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Box’s World – Post Mortem

Posted by (twitter: @avidgamerNino)
Monday, May 13th, 2013 11:11 am

Theme:

I liked the theme, I felt this was the perfect theme for my first ludum dare compo, once I finally understood it. I am sure everyone had a glance at Piet Mondrian’s Compositions, I know I did. At first when I hear the word minimalism, I think of either Bomberman or Mario shrinking down to size or as I used to call the “teeny- weeny disease.” So I felt I should research the term a little more deeply. The words that really hit home when I read it on Wikipedia was, ” simplest and fewest elements are used to create the maximum effect.” so I felt my game should live on that statement.

The idea:

I was mostly inspired by Piet Mondrian’s Art. You start in pure blackness as a black box and you strive to come out of the dark and “make something of yourself.” So you then navigate through the darkness somehow then come to some simple obstacles or compositions that are preventing you from escaping.

Design/Mechanics:

The first level/area is based on the composition by Piet Modrian’s Composition with Yellow, Blue, and Red. The mechanics would work like so: Blue colors would transfer you from white area to white area, Red areas would be elevators lifting you up from floor to floor and Yellow/Green would transfer you to a different area. I wanted to have top down camera at first centralizing the black square/player, but midway through I changed to a third person camera. I designed my levels based on those mechanics. I wanted to start in darkness so I needed a way to be guided through, so I then found my answer for Audio. I used as few sounds as possible making only four files that would be the only sound in the game and I wanted to make the most out of the sounds as I could. I needed to plannout my repeating level assets better.

Programming

I have been working the model-view-controller shown to me through Unity3D by mbakr . I think it has been working quite well usually I think I run into trouble figuring out my static variables, but with this method it helps me keep my static items organized with the get and set methods.Towards the end of the compo, I think I got a little sloppy just throwing scripts on objects that may have been better set on the player/controller or thought the model itself.

Audio

I enjoyed doing the audio. Being a bass player in the past, had me really enjoy making the music. I think for next time I might even try recording my bass amp through some audio recording device. It was my first time bring sound and programing it in Unity3D as well which was awesome and easy. Audio sets a mood for sure.

What when wrong?

Guiding the player or Instructions/ Tutorials, helping guide in the darkness. Spending to much checking ludum dare site and twitch.tv which could have been used on more designing/brainstorming time . I think interpreted the theme minimalism to an extreme, by adding to much minimalism to everything, including the instructions which really threw some players off (see images above for something I should have done). I did not want to change it during the compo because I felt it was probably going to take adding a tutotrial/learning section. I think I may have spent a little too much time in Unity3D with level design. Better planning of levels with repeated assets can go a long way.

What went right?

I feel I definitely got the theme right . Finishing the game went right. Whenever I hit any “road blocks” I went back to my sketchbook replanned any problems that I had and at the same time came up with more ideas. Using the sketchbook was nice and I plan to do it more often instead of sitting there thinking in my computer chair.

Conclusion

I felt I got a real crash course on getting a game out before a deadline which I have not really done before. With this theme I think I got “off the hook” designing some assets which usually takes up most of my time. I feel as though this was my warm-up to ludum dare, because when I look at some of the other entries, they don’t need to be so theme concentrated. I received great value in my feedback for navigating the player and feel the next experience won’t leave any aspects open for interpretation.

Play it here:

Box’s World

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20551

Playing and Ranking…

Posted by (twitter: @avidgamerNino)
Monday, April 29th, 2013 12:03 am

Jeez… I never thought the Ranking and playing part, would be  almost as fun as making games. I want to stay up all night playing and ranking but I just spent the last two nights making the game. You guys are awesome Lundum Dare!

Done!

Posted by (twitter: @avidgamerNino)
Sunday, April 28th, 2013 6:10 pm

ScreenShot02

 

Its been great spending time with you guys/gals this weekend doing my very First Ludum Dare! As always, there is the wish to do more but, time will not allow it. I am very excited to get feedback from everyone. Play and enjoy I know that’s what I will be doing with everyone else’s game. Thanks you Ludum Dare! Thanks Benn on the great Keynote!

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20551

Keep on Trucking!

Posted by (twitter: @avidgamerNino)
Sunday, April 28th, 2013 4:23 pm

screenshot01

 

Nice way to start the game right?

This has been a wild ride! Crunch Time, I only had to use Unity3D in C#, along with GarageBand for some sounds. I will stop an hour before and start uploading Builds and Source.

MMmmmmm Doughnuts…..

Posted by (twitter: @avidgamerNino)
Sunday, April 28th, 2013 10:21 am

IMG_20130428_101340

 

I have been meaning to post my food progress. Our wives see us though these times. Just trying make my games as cool as possible before I submit. I am jealy of the people posting they are finished.

Here’s Something to Play

Posted by (twitter: @avidgamerNino)
Sunday, April 28th, 2013 2:39 am

titlescreen

Try it out and please give me feedback. Going to fix all the open holes tomorrow. Need sleep, I am starting to put position and transform in the wrong order, coffee cannot fix this…

http://joelnino.com/healthymindstudios/Boxs-World/WebPlayer.html

5-Hour Energy

Posted by (twitter: @avidgamerNino)
Saturday, April 27th, 2013 10:27 pm

IMG_20130427_221101

 

Time for 5 hours of energy for gamedev!

Got the sounds I wanted to get in, Got most of the mechanics I concept-ed out, Now its Just lets enjoy Hours Of Level Design and Play testing. I will post some Video and playtesting links soon, Those need to be geared up tonight to!

Watch the mayhem here!

http://www.twitch.tv/avidgamernino

 

No! Sleep! till…

Posted by (twitter: @avidgamerNino)
Saturday, April 27th, 2013 2:55 am

Wow people have already submited some games??

Time for a food break

Since I am seeing Unity screen shots heres is my First Screen shot post

Untitled02

sweet sleep chart picture whosever’s that was…

Minimalism in Unity

Posted by (twitter: @avidgamerNino)
Friday, April 26th, 2013 9:11 pm

Well I started In Unity then

Went back to drawing board and now ready to go back to Unity

Watch me here!

http://www.twitch.tv/avidgamernino

I’m in (First Timer)

Posted by (twitter: @avidgamerNino)
Wednesday, April 24th, 2013 10:37 am

I am a Unity user and am doing my first ludum Dare. But seeing all these eclipse users is making me nervous. Here is a list of my current Tools,
Unity, Photoshop/Paint, Maya, GarageBand

Let’s do this!

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