About AtkinsSJ (twitter: @AtkinsSJ)

I make games! Sometimes.


Ludum Dare 36
Ludum Dare 34
Ludum Dare 33
Ludum Dare 32
Ludum Dare 32 Warmup
MiniLD #58
Ludum Dare 31
Ludum Dare 30
Ludum Dare 29
Ludum Dare 26
Ludum Dare 25
MiniLD #38
Ludum Dare 16
MiniLD 12
Ludum Dare 15

AtkinsSJ's Trophies

RIP (Rest In Profit)
Awarded by EmanP
on August 23, 2015
The Boboil Referencer Trophy of Redundancy
Awarded by moltanem2000
on December 14, 2009
Ludum Dare Donor
Awarded by PoV
on December 14, 2009

AtkinsSJ's Archive

Ecosystem/Gardening thing

Posted by (twitter: @AtkinsSJ)
Sunday, December 13th, 2015 9:00 am

Super happy with the theme as ever since playing Waking Mars, I’ve wanted to make a game about playing with an ecosystem. I haven’t posted any screenshots here yet, but here’s one from a few moments ago:

There’s only one kind of plant right now, but you plant seeds which grow if the soil humidity is right, and they’ll spread their own seeds once they’ve matured and flowered. (Humidity is indicated by the soil colour, the bluer the wetter it is.)

I don’t think there’s going to be a goal at all, just a sandbox to play around in. I’ll be adding more plants, maybe animals, maybe insects if I get time, maybe weather, maybe light/dark and plant preferences for that. A whole lot of maybes, basically!

Frankenstein’s Monsters, Inc. Released

Posted by (twitter: @AtkinsSJ)
Sunday, August 23rd, 2015 3:49 pm

Frankenstein’s Monsters, Inc. is done. Huzzah!! Give it a go at http://atkinssj.itch.io/ld33-frankensteins-monsters-inc (Playable as HTML5 in browser, or as a Java download.)

Had a small panic last-minute when I had to rewrite some things for the HTML5 build to work, but it’s all sorted now.

To everyone still working: You can do it! 😀

First Screenshot

Posted by (twitter: @AtkinsSJ)
Saturday, August 22nd, 2015 9:19 am

It’s Horrible Programmer Art Time!

Game’s going quite well! The three stages of monster production (grave robbing, stitching together, and zapping with electricity) are in, and you can drag monsters you produce into those three departments to assign them to work. Not much actual game logic remains, then I can spend lots of time making slightly-less-horrible programmer art.

Frankenstein’s Monsters, Inc

Posted by (twitter: @AtkinsSJ)
Saturday, August 22nd, 2015 5:43 am

Morning folks! Not my favourite theme, but not the worst. I’m making a game about Dr Frankenstein, who as everyone knows, is the real monster in the story. It’s a management game about running a monster-building business. I have a tendency to always aim too high in game jams, but I think that I’ve managed to simplify it enough to be feasible. Enjoy an exciting concept-art sketch:

(Apologies for my awful handwriting.) Not to actually start making something!

Snowman Sumo is DONE! :D

Posted by (twitter: @AtkinsSJ)
Sunday, December 7th, 2014 10:08 am

Hooray, I’ve finished! This is certainly my most polished LD entry, so I’m really pleased about that. It’s not a bad game, either! 😉

Since I posted the last build, the player physics is a lot more slippery and bouncy, you can knock snow off your opponent, there re particle effects, and even (a cappella) music and sound effects!

Game page is at http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=1049 and it’s playable online at http://atkinssj.itch.io/snowman-sumo. Find a friend, and give it a go! :)

Snowman Sumo Playable Build!

Posted by (twitter: @AtkinsSJ)
Sunday, December 7th, 2014 4:51 am

It’s the moment you’ve all been waiting for! Well, statistically none of you even know about this game, but that’s besides the point. 😉

Snowman Sumo is, well, a sumo game about snowmen. Roll around to grow in size, then use your increased heft to knock the other snowman off the island. Play against a friend, from the comfort of your browser window.

Click the screenshot to play!

Click the screenshot to play!

There’s still some polish to add – notably there’s no audio yet. I’d also like to add a mechanic where collisions knock snow off both of you, but I’ll see if I get to that.

Snowman Sumo, midafternoon Saturday

Posted by (twitter: @AtkinsSJ)
Saturday, December 6th, 2014 7:34 am

Things are going pretty well! You’re now actually a snowman rather than a snowball, and gather up snow as you roll around. I’ve just added the second player (not pictured) but they both currently share the same controls so it’s not much of a game. 😉

Embedding a tweet below because I don’t want to crush the LD site with gifs.

