Ludum Dare 33
Coming August 21st-24th!

Ludum Dare 32 Results
See the winners!

About AyCe

I'm some guy making some games.

Check out my stuff: http://para-welt.com/main/ayce/
And my moddb page: http://www.moddb.com/members/ayce
And TheFridolin: http://www.champany.de

Entries

 
Ludum Dare 26
 
Ludum Dare 25
 
Ludum Dare 23
 
Ludum Dare 22

AyCe's Trophies

The great helper award. Thanks!
Awarded by TheFridolin
on May 2, 2012

AyCe's Archive

Will it ever become a game?

Posted by
Saturday, August 24th, 2013 4:49 pm

Hours of work, and I still only got this.

First screenshot

You can give orders to your units every 10 seconds. The more experienced a unit is, the more orders you can give to it at once (and more benefits ofc).

Again, I’m in

Posted by
Friday, August 23rd, 2013 10:39 am

Hey folks!

I’m in, once again! Hopefully coding a game rather than a cool engine without much gameplay! ๐Ÿ˜‰
My tools are as usual:

  • Eclipse for Java
  • Audacity, OpenMPT, sfxr for sound
  • Ulead PhotoImpact, Paint.NET for GFX

Let’s do this!!

(PS: Vote for Connections!)

 

Day 1 results

Posted by
Saturday, April 27th, 2013 6:38 pm

After 12 hours of coding (with some breaks) this is what I got so far:

screen2

Movement, Control system, Info bar system, occupying and sieging system… engine is nice. Game is not. Yet. :)

Hey, I’m in!

Posted by
Saturday, April 27th, 2013 9:59 am

Hey guys! Here I am, trying to make a game with an idea way too big for minimalism! ๐Ÿ˜€

Java-Cake!

Made for our IT class. Also pretty much sums up my toolbox.

Here’s a first screenie of my game so far:

First screenshot

Not much going on ATM…

Good luck have fun everyone!

Goats FTW

Posted by
Sunday, December 16th, 2012 5:52 am

Do you know anything else that can break walls like THIS? (You should open it in extra tab and zoom at least to 400%)

Use horns with wall

Use horns with wall

Demonic Goats! (not really)

Posted by
Saturday, December 15th, 2012 11:16 am

After some hours of coding, I got the sneaking suspicion I won’t finish on time. Should have done something useful with the day (and not spend 2h on the task system).
The game is suppossed to be a mix between Wiggles and Dungeon Keeper.
You lead a tribe of goats defending their magical hayrack (which is powered by black magic?). What is special about it: It’s a 2D-side-scrolling RTS game.

First screenshot. A goat and a hay rack. Wow.

First screenshot. A goat and a hay rack. Wow.

My biggest problem is: Whenever I want to make a game, I end up coding an engine which I could reuse later. This may make the adding of features easier, but it also slows down progress considerably.
Whatever! It’s my mother’s birthday tomorrow, so I baked a french chocolate cake! ๐Ÿ˜€

C'est un Gรขteau au chocolat

C’est un Gรขteau au chocolat

Java JFrame border bug

Posted by
Saturday, December 15th, 2012 4:54 am

Hello! I came up with an idea, hope I’ll be able to do all this ^^

I’m making a game in Java, and since Java 7 I have the following problem:

Whenever I want to pack my JFrame after creating and filling it, it leaves a white “border” on the right and the bottom. The game is 800×600, but Java makes the frames content space a bit wider.

I can workaround this by using a one-time action event with Swings Timer class. But isn’t there a more elegant solution?


private void makeUI() {
ds = new Drawscreen();
window = new JFrame("Goatz! v"+VERSION+" - By AyCe for LD 25");
window.setIconImage(MediaLib.icon);
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setResizable(false);
content = window.getContentPane();
content.setPreferredSize(new Dimension(800, 600));
window.pack();
content.add(ds);
window.setLocationRelativeTo(null);
window.setVisible(true);
ds.requestFocusInWindow();
// hackfix for border bug
Timer t = new Timer(1000, new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
window.pack();
}
});
t.setRepeats(false);
t.start();
}

The bug

The bug

I’m in + IconTool

Posted by
Saturday, December 8th, 2012 11:28 am

Hello fellow Ludum-Darees!

As usual, I hereby announce my participation in the next Ludum Dare!

My tools haven’t changed, so if you want to know them, just take a look at my previous posts!

Shameless advertising ahead ^^

Also, check out this handy tool I’ve written: IconTool
Ever wanted to create an icon for your game, but failed at finding a good freeware tool? Or are you just looking for a simple way to create icons with multiple resolutions?
IconTool has exactly what you want: No unneccesary functions, just specify the input PNGs and click “Save” to create an *.ico file out of them!
Oh, and if you use it, could you credit me please? Thanks! :)

Some ideas…

Posted by
Monday, September 17th, 2012 9:12 am

Hello everyone!

