I’ve been looking forward to this for months. I’ll either use Unity or Stencyl (which I’ve recently taken a liking to for quick prototyping) depending on the theme. This will be my 4th (I think?) LD I’ve participated in.
About austinbreed (twitter: @austinbreed)
My name is Austin Breed and I'm 20. I am studying fine art in Kansas City, but I have a great love for indie games! Go LD!
I made Covetous, A Mother in Festerwood, Distance and Animal Puncher.
Put in a few more hours. Working in Stencyl has been weird for me. Half the time I’m banging my head because doing certain things in Flash is so much easier, but other times it really catches me off guard with the ease of doing some things. Right now she’s giving me some frame rate problems, but I should be able to fix that up before I finish the game.
You can try out the updated game here. Like before, you can use Z, X, C, and V to control the handles. Hold the buttons to move the men up and down and release to kick. Right now the AI’s “skill” is set really high, so it’s pretty hard to shoot a goal. There aren’t any actual goal boxes yet either!
Because of some of the issues I’ve come up with, I won’t be able to add all the little fun things I wanted to add: jabbing your opponent in the stomach with your handle, carpal tunnel levels. I still plan on adding some extras though, like putting your ball in the hole at an angle will effect the way it shots out.
I’m taking this theme pretty seriously, making a game that I would ordinarily never make. I’m making a game about Foosball Death-Matches in a distopian future. I think I’ve finally lost it, someone help me.
You can mess with the little foosball table here. Use Z, X, C and V to control the handles. You hold the key down to move the men up and down and release to kick.
Edit: the link was broken, fixed it just now.
I’ve been screwing around in Stencyl, so I’ll probably use that this weekend. I have no clue what I’m gonna make. I got about 4 and a half hours to sit around sippin’ coffee before I’ll be crackin’ some skulls.
I’m finally done. Immediately after this post I’m heading to bed…
It’s 4:15am, my time, and I’ve been up all night tying this game together. I’m REALLY happy with the way it turned out!
It’s sort of a really basic puzzler that illustrates two brothers that uncomfortably share a bed. The player will use the mouse to nudge dots away from the corresponding body, while trying not to push them too far to disturb the other sleeper. The experience is nostalgic for me, for I remember the slow movements and nudges throughout the night that kept both my brother and I awake.
I’ll be working through the night, listening to the 2-hour long Moth podcast special. All the games look REALLY REALLY good and I can’t WAIT to play them all, good luck, everyone!
Come on, feel the LD22! I have to use a seperate laptop to surf the web because I’m on my parent’s connection. :I So I probably won’t update much.
I just woke up, so I’m ready to work on this until I crash! Time to get brainstormin’. I really love the theme, I can’t wait to play everyone’s sad games!
The player and Death, along with some in-game objects.
I’m not positive about the name of the game, but for now I’m called it “You’re Going to Hell.”
The player will be presented as a spirit before his body after a successful suicide attempt in his bedroom. Death will appear and command the player to select three things from his room to take with him to Hell. The descend into Hell will then ensue and in certain encounters, the player will have to lose one, and then two, of the items he has brought with him in order to pass. Standing before the portal to Hell, the player’s character will reminiscent about the last remaining item in his inventory before passing through the portal.
In order to be finished, I will need to draw all the graphics, create the introduction, create the path to the portal of Hell, and write the corresponding cutscene messages for each item.
I’m getting a late start, so wish me luck!
I forgot about timezones and flipped out. Looks like I missed the deadline just barely, and here I was fiddling around with the music and the icon for the game.
Anyways, here’s my final product.
When I thought of the theme, “discovery,” I thought of a realization that changes how you live. In this case, it was a long-distance relationship. Long-distance relationships have been on my mind lately.
I moved into the dorms for my first year of college. So my workspace is really underdeveloped, but I’ll definitely manage.
My roommates are never here, so I won’t be distracted too much.
Good luck everyone.
I had to go into work on both Saturday and Sunday, but in the time between I put together this little number.
I got a lot of influence from Increpare, especially when it came to the sound.
At first I wanted there to be more focus on the choice in the end, between letting the boy live or tearing out of him to be free. But by the time I got to the ripping scene it had became a game of anger, and the correct answer became very obvious. There was so much time put into the story of the parasite and not the boy, which is why the game was led into that direction.
I’m very pleased with the way it was presented. The no-duplicate policy for this mini-dare caught me off guard at first. I was forced to put the flesh into different positions that I might not have before, so I’m that rule existed.
I hope you guys play it with an open mind and get something out of it. Thank you!