Getting started on Snowman Sumo

Posted by (twitter: @AtkinsSJ)
Saturday, December 6th, 2014 4:14 am

After my usual period of panicking that I can’t think of something for the theme, I’ve got an idea I really like and have made a small start on it. I’m calling it Snowman Sumo, and you an probably guess what that entails: Roll around, gathering snow to get bigger, then attempt to knock your opponent snowman off this little island.

Snowman Sumo, first screenshot

I’m using Unity, which is madness as I couldn’t make a cube in a 3D editor to save my life. As such, I’ll be making “models” from Unity’s prefabs, giving them very basic textures, and hoping for the best. 😉

All the best to everyone participating!

Lorries In SPAAAAACE! is done! :D

Posted by (twitter: @AtkinsSJ)
Monday, August 25th, 2014 11:40 am

Click to go to the game page!

It’s done! Since the last update, I’ve added a goal (buy all the planets), rebalanced everything to be more interesting, and added a bunch of quality-of-life improvements. (Windows stay on screen, you can rename lorries, etc.) It feels like an actual game now, and I’m really happy with it. :)

It’s the sort of thing I might expand in the future, but currently I’ve got waaaay too many projects that need finishing first. Follow my site, or my Twitter account for more info! 😉

Lorries in SPAAAAACE! First playable version

Posted by (twitter: @AtkinsSJ)
Sunday, August 24th, 2014 12:43 pm

Lorries in SPAAAAACE! is an interplanetary haulage management game. Buy space-lorries, and send them off to buy and sell goods between various planets. There’s no real goal yet, but I’ll be putting one in tomorrow, all being well.


The game’s not done yet – I’ve decided to go for the 72hour jam rather than the compo, but the game’s done enough for people to play it (Unity web player). Enjoy, and let me know what you think! :)

SWAN QWOP Completed!

Posted by (twitter: @AtkinsSJ)
Tuesday, April 29th, 2014 1:18 pm

That’s supposed to be water. Perhaps I should have simply called it a ball pit.

I forgot to post about this before. >_> <_<

SWAN QWOP is complete! It’s been a while since I’ve actually completed an LD game, so I’m pretty pleased. 😀 I’ve written a little more on my site, if you’re interested.

Summersaulting Swans

Posted by (twitter: @AtkinsSJ)
Saturday, April 26th, 2014 9:54 am

After some extreme pain trying to fix my broken rendering, I’ve made some decent progress! 😀

I decided to interpret the theme as the simile of a swan being graceful on the top, but frantically paddling beneath the surface where you can’t see it, and am making essentially “QWOP with swans”. 😀

Remind me never to make a jam game using box2d again, blegh.

You Only Get One Bilge Pump

Posted by (twitter: @AtkinsSJ)
Saturday, December 14th, 2013 10:22 am

Submarinem featuring bilge pump

After a complete failure of an attempt to use the Phaser javascript library, I’m back to using comfortable old AS3 with FlashPunk.

The game idea I decided to go with is that you’re the only crew member of a ramshackle submarine. You have to dash between posts to prevent the thing from sinking. So far, it gradually fills with water, and you can operate the bilge pump to drain it. This probably makes it the only Ludum Dare game with an operatable bilge pump.

I mostly just like saying bilge pump.

End of Saturday

Posted by (twitter: @AtkinsSJ)
Saturday, August 24th, 2013 3:06 pm

Today didn’t go wonderfully. I really struggled for an idea that wasn’t dull or impossible, then I faffed about with Blender for ages before giving up. Eventually fiddled around a little more, and I can present to you: A rolling ball that can collect cubes! Play in web browser

Declaration of Intent

Posted by (twitter: @AtkinsSJ)
Monday, August 19th, 2013 3:52 am

Hey all! Hopefully I’ll be participating this weekend, but who knows what could come-up.

Depending on what idea I come-up with for the theme, I have two plans:

  1. For 2D stuff, Java using libGDX and my personal framework.
  2. For 3D stuff, Unity. I’ve only briefly toyed with it though, so this is a riskier option.

For art, probably GIMP, though Pyxel Edit is nice for making tiles. If 3D, Blender, which I have no experience in so that’ll be great! Audio is probably going to be me making silly noises into a microphone. I highly doubt I’ll have music, but you never know.

May the force be with you all.

#7drts – I’m in!

Posted by (twitter: @AtkinsSJ)
Monday, July 22nd, 2013 2:12 pm

I’ve barely started, because I want sure what I was going to do until recently. I’m going to remake Goblin Fortress, which I entered to LD last December. As I left it, it was a very basic city builder, but this time I’m determined to get the ‘map’ section of the game done, letting you send little goblin armies to ransack the human populace.

Slow going so far, as I’m using a half-complete Component system, but I’m enjoying it anyway. No screenshot, as I literally just have a tiny motionless goblin on a black background.

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