Even though I did not finish my LD entry, it still was pure fun, and if next LD will be just half as awesome as this one was, I can only look forward to it!

However, I got a question: Is it okay to help a friend with testing games?

Moreover, here are three ideas of mine in order to make this site a litte bit cooler:

Show the name of the game or the author in the website title.
When testing games, your browsers history will become full of “Ludum Dare” entries. You cannot see what game the specific url was, so implementing that would structure things more (at least I think so).

Show a list of submitted games on the author’s profile site.
That would be quite useful imo, because it gives you the ability to easily take a look at all the… well games a person has submitted ^^

Add a link to the author’s profile page on the page of a game.
We already can take a look at the posts a person has written during the specific competition, but I think it would help to be able to see the persons whole profile too.

 

Let me know what you think of these. If admins have time and motivation and think any or all of these proposals are worth some coding, the life if all of us could be made a little bit easier! ๐Ÿ˜‰

Another little screenshot

Posted by
Sunday, August 26th, 2012 2:08 am

Now that looks nice!

A bit of progress happened. Mostly behind the scenes though. Anyway, I’m proud of my ingame-dialog class ^^

A little screenshot

Posted by
Saturday, August 25th, 2012 7:40 am

R-Evolution. Lol. You get the point.

R-Evolution! Got the map, the UI, the basic idea, the renderer and many graphics done. Well… programming the game itself comes next ^^

/edit: Here is food!

Very tasty!

Wohoo LD24

Posted by
Wednesday, August 8th, 2012 5:58 pm

Can’t wait to code for that damn thing! ๐Ÿ˜€

As usual:

  • Language: Java
  • IDE: Eclipse
  • Graphics: Ulead Photo Impact / Paint.NET / Irfan View / We’ll see what we need…
  • Sound: OpenMPT for music, SFXR for sound. Perhaps Audacity too

Good luck and have fun everyone!

Still haven’t finished Danger! (my first LD game) ^^

Gravitation!

Posted by
Monday, April 23rd, 2012 1:43 pm

So, TheFridolin made a game for LD, and I fixed and uploaded it.

You can play it here!

It’s not really advanced gameplay. Many things could be added and improved, but since this is his first Java-game with graphics, he did a nice job!

Anyway, looking forward to next LD ^^

A screenshot of the game

Not googled graphics at all!

Leaf me Alone Post-Mortem

Posted by
Wednesday, December 21st, 2011 6:45 am

I really have to say, I had a great time participating in this Ludum Dare, and first of all, I want to say I’m gonna do it again! LD is such an awesome experience!

I was surprised I did not have much problems during the development. I couldn’t code on saturday, but that was not a problem after all.

This game btw

What went wrong:
– Sound. I planned to make a music and add some sfxr’ed effects, but when I was done with coding, it was already monday here in germany, and I had to write a test this day. All in all I got 3 hours of sleep, and did not feel great that day. But I don’t regret anything. ^^ Anyway, sound is something, I would have liked to include. In the post-compo version, I added it.

What went right:
– Planning: I used 6 hours of saturday to write everything on paper. This of course gave me the opportunity to develop with a full concept of how the game should be, which resulted in enhanced coding speed!
– Discipline: I got up at 7 am in the morning, and coded nearly straigt until midnight. But I drunk way to less, just one and a half pot of tea for the entire day!
– Gameplay: The gameplay developed amazingly nice. I did plan how to make the game, how it would be was unknown, in my opinion, the gameplay is quite nice.

I had a todo-list, which gave me motivation, each time I completed a point.

P.S.: Many thanks to Notch for bringing me here with his timelapse videos! (Metagun!!! Breaking the Tower!!!! Bunny Press!!!)

Leaf me Alone

Just like manual PvZ

I’m in, although late

Posted by
Saturday, December 17th, 2011 11:15 pm

Yeah, title says it all. Didn’r have time to participate earlier, had to learn for a test, but at least i now have a 99.9% idea of how my game should be.

I’ll be using:

– Eclipse (Java ftw!!)
– Ulead PhotoImpact 10/Paint.NET
– Audacity for sounds maybe
– My (music) keyboard if this is allowed
– No libraries ^^

Listening to: www.psyradio.fm & www.audionautix.com

My Entry

I know it’s a bit late, but well, this just increases the challenge ๐Ÿ˜‰

GL HF everyone!

Action!

Posted by
Sunday, May 1st, 2011 11:15 am

Deadline is too near. School tomorrow. No time. Portal 2

Anyway here are 2 screenshots from my game :)

Old man wants his book. I found it! :D

 

How nice! He gave me a flashlight! :)

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