Ludum Dare 36
The Theme is:
Ancient Technology

LD36 has ended!
Well done to everyone who took part.
1912 Amazing Games!

About austinbreed (twitter: @austinbreed)

My name is Austin Breed and I'm 20. I am studying fine art in Kansas City, but I have a great love for indie games! Go LD!

I made Covetous, A Mother in Festerwood, Distance and Animal Puncher.


Ludum Dare 22
Ludum Dare 19
MiniLD #20
Mini LD #19

austinbreed's Trophies

Sexiest Nude Pixel Art
Awarded by Jacob
on December 18, 2010
The "Thanks for Epilepsy" Award
Awarded by Manuel777
on July 24, 2010

austinbreed's Archive

Time for LD!

Posted by (twitter: @austinbreed)
Friday, December 11th, 2015 8:50 pm

The last few LDs have been on weekends that I’ve been moving or traveling, so this is the first time in a while that I’ve been able to participate!

Probably going to work in Unity but might do Twine depending on the theme. Art always in Photoshop and Illustrator.

10 minutes to go!

Can’t wait!

Posted by (twitter: @austinbreed)
Thursday, August 21st, 2014 9:17 am

I’ve been looking forward to this for months. I’ll either use Unity or Stencyl (which I’ve recently taken a liking to for quick prototyping) depending on the theme. This will be my 4th (I think?) LD I’ve participated in.

Shotsbeard the Foosball Wizard

Posted by (twitter: @austinbreed)
Sunday, June 17th, 2012 1:18 am

Put in a few more hours. Working in Stencyl has been weird for me. Half the time I’m banging my head because doing certain things in Flash is so much easier, but other times it really catches me off guard with the ease of doing some things. Right now she’s giving me some frame rate problems, but I should be able to fix that up before I finish the game.

You can try out the updated game here. Like before, you can use Z, X, C, and V to control the handles. Hold the buttons to move the men up and down and release to kick. Right now the AI’s “skill” is set really high, so it’s pretty hard to shoot a goal. There aren’t any actual goal boxes yet either!

Because of some of the issues I’ve come up with, I won’t be able to add all the little fun things I wanted to add: jabbing your opponent in the stomach with your handle, carpal tunnel levels. I still plan on adding some extras though, like putting your ball in the hole at an angle will effect the way it shots out.

Foosball Warriors: One Night Down

Posted by (twitter: @austinbreed)
Saturday, June 16th, 2012 4:47 am

I’m taking this theme pretty seriously, making a game that I would ordinarily never make. I’m making a game about Foosball Death-Matches in a distopian future. I think I’ve finally lost it, someone help me.

You can mess with the little foosball table here. Use Z, X, C and V to control the handles. You hold the key down to move the men up and down and release to kick.

Edit: the link was broken, fixed it just now.

Minidare Time

Posted by (twitter: @austinbreed)
Friday, June 15th, 2012 6:33 pm

I’ve been screwing around in Stencyl, so I’ll probably use that this weekend. I have no clue what I’m gonna make. I got about 4 and a half hours to sit around sippin’ coffee before I’ll be crackin’ some skulls.

Come on, feel the LD22!

Posted by (twitter: @austinbreed)
Sunday, December 18th, 2011 9:51 am

I’m finally done. Immediately after this post I’m heading to bed…

Play Brothers.

Posted by (twitter: @austinbreed)
Sunday, December 18th, 2011 3:57 am

It’s 4:15am, my time, and I’ve been up all night tying this game together. I’m REALLY happy with the way it turned out!

It’s sort of a really basic puzzler that illustrates two brothers that uncomfortably share a bed. The player will use the mouse to nudge dots away from the corresponding body, while trying not to push them too far to disturb the other sleeper. The experience is nostalgic for me, for I remember the slow movements and nudges throughout the night that kept both my brother and I awake.

I’ll be working through the night, listening to the 2-hour long Moth podcast special. All the games look REALLY REALLY good and I can’t WAIT to play them all, good luck, everyone!


Posted by (twitter: @austinbreed)
Saturday, December 17th, 2011 5:38 pm

I’ve been taking frequent breaks, so I’m kinda behind. So far I have a lose engine, but I’m not sure if I’m happy with it.


Posted by (twitter: @austinbreed)
Saturday, December 17th, 2011 3:10 am

Come on, feel the LD22! I have to use a seperate laptop to surf the web because I’m on my parent’s connection. :I  So I probably won’t update much.

I just woke up, so I’m ready to work on this until I crash! Time to get brainstormin’. I really love the theme, I can’t wait to play everyone’s sad games!

A screenshot.

Posted by (twitter: @austinbreed)
Saturday, May 28th, 2011 2:12 pm

A screenshot.

Some artwork and programming finished.

Posted by (twitter: @austinbreed)
Saturday, May 28th, 2011 12:27 pm

The player and Death, along with some in-game objects.

You’re Going to Hell

Posted by (twitter: @austinbreed)
Saturday, May 28th, 2011 9:32 am

I’m not positive about the name of the game, but for now I’m called it “You’re Going to Hell.”

The player will be presented as a spirit before his body after a successful suicide attempt in his bedroom. Death will appear and command the player to select three things from his room to take with him to Hell. The descend into Hell will then ensue and in certain encounters, the player will have to lose one, and then two, of the items he has brought with him in order to pass. Standing before the portal to Hell, the player’s character will reminiscent about the last remaining item in his inventory before passing through the portal.

Here is an mock-up of the items that can be taken, from my sketchbook.

In order to be finished, I will need to draw all the graphics, create the introduction, create the path to the portal of Hell, and write the corresponding cutscene messages for each item.

I’m getting a late start, so wish me luck!

Just missed the deadline.

Posted by (twitter: @austinbreed)
Sunday, December 19th, 2010 9:09 pm

I forgot about timezones and flipped out.  Looks like I missed the deadline just barely, and here I was fiddling around with the music and the icon for the game.

Anyways, here’s my final product.

When I thought of the theme, “discovery,” I thought of a realization that changes how you live.  In this case, it was a long-distance relationship.  Long-distance relationships have been on my mind lately.

An update.

Posted by (twitter: @austinbreed)
Saturday, December 18th, 2010 5:36 pm

My game is about a sad discovery for the success of a long-distance relationship.

The Beginning

Posted by (twitter: @austinbreed)
Saturday, December 18th, 2010 1:49 pm

I was up late spending time with my brother so I’m having a late start.

I woke up in the middle of the night with this basic idea.  I opened up flash and doodled the first graphics so I wouldn’t forget, and then fell back asleep.

I’m ready to go.

Posted by (twitter: @austinbreed)
Friday, August 20th, 2010 12:20 pm

I moved into the dorms for my first year of college.  So my workspace is really underdeveloped, but I’ll definitely manage.


My roommates are never here, so I won’t be distracted too much.

This’ll be my first real LD, but I’ve done two other minidares:
Covetous with the theme, Greed.
Sweatshop Boy with the theme, Industry.

Good luck everyone.

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