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Still Here going to end but with a limited game

Posted by
Sunday, May 1st, 2011 5:01 pm

I reduced the scope of my game right now basically it ended up being a one on one punching conteste betwen a kangaroo an aussie.

My game related to theme because his father gave him the hat that allows him to be powerful enough to punch kangaroos originally i wanted to also have weapons that you can acquired but that die to lack of time.


Still tracking progress at


The fear is in me

Posted by
Sunday, May 1st, 2011 4:02 am

At this point the fear that i might not be able to finish started in me i have a problem with my collision algorithm making me miss a few platforms and working on the mechanics is taking longer than expected so far have no enemies and no menus in the game.

Better description at:



Still working on this Just got started on day two

Posted by
Saturday, April 30th, 2011 9:36 pm

Progress still tracked here

9:30 pm


I have resolved to keep working on the game after taking a power nap when I
came back from my daily routine. I figured that i f I don’t sleep I still got a
good 21 hours to finish the game and submit.

I will report in about 2 hours with progress and some screenshots. Going to
get this character functioning completely. Wish me luck on day two and on
serious sleep depravation.

12:00 o’clock post

Posted by
Saturday, April 30th, 2011 12:08 am

I will be commenting here about every two hours of the progress of the game
that im going to create for the competition.




Hi Everyone. Im ready to hear the title anouncement grabbed dinner and ready
to go. After the title i will think a bit what the game is going to look like
and get started on the mechanics of it :D.


8:25 pm


Got the character animation running right now is just a stick figure that
changes color and working on using the accelerometer for movement. At the moment
having issues since i have never used the accelerometer before and he seems like
he is not that much into cooperating. Will post back around 11 hopefully i can
do some screenshots The game is about an australian guy fighting his way to the
outback to go get to a bar.




Finally got the accelerometer controls down and it works in conjunction with
the animation. Used the pattern to manage scene that I used in there is no place
for gnomes.


Plan on adding the buttons to be able to kick, jump and change weapons now. a
Screenshot of what is looking like so far is not much but it’s a good start.







Moved to work on creating buttons got 3 of them and found optimal placement
for the gameplay also went ahead and added gravity in to the game since at the
moment I haven’t added a floor the character falls pretty easily through the
floor. I have decided that the tile space for the level is going to be as
follow. 30×30 tiles with 14 tiles of height and then 40 tiles of width.


Another screenshot below has you can see not too mucho to look at the moment.
I’m trying to get the mechanics solid and figure out the spots that need
animations and later on I will reskin. The character is not on the screenshot
since he fell through the screen.


I’m placing screenshots in my blog at alfredoalvarez.com/blog

Less than 10 secs

Posted by
Friday, April 29th, 2011 7:00 pm

Woot here we go.

Tracking my progress here


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