Ludum Dare 31
December 5th-8th, 2014

October Challenge 2014
Ending Soon!

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

What is Ludum Dare?
Rules / Guide

About AtkinsSJ (twitter: @AtkinsSJ)

I make games! Sometimes.


Ludum Dare 30
Ludum Dare 29
Ludum Dare 26
Ludum Dare 25
MiniLD #38
Ludum Dare 16
MiniLD 12
Ludum Dare 15

AtkinsSJ's Trophies

The Boboil Referencer Trophy of Redundancy
Awarded by moltanem2000
on December 14, 2009
Ludum Dare Donor
Awarded by PoV
on December 14, 2009

AtkinsSJ's Archive

Lorries In SPAAAAACE! is done! :D

Posted by (twitter: @AtkinsSJ)
Monday, August 25th, 2014 11:40 am

Click to go to the game page!

It’s done! Since the last update, I’ve added a goal (buy all the planets), rebalanced everything to be more interesting, and added a bunch of quality-of-life improvements. (Windows stay on screen, you can rename lorries, etc.) It feels like an actual game now, and I’m really happy with it. :)

It’s the sort of thing I might expand in the future, but currently I’ve got waaaay too many projects that need finishing first. Follow my site, or my Twitter account for more info! ;)

Lorries in SPAAAAACE! First playable version

Posted by (twitter: @AtkinsSJ)
Sunday, August 24th, 2014 12:43 pm

Lorries in SPAAAAACE! is an interplanetary haulage management game. Buy space-lorries, and send them off to buy and sell goods between various planets. There’s no real goal yet, but I’ll be putting one in tomorrow, all being well.


The game’s not done yet – I’ve decided to go for the 72hour jam rather than the compo, but the game’s done enough for people to play it (Unity web player). Enjoy, and let me know what you think! :)

SWAN QWOP Completed!

Posted by (twitter: @AtkinsSJ)
Tuesday, April 29th, 2014 1:18 pm

That’s supposed to be water. Perhaps I should have simply called it a ball pit.

I forgot to post about this before. >_> <_<

SWAN QWOP is complete! It’s been a while since I’ve actually completed an LD game, so I’m pretty pleased. :D I’ve written a little more on my site, if you’re interested.

Summersaulting Swans

Posted by (twitter: @AtkinsSJ)
Saturday, April 26th, 2014 9:54 am

After some extreme pain trying to fix my broken rendering, I’ve made some decent progress! :D

I decided to interpret the theme as the simile of a swan being graceful on the top, but frantically paddling beneath the surface where you can’t see it, and am making essentially “QWOP with swans”. :D

Remind me never to make a jam game using box2d again, blegh.

You Only Get One Bilge Pump

Posted by (twitter: @AtkinsSJ)
Saturday, December 14th, 2013 10:22 am

Submarinem featuring bilge pump

After a complete failure of an attempt to use the Phaser javascript library, I’m back to using comfortable old AS3 with FlashPunk.

The game idea I decided to go with is that you’re the only crew member of a ramshackle submarine. You have to dash between posts to prevent the thing from sinking. So far, it gradually fills with water, and you can operate the bilge pump to drain it. This probably makes it the only Ludum Dare game with an operatable bilge pump.

I mostly just like saying bilge pump.

End of Saturday

Posted by (twitter: @AtkinsSJ)
Saturday, August 24th, 2013 3:06 pm

Today didn’t go wonderfully. I really struggled for an idea that wasn’t dull or impossible, then I faffed about with Blender for ages before giving up. Eventually fiddled around a little more, and I can present to you: A rolling ball that can collect cubes! Play in web browser

Declaration of Intent

Posted by (twitter: @AtkinsSJ)
Monday, August 19th, 2013 3:52 am

Hey all! Hopefully I’ll be participating this weekend, but who knows what could come-up.

Depending on what idea I come-up with for the theme, I have two plans:

  1. For 2D stuff, Java using libGDX and my personal framework.
  2. For 3D stuff, Unity. I’ve only briefly toyed with it though, so this is a riskier option.

