Ok, I wasn’t inspired by the game, so I spend most of my time on the introduction of the game. I made a fake torrent site, and you need to click “download” to play (not a real download obviously).

intro

And because web development is great, I only managed to make it work on Chrome/Chromium/Opera. Tomorrow will be a painful day.

Some base code because maybe

Posted by (twitter: @sbbls)
Friday, April 25th, 2014 12:03 pm

Well, I decided to MAYBE attend to this ludum darey. So I polished my javascript/HTML5 code. Plus I saw in the rules that i have to share it, so here you have it : ma base code.

You can also try the demo I made with it quickly just here. And because I like you, take this gif.

demo

The font you see is a custom png font (made by me), with variable character weights (hell yeah) all analysed in javascript. Pretty fancy right. I added a screen scale parameter to the game, but it seems to only work well on Safari (image smoothing). And of course, a beautiful asset manager.

The Raycaster part is still not perfect, but I’ll only complete it if it fits the theme. (And don’t come too close to a wall, it might make your browser crash hihhii). And there are no collisions, because seriously who needs it?

And again, good luck people!

 

Coding a raycaster is hard

Posted by (twitter: @sbbls)
Thursday, April 24th, 2014 9:35 am

I don’t know if I’ll be here this weekend, but I decided to start coding my own javascript/canvas/html5 game engine because why not. And this happened. Damn.

rainbow

Anyway, I wish good luck to everyone <3

 

 

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