After the first day and most of the second one, I have something that’s almost a playable demo. *sarcasm warning* Woo, so fast!
Might as well describe the game a bit. It is called Niribu XI (kinda like a previous LD game I did, only… plus one.) You’re an explorer, exploring planets (again) and you found a very interesting planet, which you decide to call, you guessed it, Niribu XI. No, that’s not a typo. The thing that’s interesting about this planet are its cave systems – the caves change, adapt, improve to devour the raiders who would want to take the resources of this planet. So you figure, what the heck, might as well blow its brain out its geyser holes.
What a plot. So here’s what I’ve implemented so far:
- A cave generator – procedurally generates a cave system made out of a number of interconnected rooms – the rooms are filled with patterns of tiles
- Some graphics – the player, an enemy, rock tiles, map
- Few sounds (unimplemented) – just a couple of minutes of tweaking with as3sfxr
- Platformer physics
What I would like to implement before LD48 (jam) ends:
- Make the game beatable
- Increasing difficulty as you play (more monsters, better monsters, harder cave patterns)
- Items, weapons
- Music - not likely to happen, maybe for the jam version
Thar… Here’s the demo:
The controls consist of the arrow keys, X and Z (or Y for QWERTZ users). If you’re having trouble starting the game, try a refresh or a different browser.
Oh, and, I am in.