For art, probably GIMP, though Pyxel Edit is nice for making tiles. If 3D, Blender, which I have no experience in so that’ll be great! Audio is probably going to be me making silly noises into a microphone. I highly doubt I’ll have music, but you never know.

May the force be with you all.

#7drts – I’m in!

Posted by (twitter: @AtkinsSJ)
Monday, July 22nd, 2013 2:12 pm

I’ve barely started, because I want sure what I was going to do until recently. I’m going to remake Goblin Fortress, which I entered to LD last December. As I left it, it was a very basic city builder, but this time I’m determined to get the ‘map’ section of the game done, letting you send little goblin armies to ransack the human populace.

Slow going so far, as I’m using a half-complete Component system, but I’m enjoying it anyway. No screenshot, as I literally just have a tiny motionless goblin on a black background.

Final Update for Goblin Fortress

Posted by (twitter: @AtkinsSJ)
Sunday, December 16th, 2012 2:12 pm

It’s been an awesome weekend. :D Unfortunately, I attempted something far too big, and so while I’m really pleased with what I have, there’s no actual goal, or win/lose condition. Then again, I’ll probably continue working on this after LD finishes.

I’ve added sound effects and the last few animations, fixed the last couple of bugs I came across, and put in a spectacular menu screen:



Ah, isn’t it truly beautiful?

Anyway, it’s 9pm, and I know I couldn’t get much more in here, so I’m done! Good luck to everyone still working furiously on their games. :D

Game page is here.

End of Saturday Status: Now Playable, and With Goats!

Posted by (twitter: @AtkinsSJ)
Saturday, December 15th, 2012 2:46 pm

Firstly: Play it here!

Made some decent progress. I have goblins in, with some basic state-machine AI – they get a job, then go to work until they get tired and go home to sleep. They did get hungry too… but I got horribly stuck while making the food industry. I think probably I’m tired and my brain isn’t working, so I should get back on track tomorrow.

I added goats! When a goblin works the goat paddock (no animation for him doing so yet… not really sure how it should look) it gradually spawns goats (don’t ask where they come from) which are adorable. I love their animations more than anything else in the game. :D

However, also visible is the butcher’s shop – that’s the building with the dead goat hanging-up in front. But don’t worry goat fans! No goats are actually harmed yet because of the aforementioned ‘getting stuck’. Currently, the ‘work’ code is the same for all buildings – in fact, all buildings are the same class with different data attached. It’s pretty handy as it means adding a new workplace only means defining its cost, size, image and how long it takes to produce things / what happens when it produces something. But the butcher is tricky, as I need him to grab a goat, carry it back, stay indoors a little while, then come out with some meat to carry to… somewhere. (I haven’t figured that out either.)

screenie04But yes! Not sure if I’ll make it an actual game in the time, because there’s currently no goal or lose condition! I wanted you to be able to send goblins pillaging, but apparently making a game based on Dwarf Fortress in 48 hours is a tad unrealistic. Who would have thought? :P

See you all tomorrow!


Saturday Lunch Progress!

Posted by (twitter: @AtkinsSJ)
Saturday, December 15th, 2012 6:04 am

Good morning so far! I have a basic interface in, and some not too terrible art.

But first: The obligatory lunch photo! Cheese and pickle sandwich, banana, crisps, chocolate muffin and apple juice. :D


Below is a current screenshot.Nothing too fancy, but it’s getting there. Next is to actually have goblins moving about – wander to the pit, mine some stone, go back to the hovel to sleep.


Goblin Fortress

Posted by (twitter: @AtkinsSJ)
Saturday, December 15th, 2012 3:13 am

After a brief period of oh-my-goodness-what-on-earth-am-I-going-to-do-for-this-theme – related panic, I’ve settled on a game idea: Goblin Fortress! It’ll be a basic city-builder game: build up your goblin settlement, occasionally send some goblins off to ransack unsuspecting villagers, defend yourself from the angry townsfolk.

This is very much a game where I can keep on adding stuff until the deadline, rather than having a fixed goal… Hopefully that won’t be a problem. :D

I’m using AS3 with Flashpunk, GIMP for the graphics, probably musagi and sfxr for the audio.

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